Yearly Archives: 2019

Nowhere Prophet Beta Impressions

by Jason Parker (Ragachak)

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Things are seldom safe here in the wastes.

Nowhere Prophet is a roguelike card battler RPG that’s coming to PC this summer from No More Robots and SharkBomb Studios. It takes place in a ruined, post-apocalyptic world, where hope and resources are both fairly scarce. You are a Prophet, leading a caravan of entities across this hopeless land. Since this is a roguelike, you can expect to perish often, and start over, even on the Easy difficulty. I tried all three difficulties and all were pretty punishing. Even Easy was pretty damn difficult to get through. The game will have five “worlds” to traverse, though the closed beta only showed the first one was shown off here in the beta. It was definitely enough to hook me on the concept of the game though. You are the leader of a tribe that just wants to get somewhere safe, to have hope and peace again. Which of course means, you’re going to have to slog across the worst, most treacherous and dangerous terrain that the world has to offer you. So, roguelikes and card battlers aren’t really all that new, so what makes this one so interesting?

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Which convoy fits your playstyle better?

Your followers, the people you’re trying to lead to safety are your deck. That’s right, your flock is your deck, and you make them fight for you against bandits, wild animals, and even another prophet. As new followers join your party, you can add them to your deck, and as battles invariably happen, you’ll play them on a battlefield that’s divided into two sets of columns – yours and the enemy. The number of columns will change, and there is also the matter of obstructions that can deal with the row they’re in damage. So that means you also have to juggle where to place people, and if it’s worth the time to deal damage to opponents obstructions or to just focus on their leader. The longer a fight goes on, the more dangerous it is. If a card is defeated, it receives a wound, and if it receives another, then it dies. Should they die forever, they’re removed from the convoy and have a skull marking them. You have to be incredibly careful, which is hard for me – I tend to play card games in a pretty aggressive manner. It really made me rethink everything I did, as I tried and tried again.

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There is a lot that can happen on this map. As you can see, even this early I almost have dead followers (in red).

The world is a map where you start at one end and are working towards the opposite side, where you will generally fight a boss to reach a Milestone. The map is broken up into paths that have Hexagons of varying color on them. The bright blue is where you start, and also where you want to get to. Dark blue are tiles you’ve already visited, Brown denotes places to camp, trade, buy materials, or gain more followers. Red is a guaranteed fight (but I believe I did get around one of them with groveling and begging), and green are places to gain food. Food is incredibly important, because each time you move to a tile, it has a Food and Hope cost. The longer you travel the wastes, the lower your Hope gets. Food is pretty easy to acquire – you can go hunting in events and sell junk to buy food. But Hope is a little harder. To gain Hope, you have to share luxury items with your followers at camp. These are things like Dyes, non-essentials. These also sell for quite a bit of money, so you have to consider what you need more: to eat or to have hope. Running out of either while traveling to the end is dangerous because your followers can lose faith in you as their Prophet.

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Fighting the slavers was not the right call to make.

Since this is a Roguelike, you can also expect events! They occur while you’re on the path between areas, and come in a variety of flavors. Some of the choices can only be accessed if you have a certain amount of followers, certain types of followers, or particular traits/mindsets at a certain point. Mindsets are Altruist (how open/giving your convoy is), Believer (How spiritual they are), and Scholar (How given to seeking knowledge they are). You can receive more followers, you can get into fights, more food, you can wind up giving up food, all manner of them. I’m sure I didn’t see all of them, and they were pretty even for me in terms of good/bad events. I’m glad they revealed three of the factions in this beta too – to get them, all you have to do is complete the first map! This was much more challenging than I thought it would be. The first time I got to the end, I had 6 hp left, and the enemy Prophet was loaded down with rare and powerful followers, and plenty of health. Each of the factions plays differently, and when you begin a playthrough you choose two decks. A Convoy Deck (The Forgotten, The Horde, The Explorers, which are unlocked as I said above), and your Class Deck (Only the Firebrand is available now – Echo, Banshee, and Tower are to come).

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Combat is incredibly dangerous – but nothing ventured, nothing gained.

Though that leads me to battle. You do not regen health between battles but can rest at camp to take some of that away. As you get into battles, you also gain experience – and batteries can be used to level up and increase your overall health. This is another fun dichotomy because you really have to be careful where and when you fight. You can’t just grind this game, because then you’ll have no food, hope or followers. You can gain more followers, but that’s not always a sure thing. Battle, as I said earlier, takes place on a series of columns and rows. The goal is to kill the other person, by dealing damage with Leader Cards or attacking directly. Both sides start with 3 energy (the cost to play cards), 3 Convoy Cards and 2 Leader Cards. You do get an option to mulligan, which is nice. Now, here’s the tricky part. Your Convoy cards are your creatures, but only the unit in the first slot of a row can attack the enemy directly.

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Many of the fights can feel very unfair, but that’s the nature of roguelikes.

If there are 4 columns, and you have a unit at the very back, they can still attack directly, until you place a unit in front of them. That had me a little confused in the first battle or two. Enemies come from a variety of tribes, each with their own playstyle. I think the hardest ones for me to deal with were the ones that drop tons of armor and taunt because it was almost impossible to break past their defenses in the position I got to the battle in. You do not want the battles to drag out, because units dying is bad, but also consider which unit gets the killing blow – those units become blessed, (signified by a golden mark), and gain +1 attack. There are plenty of CCG-style keywords, which are in the game’s rulebook (which is in the in-game file – thank goodness for that). The cost for a card is displayed in blue, and you can play as many cards as you have the energy for. You can only hold 6 Convoy Cards in hand though, and 4 Leader Cards (each are displayed as separate hands). If you need to draw and have no cards in your deck, you take 2 damage each time, so be careful.

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This went about as well as you might expect: Poorly.

All told, I think this game has a lot to offer the roguelike/card battler communities. The visuals are amazing, the challenge is definitely there, and it has a lot of replay value in different tribes, convoys, classes, and overall difficulty of fights. There will be five worlds when the game launches, so count on there being plenty to see and do. Even on Easy, this game does not hold your hand, but you can at least see what each card in your collection is in the main menu, and you do not go into classes/tribes blind. You can clearly see every starting card you have, their cost, their keywords (it also explains what those do), and more. It’s not too hard to figure out what tribe is going to be best for you, and what their general playstyle is like. It’s challenging, it’s frustrating, but that’s what you expect in a roguelike. I think the story is what compels me the most. You’re a Prophet trying to coax your band of followers across a wasteland, trying to bring some hope and survival to them. Nowhere Prophet is a beautiful, but a tragic story well told, even in these short play sessions. I think the most frustrating thing was how incredibly quick it seemed like even a random fight could overwhelm you. Suddenly, thanks to one object on the field my opponent had several 4/5s with Taunt (you can’t attack the leader until you kill the Taunt creatures first). It can feel very hopeless sometimes, but that ties into the story neatly at least. It’s coming this summer, so don’t miss out on it.

Life is Strange 2

Life is Strange 2 is an episodic 3D graphic adventure game featuring impactful decision making with far reaching rewards and consequences. Follow the grim tale of two brothers on the run from law enforcement after the worst possible series of events changed their lives forever.

Business Model: Buy-to-Play

Microtransactions: Yes, each episode requires an additional payment upon release.

Key Features:

Unbreakable Bonds: Take on the role of Sean, the older sibling, and protect a young Daniel across the US all while teaching him fundamental life-lessons.

Far From Home: Navigate through major cities like California and Seattle stopping at derelict gas stations, abandoned shacks, and unsettling forests along the way.

Music to the Ears: Enjoy a curated soundtrack by the prequel’s original composer Jonathan Morali, as well as few guest bands.

One Day Free: Explore the stories and actions of everyday people thrust into terrifying life-or-death situations.

FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition

FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition is an action adventure role-playing game featuring both a solo campaign and effortlessly accessible 4-player online co-op. Guide a plucky young group of adventurers across the land in search of Myrrh, a precious resource necessary in the maintenance of protecting the world from a deadly miasma.

Business Model: Buy-to-Play

Microtransactions: No

Key Features:

Caravanner: Customize your avatar down to their race, gender, stat distribution, and choice of equipment.

Active Engagement: Hack and slash through dangerous encounters making sure to dodge potentially fatal attacks as necessary.

Stocked Up: Gather, craft, and upgrade a diverse selection of items.

Arcane Weaving: Fuse spells in the heat of combat for dazzling new effects.

X Factor: Complete challenges in dungeons to unlock the use of powerful artifacts.

Back and Better Than Ever: Revist classic locations and discover new surprises laying in wait.

Races:

Clavats – Simple farmers boasting both high defense and magic attributes.
Selkies – Silver-haired humans experts at speed and rushdown tactics.
Lilty – Stout warriors wielding piercing spears.
Yuke – Tall and mysterious scholars dedicated to glass cannon sorcery.

Kickstarter Report: May 2019

by Jason Parker (Ragachak)

Hello, Internet! This is something we used to do on OnRPG/The OnRPG Youtube Channel, but it occurred to me that maybe we should do it again. You see, I have a few friends that make sure I always see interesting Kickstarter projects, some of which get funded, and some that sadly do not. I wanted to try and focus on some that are in need of support, that look interesting. One of them is already funded though, but I love the concept enough to want to post it anyway. Perhaps we can expand this into Patreon, for games that are being worked on there? Perhaps! So, without further ado, let’s look at some upcoming Kickstarter titles.

1. Kingdom of Night: Kingdom of Night managed to get completely funded in under 48 hours, which I always think is pretty damn incredible. Kingdom of Night is described as an 80s ARPG, where Diablo meets EarthBound, and if you know anything about me, you know that’s my Peanut Butter and Jam. Kingdom of Night is an isometric story-driven ARPG, set to hit Steam, GOG, PS4, the Nintendo Switch and Xbox One. They have funded an incredible amount of Stretch Goals already, with the next being “Procedural Generation Mode” for 50,000. You can donate without a reward, but the minimum reward is 25 dollars, which gives you a digital copy of the game for your choice of platform. In the game you’ll battle through the lairs of five demon lords, and I do admittedly love this 80s PC style visual setup. Funded: 46,394/10,000 (38 hours to go)

2. MunchstersThis one was submitted to me by Trepidanos, so kudos to him. I thought it was going to be a little on the silly side, and frankly, it is – but that’s a great thing! Munchers is an open-world shooter RPG inspired by titles like Legend of Zelda and Ragnarok Online, and even Kids Next Door. Munch Island needs saving, and each zone has tons of monsters to fight, and cool weapons to acquire. It’s scheduled to release on PC/Mac/Linux, with Nintnedo Switch/PS4 if the stretch goal is met. The graphics remind me a little of the Scott PIlgrim vs. The World meets EarthBound, which I have no complaints about. Man, is everything about EarthBound these days? Probably. The lowest donation you can make is 10 dollars, which adds you to the backer credits, with 15 dollars giving a digital copy of the game. Munchsters still has a ways to go, but the campaign appears to have started recently, so it’s definitely not too late. Funded: 1,182/33,000 (53 Days to go)

3. GUILT: GUILT will be a multiplayer roguelike ARPG, with a gritty, dark fantasy world. That’s really en vogue right now, huh? It’s a world of “bone and misery”, which is a descriptor I honestly kind of like. Players will follow the endless Trail of Bones and defeat the nightmarish horrors that are along this path. It boasts tension, emergent storytelling, and plenty of dark adventure, and I love the gifs and video they have on the Kickstarter. It does look suitably horrific. This will be a Buy2Play game and will release on Steam (Windows). They also have a link to the pre-alpha demo to try if you aren’t completely sold on the game yet. 5 dollars nets you a spot in the credits, and 15 dollars is the digital copy donation spot. One donation that I think is interesting is the 600 dollar one, which lets you design a boss for the game, which includes the visuals, its attack strategies, and behaviors. That’s a pretty cool concept. Funded: 4,386/14,500 (18 Days to go)

4. Transformice Adventures: We have actually covered this on MMOHuts at least once recently. Transformice Adventures is a sequel to the original Transformice and is an upcoming colorful multiplayer ARPG. It’s an adorable game with a world of cute rodents, where up to four players can team up, explore dungeons, and battle lizards and birds. This is the new project from Atelier 801 and is scheduled to release on Windows/OSX/Linux and Mobile in 2019. I picked this one because it’s goddamn adorable, and I’d like to see this one come to life. This one also has a demo to try, but there will be a wipe when the game goes live so any progress made before then will not be kept. Their smallest donation is €1 for their eternal gratitude, with €10 giving access to Closed Beta, an in-game title and much more. All of their massive rewards are already gone, which is pretty fantastic. Funded: 41,390/111,7775 (21 Days to go)

Tabletop Gods Leaves Early Access Today


Tabletop Gods is a game that combines arcade action, RTS, and Tower Defense, and it’s officially left Steam Early Access and into a full launch. It is available on PC today, as well as VR systems (Oculus Rift, HTC Vive, and Windows MIxed Reality). Viveport and PSVR support is in the works as well. The game is now packed to the hilt with amazing features including multiple playable factions and tabletop battlefields, solo or multiplayer matches, achievements and leaderboards, cross-play between all the platforms, customizable controls for PC and VR gamers. Tabletop Gods is also on sale for 25% off on Humble Store and Steam for a limited time.

Game Features:

  • Human, Undead and Demonic Governance factions
  • Castle Grounds, Nether Realm and Void Temple Tabletop battlefields
  • Powerful spells
  • Killer traps
  • Single and Multiplayer Gaming
  • Achievements and Leaderboards
  • Localization into French, Italian, Spanish, German, Korean and Mandarin

 

World War 3 Receives Warzone Giga Patch

The Farm 51 announced that a huge update is hitting World War 3, the Warzone Giga Patch. It comes with a host of important performance improvements and bug fixes, but it also adds two new large maps, two weapons, four vehicles, new customization options, and other mechanic tweaks and adjustments. If you’ve been on the fence, World War 3 is also available for 40% off on Steam for the Post-Apocalyptic Weekend Sale (May 16-20th). The full patch notes can also be found here.

NEW CONTENT:

  • New Forest map – Smolensk
  • New Winter map – Polyarny
  • New weapon – SA-80
  • New weapon – M4 WMS
  • New vehicle – Attack Helicopter Drone
  • New vehicle – IFV AJAX
  • New vehicle – IFV BTR-90
  • New vehicle – MRAP
  • New uniform – British Armed Forces
  • New cosmetics – Winter Camouflages

NEW FEATURES:

  • Overhauled Spotting System – For communication and spotting different kinds of points of interest in combat
  • Voice Chat System – A long-awaited feature that lets players communicate with their squad by pressing and holding down a comms button
  • Mobile Spawn Points – An infantry MRAP vehicle which allows team members to spawn in different map locations
  • Team Radio Improvements – Useful communication system for those without a mic to acknowledge orders, ask for ammo or thank someone on their team
  • Server Browser – In the last few months, The Farm 51 has greatly reduced stuttering and made World War 3 run much smoother and added some quality of life improvements, like game balance and performance.

Wizardry: Labyrinth of Lost Souls Coming to PC

XSEED announced today that Wizardry: Labyrinth of Lost Souls, originally on PS3, is coming to PC on May 29th, 2019. Arriving for 14.99 (with a launch week discount of 10%), the long-running dungeon crawling RPG series has been around for nearly 40 years. It will arrive on both Steam and Humble Store. Wizardry: Labyrinth of Lost Souls has eight classes and five races to build a six-person team with. Players explore dungeons and can change classes as needed, or focus on their primary class to earn bonus skills.

This new PC version of the game has been upgraded to modern PC standards with HD graphics, support for various resolutions, customizable controls supporting gamepads and mouse and keyboard, and a newly introduced Turbo Mode. The PC version will also include all previously released DLC content for completionist adventurers.

The Video Game Machine is a New Sandbox from Stardock

The Video Game Machine

The Video Game Machine is a brand-new sandbox title from Stardock Entertainment, where players create their own games. Whether it’s a side-scroller, shoot ’em up, or adventure game, players can use the genre to take care of basic game mechanics. From there, they set up the game’s rules and the characters they want in it (knights, superheroes, ninjas, cats, and more).

The Video Game Machine includes a host of pre-made games that players can edit or they can choose with a blank slate and start creating. Players can share their games online as well as download games made by others to try them out. An Alpha Test for The Video Game Machine begins on May 29th, and will include the first two genres: Platformer and Adventure. Those who aren’t intrested in actually making games can also play a host of class-c-style games within. The Video Game Machine is 9.99, and users can pre-order to gain access to the Alpha at this link.

“If you play games, odds are you’ve wanted to try making one too,” said Scott Tykoski, lead designer. “The Video Game Machine is a game that lets you pick a genre, choose some rules, and unleash your inner game designer.”

“The game has been designed to be easy enough that anyone can create their own games while still having enough power that savvy gamers can create truly unique games with it,” said Tykoski. “We’ve made the art style match the 1980s/1990s golden age and included a lot of premade graphics sets so players can be up and making their own games in minutes.”