Yearly Archives: 2019

Frozen Flame Preview

By Terris Harned (NWOrpheus)

I know that open world survival games aren’t Ragachak’s (Jason’s) cup of tea, and that’s fine. It just means more of them for me! There are many things I love about the genre: exploration, the sense of early game urgency when it’s difficult to secure food sources, and often the combat. The PvP and base raiding aspects are something I can usually do without, but again: to each their own. Some folks like it, and more power to them.

That being said, I have 407 hours played of ARK: Survival Evolved, about 400 of which were before it left Early Access. I’ve got another 284 hours on Conan Exiles, 186 hours on Dark and Light, 151 hours on Empyrion: Galactic Survival, and a somewhat embarrassing 1156 hours on 7 Days to Die. That’s a total of 2184 hours of my life (or exactly 91 days) spent in survival games. What does that have to do with the price of beans in Norway? Well, it’s because I’m going to tell you that I think that Frozen Flame is, so far, one of the best survival games I’ve ever seen.

Seven Days to Die on Steam

7 Days to Die, and 91 days of my life.

Keeping in mind that this game is still in a reasonably early alpha state, has many features yet to be added, and of course a fair assortment of bugs needing fixed and balance changes to be made, it is, at its core, one of the survival games that I have found to be both subjectively and objectively at the top of its class. Frozen Flame has far less arbitrary feeling grind than many other survival games, and the combat doesn’t feel obscenely imbalanced. Any game that a chicken takes more than one hit to defeat, of which there are many, I feel needs some reworking.

The story of Frozen Flame is still under development, but the fundamental plot is that you’re in an area called the Valley of Dragons. A force called The Corruption is also in the valley, and is opposed by a group called the Keepers of the Flame. You awake under a curse that leaves you a fleshless skeleton. With the help of one of the keepers you’re returned to flesh and blood, and enter the Valley. From here, you’re given directions to a keep where the Keepers have made an outpost, and left mostly to your own devices on getting there. There are entities scattered around the Valley of Dragons called The Corrupted. These shadowy entities actually remind me a good deal of the Heartless from Kingdom Hearts, but not so much that I mind.

Much of the core gameplay revolves around flame. Flame could also be thought of as soul energy or spirit power. It’s used not only as experience, but also as a crafting resource. When you obtain enough flame you can visit a special altar that lets you increase one of the four base stats: Strength, Dexterity, Intelligence, and Vitality. Strength increases melee damage done, as well as carrying capacity. Dexterity increases your stamina, which is used for running, aiming down a bow, and climbing. Intelligence increases your energy, which you can think of as your restfulness. If your energy reaches zero, you will actually fall down where you stand and fall asleep. In the wrong circumstances, this can prove deadly. Finally, Vitality simply raises your maximum health.

The glider allows you to fall great distances safely, but there is a stamina cost, and if it runs out, you’ll plummet to your doom!

The way you obtain flame is pretty simple: play the game. Almost anything you do, from killing enemies to harvesting resources, increases your flame. Unfortunately, it’s also pretty easy to lose. Certain crafts require an infusion of flame, especially magic spell gems. Currently you also lose half of your flame when you use a teleport core, which respawns you to your bind point (I heard a rumor that teleport cores are going to be reworked, which wouldn’t surprise me). Finally, there’s death. When you die you lose all flame you currently have. However, if you return to the place of your death, there’s a good chance of recovering the flame.

If you die to a creature it will actually be infused with your flame, and will have a flickering blue fire connected to it. The creature will also be stronger than others of its type. Killing the creature however will infuse its slayer with the flame it possesses, whether this is you or another. I actually once obtained around four-thousand flame from one entity. For context, that was enough to level me up three times, with some flame left over. I’m not sure about all deaths, but I do know that if you freeze to death, you will leave behind a statue of ice that can be broken, and the flame will be released and returned to you.

Here you can see two defeated enemies, one of which was flame infused.

Like most open world survival games, crafting is a large part of Frozen Flame. It’s how you will obtain many weapons, armor, spells, and utility items. You begin with only a couple basic recipes, like a stone axe, but will quickly be able to obtain more. You do this by acquiring memory fragments from obelisks, scattered around the map.

I rather like this mechanic, as opposed to most survival games where all advancement is tied to levels. It also greatly encourages exploration, as many of the obelisks are in obscure or difficult to reach locations, some of which require the use of special items, such as gliders or climbing anchors. As I love the exploration aspect of games, be they traditional MMOs, survival games, or single player RPGs, I rather like any mechanic that encourages and rewards me for climbing to new heights, plumbing the depths, and looking behind every bush and stone. Something to watch out for are little clusters of white butterflies. When you see them fluttering merrily about, and hear a change in the music, it means that there’s some sort of point of interest nearby. Typically this will be a chest or obelisk.

You can see in this gif that there are butterflies over this deep well. At the bottom is an eternal flame, a type of currency in the game. I’ve been down this one before, and there’s no way out except using a teleport core, which I didn’t want to do at the time.

At any rate, once you’ve got a decent number of memory fragments, you’ll be able to unlock a wide variety of things that can be used in combat, as utilities, or in improving your dwelling. One of the first things you’re going to want is a chest, so that you can store your findings. While Frozen Flame does better than other survival games in the requirements to build dwellings, I feel, it’s still going to take you a goodly bit. Plus items like iron and stone are just plain heavy, and your weight matters. After you hit a certain point, your movement is slowed, and you won’t be able to draw a weapon or tool to defend yourself. Thus, better to store your things in a chest. This also prevents you from losing them if you die.

Having objects in a chest does not, however, inherently protect them from theft. To do that, you need a house with walls and a door that can be locked to keep out unscrupulous players. Additionally, having a house gives you a place to stay warm. It gets quite cold at night, especially if you get wet. There’s actually a cold meter, and if it fills up, you begin taking rather rapid health damage, which will inevitably result in your dying if you don’t manage to find a source of heat. Thankfully there are some large torches scattered about the map that can keep you going at night before you get your own base built up.

I also want to touch on the combat of Frozen Flame. I find combat in many open world survival games to be, frankly, tedious. It can take ten shots from an arrow to fell a zombie, or dozens of them to fell a dinosaur. Meanwhile, three or four hits to your person, and you’re dead. I find that Frozen Flame has a much more fluid balance. There is also a lack of enemies that are absolutely indestructible in the immediate vicinity of where you spawn. Boars can be tough, but if you learn how to block and dodge you can take them down even with a basic tool. With spears they’re downright fun.

There are three basic forms of combat to Frozen Flame: melee, ranged, and spells. Most melee weapons have some form of special attack or another, such as the thrusting spear lunge, or the spinning club attack. The spear can also be thrown, and sometimes even retrieved after doing so. Ranged weapons’ primary advantage is that they attack from a distance, and when aiming with them seem to have a pretty much guaranteed critical hit chance. Aiming does cost stamina, however, and can make it harder to dodge if enemies manage to get up close.

Spells work on their own separate mechanic. You don’t equip them in one of your other four quick slots, but instead in their own slot, designated by default to the R key. Spells are very powerful, but they are also reasonably pricey to craft and have a high intelligence requirement in order to use. They also have a cool down between uses, so you want to make sure your aim is right the first time.

Here I show you roughly what the different sorts of combat can look like. I like the fact that you can rather seamlessly blend all three styles.

Given the fact I’ve logged over two-thousand hours in survival games, it should come as no surprise that I think they’re pretty addictive. However, they’re not always actually fun. They’re addictive because you’re tied to the game, such as with taming animals in Ark or thralls in Conan Exiles. It’s making sure your gardens don’t get pillaged in 7 Days to Die, or in most any game making sure your base doesn’t get raided. It’s that constant urge to make sure you have a stockpile of food, so that you don’t starve to death.

That last one is something else that I really appreciate about Frozen Flame, by the way. You don’t actually need to keep food or water to stay alive. Instead, it acts as a method of healing yourself. You can eat certain stimulating leaves and plants to up your energy (sleep) level as well. However, if you manage to avoid getting hit in combat, or have good enough armor to protect yourself, food becomes merely a convenient way of healing up (rather than sleeping in a bed) rather than a constant source of concern. Though truth be told, in most survival games once your base is established and you’ve got a good farm going, food isn’t a concern, but is more just a nuisance, which makes its inclusion in the early game feel rather arbitrary.

Suffice to say, I’m very interested in seeing where Frozen Flame goes. I believe the developers over at Magisterion are planning on going into Early Access sometime in Q3 2019. You can currently wishlist it on Steam or sign up for the newsletter on their website. Also, make sure to hop onto their friendly Discord, where the developer of Frozen Flame likes to post updates, concept art, and more.

My Lovely Daughter Coming to Nintendo Switch

My Lovely Daughter is a dark, disturbing game from Toge Productions in Indonesia. The story is about the depths an alchemist will sink to in his grief, to resurrect his daughter. It features dark and disturbing subject matter but does hold a deeper meaning behind this horror.

Creating the soul is quite tricky. Each homunculus has its own unique traits that need to be combined perfectly to resemble his daughter’s. Faust can assign his homunculi to many kinds of jobs to enhance the quality of the traits. Completing jobs will also give him the income to buy more materials to create different kinds of homunculus.

This game features:

  • Dozens of “daughters” to raise each with their own traits and characteristics

  • Simulation-based gameplay that will have a direct impact on how the story goes

  • A unique art style that emphasizes the dark theme of the game

  • High replay value with multiple endings and secrets to unlock

  • Gothic-style tracks inspired by the world of My Lovely Daughter

Muse Dash Comes to Nintendo Switch and PC this June

Muse Dash is an upcoming rhythm game heading to PC and Switch this June 2019. In Muse Dash, each level is a song that you jump, dash and kick your way through, to the beat. Enemies and notes fly your way, and you have to hit each one to the tune of the song you chose. Combo-building is present and so are high scores. Let me just say it’s incredibly hard not to be pulled back in to best your last try.

Octopath Traveler Begins Pre-Orders on Steam


Octopath Traveler is a gorgeous HD-2D RPG, that combines striking 2D sprites with a beautiful 3D world. Each of the eight characters has a distinct, compelling story to experience, from self-discovery to quests of revenge. Each hero starts in a different location in Orsterra, and so players can take on this journey in any way they choose. Pre-orders have begun for the Steam release of Octopath Traveler, and those who do will receive a set of eleven desktop wallpapers, featuring the beautiful artwork of the title’s beloved heroes and the environments they’re surrounded by. Octopath Traveler launches on Steam on June 7th, 2019, with English and Japanese audio. It will also have English, French, Italian, German, Spanish, Japanese, Traditional Chinese and Simplified Chinese text.

Pagan Online Receives Two-Player Co-Op In Recent Update

Pagan Online Feature

Wargaming and Mad Head Games have announced that two-player co-op is now available in hack ‘n’ slash Pagan Online. The new mode challenges players to team up and test their skills against bigger hordes and bosses. Currently, co-op play is available for all Missions and Assassinations. Co-op is not currently available in the main Story Campaign but is coming soon. Additionally, future updates will include four-player co-op, synergies between heroes, special co-op systems, special rewards, and drops, as well as performance and balance improvements and fixes.

“Co-op is going to play a big role in the upcoming expansions to Pagan Online,” said Uros Banjesevic, Chief Creative Officer of Mad Head Games. “We’re very happy to be bringing this new feature to the game and can’t wait for players to get in and start playing Pagan Online with their friends.”

Steam Link for iOS Now Available

‎Steam Link on the App Store

The Steam Link app is designed to extend Steam’s suite of services and accessibility, and is now available free of charge for iOS and Apple TV users, at this link. The Steam Link app allows gamers to experience their Steam library of games on Apple (iPhone, iPad, Apple TV) devices while connected via 5Ghz network or wired Ethernet to a host computer running Steam. The Steam Link app features support for the Steam Controller, MFI controllers, and more.

Epic Games Announces ‘Epic Mega Sale’

Epic Mega Sale announced

Epic Games announced a massive sale starting tomorrow (May 16th) and lasting until June 13th. With it comes up to 75% off on select games, and an additional $10 off from Epic. During this sale, developer sand publishers are discounting a ton of games, and for every purchase over 14.99, Epic Games will add that additional $10 off at no cost to the publisher or developer.

In addition, Epic Games also announced they’re expanding the “free game every two weeks” program during this Epic Mega Sale. uring this sales period, Epic will be offering a free game every week, starting with No Code’s experimental adventure game, Stories Untold. Players should check back every week during the Epic Mega Sale for new free game offers. Additional details can be found here.

Conglomerate 451 Hacks Into Steam Early Access this May 2019

The beautiful neon colors of a cyberpunk setting are coming to Steam’s Early Access on May 23rd, as Conglomerate 451 comes to life. Conglomerate 451 embraces its grid-based RPG roots and has a unique take on the cyberpunk genre. Set in a city overrun with corrupt corporations, assemble a squad of cloned agents in a bid to restore order to sector 451.

From altering your agents’ DNA and installing ability-granting neural implants to equipping them with powerful cyberlimbs and literally hacking the world around you mid-conflict, you’ll need to take every advantage you can get. Players have to beware though, because agents lost in battle start as fresh clones, losing all of their previous progress. Even the most basic and light of wounds can have an impact on your agents since they can evolve into permanent disadvantages. Conglomerate 451 plans on launching the full release later this year.

Key Features:

  • Classic dungeon crawling – Face your enemies in a cyberpunk take on classic, turn-based dungeon crawling gameplay by choosing the best strategy, taking advantage of their weak points and making the most out of your agents’ skills
  • Manage your resources – Make use of your own personal R&D department to research advanced technology, unlocking new features, powers and options for progression
  • More than just body mods – In addition to upgrading weapon and armor proficiencies, augment your body with interchangeable cyber implants that completely change your agent’s skills and utility
  • Pain and Trauma system – Even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent Traumas that will follow them between missions
  • Procedural cyber dungeons – Experience the dungeon crawling you love, mixed with future technology as you take on procedurally-generated dungeons and missions
  • If you die in the game… – Each mission could be your last thanks to agent permadeath. Consider every move, because if an agent dies in battle, they will be lost forever
  • Hack the world – Enter cyberspace mid-mission and hack your way ahead of the competition to get crucial intel and give yourself the advantage

Total War: Three Kingdoms Liu Bei Launch Trailer

The Han is weak and crumbling, but one hero has the blood of the Han flowing through his veins: Liu Bei. His heart beats for the good of the country and stands against impossible odds. Other lords might have money and massive armies, but Liu Bei has the people.

In just one week, this underdog and his sworn brothers will face off against the cruelty of Dong Zhuo, the might of Sun Jian, and the cunning of Cao Cao for control of Ancient China. Join him – or fight against him – when Total War: THREE KINGDOMS releases for Windows PC on May 23rd.

Total War: Three Kingdoms Review

by Jason Parker (Ragachak)

Total War Three Kingdoms Review 4

It’s a tale that begins in tragedy.

This is the game I’ve been waiting on in this franchise since I first heard about it. I’ve waited years and years for this, and to be honest, I wasn’t disappointed. I’ve been playing the Three Kingdoms games since I was in Middle School, so my expectations were pretty damn high. The Three Kingdoms Era is practically built for this franchise, and the game takes place at the very beginning of the Three Kingdoms Era. We’re right at the end of the Yellow Turban Rebellion, and the land is fractured, perhaps beyond repair. All of the governors, bandits, nobles, and lords are all vying for hegemony (dominance overall, in particular, one country or social group). Total War: Three Kingdoms really runs the gammut of the possible playable factions, too. We have everyone from Governors (Kong Rong), members of the Anti-Dong Zhuo Coalition (Cao Cao), and Potentially Fictional Bandits (Zheng Jiang). For the people that acquire the DLC, you can also play as the Yellow Turbans (with three options for leaders), which I can only imagine will be soul-crushingly difficult.

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Surely you can trust Yuan Shu! He’s not a snake in the grass or anything…

In Total War: Three Kingdoms, you will always start in the same time period, and there is an overarching story of uniting China under your banner, but each faction also has their own story, and completing the missions that are a part of it are always worth it. The question winds up being “Is it worth it to do it now? Or should I wait”? If you wait too long to deal with a mission that has a faction-kill in it, for example, they could get out of control strong by the time you get around to them. As a fun fact, even though the game will say you need to defeat them (EG: Tao Qian), as long as someone defeats them, that’s all that matters. I still received credit. These personal missions often have very difficult choices to make in them, that will alter the course of events for you. Cao Cao is a prime example of this. Early in the timeline, Tao Qian’s men kill Cao Song, Cao Cao’s father. Regardless of whether Tao Qian actually gave the order, Cao Cao holds him responsible. There’s a choice to bide your time (giving you more of a relationship with Tao Qian) or to go to war with him.

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You can even play as the tyrannical Dong Zhuo, if you earn it!

Depending on what you are doing at this time, you could wind up with multiple fronts to do battle on. In one of my playthroughs, I agreed to help Yuan Shao do battle against another faction, putting me in a war on two fronts that I was ill-prepared to deal with. Other characters have similar situations to be put in, such as Ma Teng deciding to declare war on Dong Zhuo or not. There are rewards for succeeding in these tasks and will push forward with your personal story. This creates an additional level of strategy, so you have to consider every single turn and move you make. Each faction also plays differently, which is not new to the Total War franchise. Each faction has their own special units, buildings, and playstyle, so definitely go through each one of them in the starting menu to find what works for you. I personally spent the most time as Cao Cao (my personal favorite of the warlords), though I tried several of them just to get a feel for how they play. It’s good to know that each playthrough will be separated on the load/save screen, each with their own list of save files, so you won’t get them confused.

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It’s far more satisfying to control the powerful, mighty generals. But your opponents have them too.

One of the biggest things about Total War Three Kingdoms, in terms of game mechanics, is that there are two very different ways to play the game. You have the standard historic mode, where the generals are just your army leaders. They’re just normal people, and the battles are slower, and there’s a greater emphasis put on the fatigue and stamina of your units. Romance, however, is the mode I prefer to play. The generals and lords are larger than life characters, with special abilities, passive abilities, and have way more hit points than any of the other units. They can also participate in awesome duels on the battlefield, so they are certainly different experiences and approaches to the same game. I like having the awesome, incredibly powerful generals though. Timing is key for duels. If a battle isn’t going your way, and you can successfully coax an enemy into a duel and defeat them? That general is out of the battle, and his troops will descend into chaos. Take advantage of the tools you have!

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Power has its benefits – like having your vassals fight for you.

The actual turn-based decision making and battles feel similar to the other games in the Total War franchise, so you’ll probably be right at home there. Leveling up your towns will give better bonuses, more buildings to unlock and improve, and as turns pass, you’ll also have Reforms to pass. These come up every Spring (five turns), and they are formed as a huge cherry blossom tree. They are divided into sections: military government, infrastructure, and economy, then philosophy, trade, and agriculture. I tend to build what I’m looking for at the moment, but you really can’t go wrong with higher commerce. Building and maintaining an army is quite expensive, so being able to field an army at a moment’s notice is very beneficial. But there is something that Three Kingdoms fans might not be used to, that needs to be mentioned: Limited numbers of armies. Depending on how high your rank is, you can only field a certain number of armies at a time. You can have a different number of actual armies, but only a certain amount can be in the field. An army consists of a General, and up to two other generals, and each general has an archetype, which is designated by color.

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It’s very easy to see what type of soldier a unit is, and what general is good with them.

You can tell what they’re good at by the color-coded stats and their color-coded gear. The actual units match these colors too. This is where some of the best strategies come in for me since I want to mix and match the armies to find the best combinations of leader skills+units. When a faction has specific/special units, these are a bit more expensive so I will put maybe one or two out at once, typically for important battles. Characters are not only defined by their skills though. One of the new features is character relationships. One of the common occurrences in the Three Kingdoms era is the bonds the generals share. As characters (friends and family) fight together, their bonds will grow, giving bonuses in defense. However, rivals that fight together will fight with greater zeal, but can also create jealousy and bad feelings. It’s not always going to be a good thing! But these relationships are powerful, and so it’s important to foster these relationships.

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I send out as many spies as I can. You never know when it’ll pay off.

Speaking of new features, I absolutely love that you can send a spy into enemy factions (or even friendly factions), and have them report to you. Once you’ve reached a certain rank, you’ll unlock the power to send a character of yours into a specific faction’s territory. If you’re lucky, they’ll get recruited, and they will try to worm their way into the good graces of their lord. The best part about this? If everything goes well, they can become the heir apparent, and if that lord dies, you can steal their territory with little to no effort. They can help you trigger civil wars, rifts between other generals, and more. This is such an amazing feature. The right spy in the right location can make some of your battles much better. Speaking of battles, I love them in this game. Your generals have abilities they can trigger on the field, and since I tend to prefer romance, these lords can really spice things up. Even if a battle is going to be a “decisive failure”, you can work hard, outplay the enemy, and defeat their generals. Once you’ve battered their generals, the morale goes to pot and provided you have the manpower, you can sweep what was going to be a crushing defeat into a brilliant success. If you love the Total War combat engine, this one will really do it for you. It’s beautiful, there are plenty of cities and landscapes to battle across, and should you be ambushed, it’s not the end of the world! There’s an escape point system now, where instead of just trying to win, you can back out and retreat.

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What can I say? I get by with a little help from my friends.

Another truly special thing in this Total War game is the Diplomacy system. It’s had such a huge, amazing overhaul. Cao Cao for example, his great skills are in the Diplomacy menu. One of his powers is to incite wars between factions, at the cost of his “credibility”. This is a gauge that will refill over time. Need to secure an alliance? Offer marriage between your daughter and his son! You can create huge, powerful coalitions and deny weaker factions to be a part of them. There are, of course, diplomatic, trade, and military treaties. Once your rank is high enough (Duke), you can bully weaker factions into being your vassal. As a vassal, they mostly have their autonomy, but part of their wealth and income is now yours, and you can order them to fight and die for you. But remember, the actions you take with one faction can (and usually will) have repercussions with the others. These lords aren’t stupid.

There Can Be Only Three: 4.5/5:

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Marriages, betrayal, spies, pitched battles, exciting events? Three Kingdoms has it all.

Three Kingdoms, that is! Look, they can’t all be winners. But Total War: Three Kingdoms is. There are plenty of factions that all play differently, so there is plenty of replayability. The goal will always be the same (uniting China), but it’s how you get there that matters. The difficulties range from Easy (just Cao Cao), to Very Hard (the Bandits, Yellow Turbans). There are 12 factions, not counting the DLC, and the unlockable Dong Zhuo (reach Emperor rank or defeat him in a game to unlock him). It’s a beautiful game, the challenge is more than the present, the events are interesting, and it really feels to me like they did their homework on the era, the characters, and the environment. It’s chaotic, and even 100/200 turns in, I’m still as vested as I was at the very beginning of a playthrough. Seeing some kind of in-game lore on the characters would also be pretty fantastic, but that doesn’t affect gameplay either. There’s a lot of information to take in, but the game is pretty good about telling you what you need to know. Hovering over most things in the game will give you further details/descriptions if you need it. For fans of the Three Kingdoms era, and fans of the Total War franchise, I doubt you’ll find yourself disappointed here. The Three Kingdoms era is perfect for this engine and franchise, and I’m sincerely satisfied with it.

A code was provided for the purposes of this review.