Yearly Archives: 2019

Rogue Heist Announces Beta Test for Next Weekend

Rogue Heist News

Rogue Heist is a competitive action title from Mumbai-based developers at Lifelike Studios. In Rogue Heist, two teams of six players go to war for high-value packages stolen from a convoy. The goal is to do whatever it takes to claim three of those packages. Players are from one of four rival factions and are hired by anonymous billionaires through the dark web in the Heist Mode. It’s more than killing everyone in sight – players will also need to hack into the convoy and claim a package that way.

Strategy will definitely be key in Rogue Heist, but that Heist Mode is not the only option for players. There’s also the Run ‘n’ Gun, and Gang War.  Campaign and Co-op vs. AI is also planned for the near future. If you’re not so much a fan of hacking and sneaking, Gun ‘n’ Gun would be more for you – it’s a 10 player free-for-all, where you drop into a map and it’s up to your wits (and an itchy trigger finger) to come out on top. Want to shoot people, still be on a team, but not worry about capturing things? Gang War is more of your style. This mode scales between 12-16 players split between two teams pitted against each other in a race to 75 kills. Whichever team gets the kills on the table first, or has the most kills at the end of 10 minutes, wins.

There are four classes now, each with their own distinct style of gameplay. There are four factions now, with more planned for the future. Do you fancy yourself as a fashionably dressed Suit or more of a street smart Hipster? Suits are stealthy and intelligent while the Hipsters are fashionable and aggressive. If black is the primary color in your wardrobe, you might be more comfortable as a member of the Deathlords or the iron-wielding Hammers. The Deathlords are reckless and ruthless killers while the Hammers ex-armed forces and trained killers. You can also customize your look with different skins for your character regardless of faction and weapons as well as add custom emotes and dances.

Warlander Announces a Delay Until 2020

Warlander

Clock Drive Games announced today that Warlander, their upcoming sword-fighting dark fantasy title will be delayed until early 2020. This title has had some changes in the development phases based on internal testing, and will still be coming to PS4, PC and Xbox One. It was originally scheduled for Q3 2019 but will see a minor delay in the name of making the game as good as it can possibly be. People can keep up with updates on their game on Facebook.

“We’re thrilled with the stages of development Warlander has reached and deep internal testing
has allowed us to make improvements to the game,” said Goran Rajsic, creative director for
Clock Drive Games. “We’re working on revamping the game’s fighting mechanics from a faster
arcade-like style to slower, more tactical slashing maneuvers. We want players to act as wise
warriors, tactically approaching their enemies, looking for the opportunity to strike them with the
killing blow!”

Sword Art Online: Hollow Realization Deluxe Edition Launch Trailer

Sword Art Online has one of two launches for the Nintendo Switch dropping today: Hollow Realization: Deluxe Edition! This includes the base game and the season pass content for Abyss of the Shrine Maiden and Warriors of the Sky.

Then, on August 9, 2019, SWORD ART ONLINE: FATAL BULLET COMPLETE EDITION arrives to give players a truly unique combat experience in the Sword Art Online world. SWORD ART ONLINE: FATAL BULLET COMPLETE EDITION will come with the base adventure, three DLC content packs, and the Dissonance of Fate expansion.

Warhammer: Chaosbane – Story Trailer

The threat of chaos overrunning the land is never far away in the Warhammer universe. But heroes across the Old World will band together to try and drive back the Dark Gods in Warhammer: Chaosbane. In an age of lawlessness and despair, The Empire of Man lay in ruins, torn asunder by civil war and wracked by famine and plague.

And so it was, in the year 2301, that a Kurgan warlord named Asavar Kul united the savage tribes of the Chaos Wastes and made war upon the realms of men. This is the first action RPG to take place in the Warhammer Fantasy Battles world, and will plunge players directly into the conflict against Chaos, and can play as either a human, high elf, wood elf or a dwarf. It’s arriving on Playstation 4, Xbox One, and PC on June 4th 2019 (May 31st for the Magnus Edition/Digital Deluxe owners).

 

Nintendo Switch News – June 2019’s Biggest Titles

by Jason Parker (Ragachak)

So, I’m gonna try a new format for these, so I don’t have to chase stuff down every other week. I’m going to highlight the major, interesting releases for June 2019, and we’ll see how this goes. Out of all the release months so far, July may be the biggest month of amazing releases (even with Final Fantasy X/XII on the market). If you had told me ten years ago that 1. Dragon Quest was going to make a Voxel Builder and 2. I was going to absolutely damn love it, I’d tell you that you had lost your everloving mind. No matter how frustrating Dragon Quest Builders was to me, and even though I never beat it, I adored it, and plan on going back to finish it. But that’s for July! There are still some hot titles coming in June 2019, in particular, a game I’ve been for absolute years for. A new Igavania. Let’s get started, and #EmbraceDeath. Though not listed here, We. The Revolution and Mutant: Year Zero are also coming to the Switch and will be quite lovely as well.

Samurai Showdown (June 27): Yes, it’s time to Embrace Death once again! I’m a big-time fan of the Samsho franchise, even though I wasn’t amazing at them when they first hit the scene. Samurai Showdown is about huge damage, wild combos, and incredible martial arts. The cast is varied and incredible, and this 18th-century fighting game will have 13 characters out of the gate, with some newcomers and classics returning to the game. Galford? Haohmaru? Earthquake? GENJURO?! UKYO?! I’m all aboard, and ready to #EmbraceDeath. It’s going to have post-launch DLC of course, but that’s just the nature of fighting games now. That’s the system we have, for better or for worse. The Rage Gauge is back, so is Rage Explosion, and of course, Sword Clashes. Samurai Showdown is going to take the land by storm, and I can’t wait to see the high-level play at tournaments this year. (59.99)

Bloodstained: Ritual of the Night (June 25): It’s finally coming! Koji Igarashi, producer of the critically acclaimed Castlevania franchise is coming back with a new game in the style that he pioneered, Bloodstained: Ritual of the Night. It feels more like Castlevania: Symphony of the Night, in the time I’ve spent with the Kickstarter demos, and that’s perfect for me. This Kickstarter game was one I feared wouldn’t live up to the hype and would die a miserable death like Mighty No. 9  did, but no! I’ve played this one, and it’s beautiful. I haven’t played the full release yet, but when I have, you can be sure you’ll hear about it here. Multiple characters to play, tons of weapons, spells and horrific monsters, plus it’s beautiful on a visual and musical perspective, this is one of my BOTY candidates on a personal level. This is an Igavania, but you aren’t playing a Belmont. Bloodstained is its own franchise and stands on its own merits. (39.99)

Crash Team Racing: Nitro-Fueled (June 21): Now me personally, I’m not excited about this. I was never a Crash fan, not really a Kart guy either. However, I have several friends (including our own Colton) who is a massive fan of the Crash games, so the excitement radiating off him and some other friends of mine are palpable. It has all the fun stuff from the original Crash Team Racing, with hilarious new customization options, new gameplay, and more. Also new to the CTR experience are unique podium animations available to certain skins making celebrating victories even more amazing. And if that wasn’t enough, characters from Crash Nitro Kart will be available in the new game. It’s gonna be hype for Kart/Crash fans, without a doubt. (39.99)

Super Mario Maker 2 (June 28): YES. SUPER MARIO MAKER 2! It’s going to have a story mode! Super Mario World options! New characters! 100 levels out of the gate to get started on! You can have specific win conditions (gather x amount of coins)! This one is going to be absolutely glorious. And the goddamn Sun is in the game as an option. Yes, that angry Super Mario 3 Sun that everyone hated as a kid is coming back and can be on your maps. I’m so bad at making Mario Maker maps, but the fun for me is tackling these basically randomized courses to see how good I am at platforming/at Mario. I fancy myself as being pretty decent, and I’ve been practicing on Mario 3 Randomizer to get ready specifically for this game. It’s. Gonna. Be. Hype. As. Hell. You can bank on it. (59.99)

 

Rise of Industry Review

by Andrew Skelton (Outfoxed)

If you’ll pardon the pun, tycoon games have been on a rollercoaster of a ride since I was young.  For a while, they were everywhere, encompassing a wide range of genres from theme parks, to zoos, to office buildings.  Then, they just seemed to fade away, with little to take their place. Thankfully, the genre is seeing a bit of a resurgence in recent years and Rise of Industry, developed by Dapper Penguin Studios, fills a somewhat unique niche.  You’re not tasked with managing a theme park or planning a town, no. Instead, your goal is to create a thriving industrial empire, mindful of several aspects of business all at once. From supply lines to competitors, can Rise of Industry shine bright?

Rise of Industry Screenshot

Now, there is a tutorial in place for people who might not understand what tycoon games are about.  It does a decent job explaining how to move your camera, how to place and rotate structures, and game specific functions such as collectors that are tied to various buildings.  You’re further educated on how to deal with the game’s tech tree, which helps you develop towards your ideal goals. You’re taught about other, more advanced steps like warehouses, which allow you to distribute goods over your expanding industry (at least those buildings within its sphere of influence).

The tutorial, however, does fall a bit flat in some additional core facets, and is downright ridiculous in its execution of others.  See, Rise of Industry, to me, is a game about efficiency. You want to get your development as streamlined as possible, and the tutorial gives you a pretty strong example of why spreading out your build is a bad idea.  It also doesn’t delve too far into different tiers of production, vital to understand when the towns you’re working with start to grow. Thankfully, there are in game pop-up tutorials that can help you with some of these facets.  Besides, it’s a tutorial designed to get your feet wet, right? Learning by doing is very much the theme of Rise of Industry.

Rise of Industry Screenshot

I was quite impressed with the level of game and world building offered, too.  Everything from the naming conventions of the towns on the map, to your starting loan, to resource availability and finity are adjustable.  Adjusting any of these options changes the total difficulty score higher or lower. For example, the base setting for the Newcomer difficulty (the lowest) is 20%.  The higher the difficulty, the more you’re going to have to work and compete against your AI opponents, assuming you added any. Yes, this tycoon game gives you the option to not have other NPCs on the map competing for dominance.

In addition to difficulty settings, you can also adjust how the maps themselves generate.  You can determine landscape things such as coastlines, rivers, and hills, and how large they tend to be.  You can adjust the amount of natural resources such as iron, gas, oil, and trees appear on any given map. You can even select what buildings are allowed, if the tech tree is available, and even if you can lose a game by declaring bankruptcy.

Rise of Industry Screenshot

The ultimate goal of Rise of Industry is to successfully create one of three prototypes: a car, a computer, or a pre-made diner.  The road to get there, however, takes some planning. Each of these items require specific crafts, and those, too, require specific items.  This is where the tech tree comes in handy. You get three free unlocks at the beginning of any game, amidst some other that come free, such as the ability to harvest water.  Keep in mind, though, after those three free unlocks, researching takes time and money, and you’re expected to pay off your starting loan eventually. You start with your headquarters in the area of one of several towns dotted around the map, and where you start is very important.

Each of these towns has two to three shops to start with, each with their own demands.  A grocer may be in need of wheat and eggs, while a hardware store is looking for lumber and coal.  Obviously, your goal is to provide these ingredients to make a profit, attempting to focus on those goods which provide the greatest exchange.  As you provide them goods, towns will grow and develop on their own, and eventually will come to you to help them develop further. You’ll need to either provide them raw materials yourself, or the money to purchase them, at which point they will expand further, opening up yet another shop for you to take advantage of.

Rise of Industry Screenshot

It’s this expansion that truly fuels Rise of Industry, and different shops mean higher tiers of items you’ll be expected to produce.  Early on, you can avail yourself simple industry like forestry or farming, but eventually you will need to expand into actual processed goods.  Again, this is all to focus you on your goal to create one of those three prototypes. Plus, the deeper into the tree the item, the more money it’s worth, generally speaking.  For example, my first game ended up being about brewing beer, because that’s how the town seemed to develop for me.

Of course, industry does come with some pretty hefty issues, namely pollution.  Pollution in Rise of Industry is pretty brutal, too, capable of wiping out entire towns if you’re not careful.  Pollution, naturally, comes from your factories, and can spread if you’re not diligent in providing protection against them, using air, water, and chemical purifiers to help.  Generally speaking, it’s best to shift your factories away from the town, but be aware of the costs of shipping to said town when you do so.

Speaking of shipping costs, there are multiple methods to utilize in Rise of Industry.  Sure, you start with the ability to send trucks out for your deliveries, but eventually you’ll be able to utilize trains, boats, and even zeppelins to transfer your goods across the map.  Keep in mind, while you have the right to build only in areas where you’ve paid for the right. Occasionally, towns will present auctions for various benefits such as increased yield, better sale prices, and sometimes for the right to build in their area.  Just because you can’t build in an area, though, doesn’t mean you can’t ship things there, just understand the cost to do so might be more than the value of what you’re selling.

Rise of Industry Screenshot

Final Thoughts:  Good (3/5)

Rise of Industry sticks to its aesthetic quite well.  Its low poly graphics actually fit the style of gameplay quite well, given a sort of 1950s vibe the game gives off.  It’s a deceptively simple concept that can easily lead to plenty of time lost into chasing that next big goal, be it expanding your influence or streamlining what you have in place.  There are some complaints that maybe the game is perhaps a bit too easy at times, even with higher difficulty modifiers in place. There’s also a case to be made for the tutorial not properly providing an adequate experience as to what you should be doing in the game proper.  I feel a lot of people are going to go into the game with the mindset of making as much money as they can, and that’s not what Rise of Industry is about. Again, the focus of the game, its endgame, is to be the first to create one of those three prototype technologies, and follow the path required to get there.

Thankfully, for those on the fence, there is a demo available that should definitely help answer immediate concerns on whether someone would enjoy the title.  For me, while I enjoy some of the planning aspects involved, a lot of games I started devolved into, “Find the town which best serves your initial and long term goals and focus on it exclusively,” as it often gave the best return on investment overall.  Still, it’s a tycoon game designed to offer a bit more of a shorter experience while giving excessive amounts of replayability overall. Fans of management simulations might find themselves drawn to Rise of Industry quite readily.

Note:  A copy of the game was provided for review purposes.

Rise of Industry Screenshots

Battalion 1944 Leaves Early Access With an Update and FACEIT Integration

Square Enix Collective is proud to announce that Battalion 1944 has left Early Access, and released a major update today: Battalion 1944: Eastern Front. A major part of this is the full FACEIT Integration, which is the largest global online competitive platform. Other additions in this update are 8 new weapons (PPSH41, PPS43, Mosin Nagant Rifle, Mosin Nagant Scoped, TT-33, Baikal 22, SVT-40, Fedorov Avtomat),  as well as three new maps – Italy, Russia and France will have all new levels inspired by classic shooters.

Free For All is a new mode added in Battalion 1944 as well, and the other game modes (Wartide, CTF, DOM and TDF) saw changes, with more modern and rewarding designs, and audio that reacts to your gameplay. Players can look forward to a new BattleRank season, challenges, leaderboards, medals, and even a match replay system/match history, where you can download your matches and create incredible video content with them.

Conglomerate 451 Launches on Steam Early Access


Conglomerate 451 is the latest title from 1C Entertainment and combines a cyberpunk aesthetic with classic dungeon crawling action. It’s now available on Steam for 15.99 (USD) and is accompanied by a 10% launch discount for a limited time. Conglomerate 451 wishes to go back to the roots of grid-based RPGs, creating a unique experience for its players.

The city is overrun by corruption, and it’s up to you to assemble a squad of cloned agents to restore order in sector 451. Players can alter their agents’ DNA, and install ability-granting neural implants. If that’s not enough, you can also graft powerful cyberlimbs, and hack the world around you mid-conflict. Agents lost in battle lose all of their progress, and must start over as a fresh clone – but even the mildest wounds can evolve into permanent disadvantages.

Key Features:

  • Classic dungeon crawling – Face your enemies in a cyberpunk take on classic, turn-based dungeon crawling gameplay by choosing the best strategy, taking advantage of their weak points and making the most out of your agents’ skills
  • Manage your resources – Make use of your own personal R&D department to research advanced technology, unlocking new features, powers and options for progression
  • More than just body mods – In addition to upgrading weapon and armor proficiencies, augment your body with interchangeable cyber implants that completely change your agent’s skills and utility
  • Pain and Trauma system – Even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent Traumas that will follow them between missions
  • Procedural cyber dungeons – Experience the dungeon crawling you love, mixed with future technology as you take on procedurally-generated dungeons and missions
  • If you die in the game… – Each mission could be your last thanks to agent permadeath. Consider every move, because if an agent dies in battle, they will be lost forever
  • Hack the world – Enter cyberspace mid-mission and hack your way ahead of the competition to get crucial intel and give yourself the advantage