Monthly Archives: October 2019

Nanotale to Enter Early Access This Fall

Fishing Cactus announced that atmospheric typing adventure, Nanotale will come to Steam’s Early Access program on October 23rd, 2019. In Nanotale, players will enter a magical quest to save a dying planet, using nothing but their typing skills. It’s up to Rosalind to collect samples of rocks and plant life, and catalog mysterious occurrences, to unravel the secrets of the impending demise of Earth.

The game draws players in with its unique game mechanics as everything from movement to combat, even to menu controls, is accomplished using solely a keyboard, thus challenging players to sharpen their typing skills throughout the game. The Early Access version of Nanotale is translated into English, French, Italian, German, Spanish, Portuguese, Chinese, Korean and Japanese with a commercial release slated for 2020.

Bruno Urbain, CEO of Fishing Cactus discussed Nanotale:

“We are so glad to be bringing another addition to the Typing Chronicles franchise. The typing mechanic gives players a unique way to experience this adventure-action RPG hybrid. Fans of Epistory will appreciate how Nanotale plays on the strength of its predecessor and new players will soon realise how addictive typing your way through hordes of enemies is.”

Conan Exiles – Debaucheries of Derketo Trailer

A new DLC update drops today on PC, Xbox One and Playstation 4 for Conan Exiles, called Debaucheries of Derketo. It will offer some awesome new building pieces, outfits and emotes. Players will have access to building a pleasure house in the treetops, decorate your home with a gorgeous chess set, scarlet curtains, and wine racks. There’s also the new Dark Templar armor set to pick up. There’s also a free update that gives everyone access to the brand-new Wine Cellar dungeon, where you will find the new Khari Warrior and Khari Priest armor sets. The DLC is 9.99, and contains the following items:

Debaucheries of Derketo Content:

  • 10 new building pieces. Build in tree-tops with new tree hut foundation, rope bridges, stages and more.
  • 10 new armor pieces. Go to battle in the new and intimidating Dark Templar armor or the golden Guardian armor.
  • 12 new emotes. Juggle, chug beer, instill fear with the new angry emote or display a cool and nonchalant look.
  • 10 new outfit pieces, including noble clothes and innkeeper outfit.
  • 6 new warpaints, each symbolizing distinct emotions.
  • 29 new placeables. Wine racks, tavern counters, chess set, lavish curtains and more, specifically constructed for tavern interior, pleasure houses and exquisite chateaus.
  • 10 new jewelry pieces. Five golden and five silver pieces of jewelry, designed to seduce even the most cold-hearted warrior.

Day and Night Launches on Nintendo Switch in October

Day and Night is a falling block puzzle game from Ridiculous Games that’s coming to the Switch on October 22nd, 2019 and is heralded as a tribute to Tetris. It is available to pre-purchase today for 25% off and will launch for 19.99 USD. Day and Night promises to be easy to learn and hard to master, as with all classic 2D Falling-Block games. There are multiple tactics and ways to play the game.

Players will need to think ahead and stack inactive blocks in groups to prepare for a time change, that will turn the rules upside down. As they collect blocks and clear the screen, a time meter builds. When the meter is full, the time of day switches for both players. Blocks that were inactive a moment ago are now active, and if you plan ahead, this can create incredible chain combos.

Jeremy Airey, CEO of Ridiculous Games explains the premise:

“Players share a split screen and must stack and combine matching blocks in groups of four or more to remove them. So far, so normal, but in Day and Night the two sides of the screen are presented as either time state, with day and night blocks spawning for both players. As players can only collect blocks that match their time state, the core game becomes a dual challenge, with players focusing on collecting their active time-matching blocks while managing an ever-growing number of inactive blocks.”

Day and Night Game Modes

  • Rehearsal: Battle against an AI CPU opponent in a practice game to learn the basics.
  • Versus Mode: In this core Day and Night mode, two sides battle for victory in a single-player or two-player experience.
  • Survival Mode: A single player game mode which tests the player’s endurance as they struggle to survive their way through the calendar years.
  • Story Mode: Progress through a charming set of stories battling a varied cast of characters along the way.
  • Dares: Play through several sets of challenges, each with their own unique rules and twisted scenarios.

Indivisible Launches Today

Indivisible from 505 Games and Lab Zero Games is a highly-anticipated hand-drawn and animated ARPG, and it’s out today! Available on PC (Steam, GOG, Mac, Linux), PS4, and Xbox One, it can be purchased for 39.99. The full global release for physical editions (in supported countries) will be on Friday, October 11th, 2019.

“This is an incredibly special moment for our team,” said Francesca Esquenazi, CEO of Lab Zero Games. “We have worked so hard to bring this labor of love to life and couldn’t be more thankful to the thousands of fans who helped make this possible. We hope everyone enjoys playing Indivisible as much as we enjoyed creating it.”

In the proprietary Z-Engine, Indivisible will have gorgeous, real-time party fighter mechanics, balanced with responsive exploration in huge, hand-drawn areas. Indivisible boasts a rich story and a powerful message at its core. As a crowdfunding success story, it was backed by over 32,000 backers, for Lab Zero Games’ sophomore release (following Skullgirls). If that weren’t enough, it has a powerful voice cast and incredible music.

To celebrate the launch of Indivisible, 505 Games will host a stream today from 8:00 a.m. PDT – 4:00 p.m. PDT in an effort to raise money for The Ablegamers Charity, which is leading the way to bring inclusion and improved quality of life for people with disabilities through the power of video games. Guests will include Twitch personality SanchoWest, 505 Games senior community manager Jason Ryan, Lab Zero Games Creative Director Mariel Kinuko Cartwright and more. Donations and more information can be found here.

Headsnatchers Coming to Nintendo Switch

Headsnatchers News

A fun new party game (RE: Friendship Destroying Simulator) is coming to the Nintendo Switch in November 2019: Headsnatchers. Up to four players can go at it online or locally, and players will be literally snatching their opponent’s head, to become the king of the party. This will take place across four game modes, and 25 unique levels. You can also tackle the Zombie Castle in single-player mode, turning the game into a spooky, challenging platformer. There are over 100 heads to use, and you can create your own using the “Headitor”, the custom head creator.

ONE PUNCH MAN: A HERO NOBODY KNOWS – Closed Beta Announcement

A Closed Beta is on the way for ONE PUNCH MAN: A HERO NOBODY KNOWS, which will run from November 1st until November 3rd, 2019. Players can sign up at this link. Players can only register from October 7th through October 16th, 2019. This test will be on Xbox One and Playstation 4, with dates below. Xbox One players will need an Xbox Gold account to participate.

  • Session 1 – Friday, November 1st from 3:00AM PDT – 5:00AM PT

  • Session 2 – Friday, November 1st from 11:00PM PDT – 1:00AM PT (Sat. Nov. 2nd)

  • Session 3 – Saturday, November 2nd  from 2:00PM PDT – 4:00PM PT

  • Session 4 – Sunday, November 3rd from 1:00PM PDT – 3:00PM PT

Children of Morta Delays Nintendo Switch Release

Children of Morta

Children and Morta was originally set to release on October 15th, 2019 for the Switch, Xbox One and Playstation 4. Unfortunately, the Nintendo Switch version will be pushed back to November 20th, 2019. They did not wish to compromise the quality of the game or release something that is not ready, so they pushed back the Switch release.

Dead Mage and 11 bit studios had this to say about the delay:

To the players and our fans,

Spending 5 years creating a game is exhausting. Spending 5 years creating a game and then having to delay it — that’s just brutal — but when you’re aiming for excellence and you know it’s within your grasp, you just do it. Such is the case with Children of Morta on the Nintendo Switch. We still have a couple of kinks to work out and are pushing for quality over anything else. The community may forgive us for the delay, but forgiveness won’t come so easily if we release a game that’s not working perfectly. As delivering the best performance is our highest priority, we are simply delaying the game to November 20th to allow ourselves the time we need. Xbox One and PlayStation 4 releases are going as planned on the 15th of October.

At 11 bit studios, there is no space for compromise when it comes to quality. For players, it means a bit more of a wait. For us, a bit more hard work which we’re glad to do because, in the end, we all have the same goal — a fantastic game.

Kind regards,

Dead Mage & 11 bit studios