The expansion for Mutant Year Zero: Road to Eden is on the way from The Bearded Ladies and Funcom, so it’s time to see the new hero: Big Khan! Big Khan the Moose is the new hero coming to this post-apocalyptic title, and he’s not only skilled at landing critical hits, but he also has a pair of unique mutations – Ground Pound and Flame Puke. This expansion hits all platforms on July 30th, and the retail release hits on the console the same day. This expansion is 14.99 and can now be pre-ordered on PC. There is also the Deluxe Edition that can be purchased.
Yearly Archives: 2019
Jump Force – Kane DLC Trailer
A pair of original creations of Akira Toriyama will be coming to JUMP FORCE, with Kane and Galena! Today we have a teaser for the newly-arrived Kane!
Digimon Survive: Opening Movie (Anime Expo 2019)
Bandai Namco revealed the opening movie for Digimon Survive during Anime Expo 2019 at “The Future of Digimon” panel. Digimon Survive heads to Playstation 4, Xbox One, the Nintendo Switch and PC next year (2020).
Elite: Dangerous – New Beginnings – Befriending the Empire
The Elite: Dangerous team has a new livestream this morning, where Will unveils what he’s been up to this weekend. It probably involves the Imperials.
Overwatch Receiving Role Queue is a Good Thing
by Jason Parker (Ragachak)
Editor’s Note: The full article can be found at this link.
How many times can you think of, whether it’s in League, Smite, Paladins or Overwatch, has someone decided that just because your team needs a healer, that they shouldn’t have to do it, because they’re the best Zed/Freya/Maeve/Genji in Bronze 2? It’s probably a lot unless you always hyper carry your teams to victory. It happens, they feed, they blame someone else, and the cycle begins anew. In Overwatch, people could just pick whatever they wanted in any mode, and you have no leverage to convince someone to swap if they don’t want to. I mean, the chances are high that you’ll lose without a healer, but it’s not a 0%. Victory is never 100% assured, after all. So Overwatch announced that Role Queue is coming to the game, and it’s probably one of the best things to be added to the hero shooter. Now, I do think ultimately it kills a lot of “unconventional” comps, but there will still no doubt be creative, fun team comps available in the game. I do wonder if there were other answers that could have worked (hero bans, et cetera), but I still like this choice.
There are so many people that play team-based games that simply do not understand what it means to be a team player, creating an unfortunate, unpleasant experience. That is the major reason that I have passed on Ranked Mode in practically every game I play (except MTG Arena, but that’s not the point). However, Overwatch is doing something different compared to League of Legends and Smite – You just queue for the role you want, and that’s it! There’s no “Oh, you wanted to queue for Jungler/Mid-Lane, but you’re going to be Support”. Instead, there are three queues – Damage, Tank and Support, each with their own queue time, based on how many people are queueing for the roles. I imagine that Support is going to have the best queue times, with Damage having the worst times. You will have to play through five placements for at least one role, but you can go through all three roles (for fifteen placements total).
This is going to affect all game modes (though probably not all Arcade Modes, as some matches simply would not make sense). On a personal note, I don’t think it should affect Quick Play, but since QuickPlay is just Ranked without Point Gain/Loss, I understand it. Now, there has been a great deal of backlash and hurt feelings about this, but I don’t really understand why. If you want to just queue for damage now, you can do it without worrying about having four to five other damage in your games! It just means that Overwatch is enforcing Two Damage/Two Tanks/Two Supports in all matches (including the Overwatch League!), and is that really so bad? Sure, the Three Tank/Two Support comp is fun, and everyone loves to go five damage/one support, (maybe not that one. . .). But this will make the game more competitive altogether, with teams not being hampered by one or two jerks holding things up for everyone. From what I’ve read, there will also be a Classic QP in Arcade Mode where people can just do whatever.
So, personally, I love and welcome this change. It’s even letting dps one-tricks continue to play just dps. There’s nothing stopping you now! You might just have to wait a little longer to join a match, but that’s not really the worst thing in the world. As someone who played Support in Overwatch, it doesn’t bother me one bit. I also read that there will be potential rewards for players that play the most desired/needed roles for matches. Is this going to “ruin creativity” in Overwatch? I don’t think so. You know what your opponent will have in terms of roles, but you don’t know what they’re going to pick and what strategies they’re going to employ. All this means is that players will be able to queue for what they want, and not have to stress about people ruining their games because they absolutely refuse to play anything but Junkrat. It won’t fix the problem of people trolling/leaving matches, but perhaps that’s next on the docket. A lot of “wacky” comps are going to go away, but that’s not the worst thing to happen to the game. This change isn’t to combat any particular team comp, but to make the overall game experience better for the vast majority of players. At the end of the day, players can play whatever role they want, provided they’re willing to potentially wait a little longer to do so. It’s a great move for Overwatch, and exactly what it needed.
Tom Clancy’s Elite Squad
Squad up with all your favorite Tom Clancy franchises in a mobile free-to-play Gacha style adventure game for iOS and Android.
Business Model: Free to Play
Microtransactions: It’s an Ubisoft mobile game. It’s going to be as predatory as they come.
Key Features:
Classes: To be announced
Squad Goals: Assemble your ultimate squad from across Tom Clancy’s many universes, including The Division, Rainbow Six, Ghost Recon and Splinter Cell.
Game On: Bring your A game and your A team for PvP and Guild vs Guild action.
Tom Clancy’s Rainbow Six: Quarantine
To be announced
Business Model: Retail
Microtransactions: Yes
Key Features:
Classes: To be announced
Features: To be announced
Tom Clancy’s Ghost Recon: Breakpoint
Join the ranks of the elite US Special Forces unit, the Ghosts, as they come to arms with their strongest foe ever, The Wolves, their own former brothers in arms. Tom Clancy’s Ghost Recon: Breakpoint is a first person, coop, open world, shooter.
Business Model: Retail Purchase, 59.99 with optional upgrade editions.
Microtransactions: Yeaaaah, it’s Ubisoft.
Key Features:
Classes: Unknown but hinted at.
Drop in/Drop Out Multiplayer: Your allies can join you, or leave you, at any time, seamlessly, as you traverse 11 unique biomes by land, sea, and air.
Survival: Mind your stamina as you fight not only the Wolves but also the environment.
Bivouac: Set up temporary camps to change your class and gear. Craft new items to win the day.
Redeemer: Enhanced Edition Now Available
Redeemer: Enhanced Edition is now available on Playstation 4, Xbox One, Nintendo Switch and PC today, as Buka Entertainments first console game. In Redeemer: Enhanced Edition, players control Vasily, who is a once-elite operative, working for the biggest Cybernetic Weapon Manufacturer in the world. After his corporation turned on him, he tried for 20 years to find peace among a group of monks, but that sadly does not last forever. The corporation is closing in on Vasily, so he has one more shot at redemption.
“It was a really long journey. We’ve done a huge job and can’t wait for the upcoming release of the Redeemer: Enhanced Edition,” – said Dimitry Kachkov, Sobaka Studio CEO. “We literally feel the future excitement of a new players when they will launch the game on the consoles all around the world – that’s like the whole new planet is about to be born in the open space of the game industry!”
“Redeemer: Enhanced Edition is the first game Buka Entertainment is publishing on video game consoles. This is a very important milestone for both us and Sobaka Studio team as from this day on players can enjoy our title worldwide on any modern video game platform available. And thanks to our partners from Koch Media, it’s not only digital but also a disc edition!” said Artyom Studenikin, Buka Entertainment PR Manager.
Features of Redeemer: Enhanced Edition:
Intense top-down action: Take out enemies using a wide selection of firearms and melee weapons including combat knives, batons, fire axes, hammers and many more.
Unique kill system: Use three different types of kills to mercilessly eliminate enemies: sneak to stealth kills; use the environment to dispatch your opponents; utilize your combat prowess to beat down your opponents
Brutal hand-to-hand combat: Take out enemies using a wide selection of firearms and melee weapons including combat knives, batons, fire axes, hammers and many more.
Disarm-or-dismember system: Use a unique combat move to either disarm enemies of their firearms or dismember certain enemies at will and use their limbs as melee weapons.
Parry System: Defend yourself whilst taking down your enemies by utilizing a well-timed block. Learn the movements and attack patterns of different enemy types to perfect your parry.
Story-driven single-player: Discover Vasily‘s haunted past and experience a narrative journey of betrayal and redemption.
Co-op mode: Play with your friend in co-op mode on one console: Friendship is tempered in battle.
Leveling: In-game leveling is based on a gradual battle skills improvement – character’s proficiency with a skill is increased through practice of different attacks: kicks, punches, light and heavy melee weapons or guns such as a handgun, shotgun, submachine gun, assault rifle or plasma gun.
Perks system: You have 50 perks to improve the killing efficiency of Vasily. Expand his abilities after every victory. Use new incredible fighting perks – electro punches, dragon breath kicks, explosive plasma, and flame bullets etc.
Nowhere Prophet Now Available on Steam
Nowhere Prophet is an Indian-infused dustpunk deck-builder from No More Robots and Sharkbomb Studios, and it’s now out on Steam! Available for 24.99 (with a 10% discount during launch week), this unique card builder has a difficult twist. As a prophet, you recruit new followers, but those followers are the cards in your deck. As you gain and lose them through battle and events, the bonds with your people change, as does the strength of your deck.
Nowhere Prophet fuses card-based combat and a tactical battle board. Tactically drag your followers onto the battle board, and use Leader Cards to utilize your unique skills, swaying the fight in your favor. Procedurally generated maps give you a new journey each time you play, while 10 different convoys and four Prophet classes that change how you play, along with more than 300 cards to discover, make Nowhere Prophet infinitely playable.


