Yearly Archives: 2019

Tangledeep: Legend of Shara Review

by Andrew Skelton (Outfoxed)

I rather wish I had spent more time with Tangledeep after my initial preview of the game.  The charming little rogue-like grew up from the point I had played it, growing quite substantially as it went on to its full release.  Well, in its growth, the game has now launched an expansion, Legend of Shara. What new things could have been added to a game that already boasted several unique factors, anyway?

Tangledeep Legend of Shara Screenshot

Well, there’s a brand new class, for starters.  The calligrapher is Tangledeep’s thirteenth class, boasting elemental attacks and powerful finishing moves.  The class was designed specifically with dual wielding in mind, sacrificing defense for added oomph. Its main mechanic revolves around brushstrokes, which are obtained every time you defeat a monster, dodge an attack, or score a critical hit against an enemy.  They are then used to fuel very powerful skills: one does major damage and additional attacks per brushstroke, and another provides a massive zone of crowd control to keep your enemies in check. Both a magical or a physical build seemed quite viable for the class, at least what I played of it.

Another change the expansion brought about was an increase to the game’s level cap, to a maximum of 20 now.  I’m sure a lot of people are thinking that cap seems astronomically low, given level caps in many games nowadays, but when the previous max was 15, five additional levels are a major advantage.  The increase to stats alone you gain is quite a substantial buff.

The base game also received some additional changes beyond a new class and an increased level cap.  The Riverstone Waterway is a new starting zone players can tackle, instead of the Cedar Caverns. This area gives a bit more of a challenge than before, with increased rewards to compensate for its difficulty.  Brand new monsters appear throughout the game, with all new powers to boot. These creatures can be captured and tamed using the same system from the original game, too, giving you that much more to do if you aim for completion.

Tangledeep Legend of Shara Screenshot

Of course, the real meat of the expansion comes in the new side story: Shara’s Story.  Without getting too much into spoilers (seriously, the game highly recommends you challenge at least up to the third boss of Mirai’s story beforehand), Shara’s story gives an entirely new perspective into Tangledeep.  Mechanically, things function the exact same; however, Shara does not level up normally. She does not learn skills normally, either. When you’ve accumulated enough job points, you instead use them to raise Shara’s stats, which in turn will be used to determine her level.

Skills, however, are learned one of two ways.  The first is through resting at campfires. This will provide you one of two randomly chosen skills.  The RNG of what you obtain can really set the tone of how you want to develop Shara’s stats — the game insisted on giving me tons of physical skills but lots of magical items, for instance, so I had to balance her stats instead of focusing on one or the other.  The other method for learning skills is by opening Pandora’s Box located on some floors of the dungeon. This method gives you a choice of three skills, expanding your options even further. Keep in mind, you’re not limited to usable skills either; passive skills also dot the pool you can choose from.

Tangledeep Legend of Shara Screenshot

One powerful ability Shara starts with is the ability to dominate monsters.  At the outset, she can charm up to two critters to aid her throughout her adventures, though I found most of the time these monsters were pretty expendable.  The spell itself does damage, and there’s only a chance of domination on weakened enemies, so invariably I was left with monsters that already had very low health.  Enemies that can use healing skills are likely preferred, since you don’t have to babysit as much if you want to keep them around.

Keep in mind, Shara also does not come with a healing flask, nor can she portal back to town at the outset.  Instead, she has the ability to create a magic shield to help mitigate a lot of the damage she faces. Healing fountains scattered throughout the game are her main source of recovery, and using them even when at max health will add to her shields, thankfully.  The fountains will also heal any minions with you, so there’s another avenue by which to keep your pets healthy.

Those that have played through and completed Tangledeep many times over will be happy to know there’s an all new post game area.  The Realm of the Gods features the most difficult monsters and their champion forms, providing a significant challenge to anyone who happens to brave its depths.  Unfortunately for me, I don’t fall into the category of people who can challenge this area, but the concept itself is nice to see.

Final Verdict: Great (4/5)

Tangledeep continues to impress me, and continues to make me lament I didn’t spend more time with it earlier.  Thankfully, the Legend of Shara expansion has once more renewed my interest in the game. I know rogue-likes aren’t everyone’s cup of tea, but those fans will find plenty of offerings here.  The new class is quite interesting to play, given the focus on offense and dodging, and Shara’s story deepens the lore behind the dungeons in game. Giving advanced players access to a post game dungeon and more provides even more content for players to look forward to.  If you have the base game, you owe it to yourself to check it out.

Note: A game key was provided for review purposes.

Tangledeep: Legend of Shara Screenshots

Crash Team Racing Nitro-Fueled to Feature Customization

For the first time, Crash Team Racing fans will be able to customize their karts and characters, in Crash Team Racing Nitro-Fueled. Today’s trailer shows off the ways players can mix and match kart bodies, wheels, paint jobs, stickers and even add decals to their rides. If that weren’t enough, karts from the Crash Tag Team Racing will be available in the game.

Crash Team Racing Nitro-Fueled will also let players customize their racers! Beenox is adding N. sane character skins to the remastered game. This lets players adorn their characters with a wealth of zany options. Also new to the CTR experience are unique podium animations available to certain skins making celebrating victories even more amazing. And if that wasn’t enough, characters from Crash Nitro Kart will be available in the new game. Players can earn customization items by playing through the Adventure Mode and collecting in-game Wumpa Coins to spend at the Pit Stop area. What’s more, character stats, just as you remember are returning and will include Beginner, Intermediate and Advanced classes.

Barotrauma – Feature Trailer

Barotrauma is truly a unique game – it’s a cooperative multiplayer submarine simulator. While that doesn’t sound too insane, it’s set in space!  Barotrauma is coming from Undertow Games, FakeFish, and Daedalic Entertainment on June 5th for PC.

Yakuza Kiwami 2: PC Launch Trailer

SEGA Europe announced that Yakuza Kiwami 2 is now available on PC via digital download, for 29.99. Fully optimized for PC, it includes 4k resolution and unlocked framerates. Yakuza Kiwami 2 also offers robust graphics control options, as well as customizable controls. Remade from the ground up in the Dragon Engine (introduced in Yakuza 6), making it the most gorgeous Yakuza title on PC to date. Purchasing it from now until May 16th gives the Clan Creator Bundle DLC for free. This includes the Clan Creator Leaders and Packs, exclusive weapons, outfits and more

Lornsword Winter Chronicle Coming to Steam’s Early Access in May


The brainchild of ex-Creative Assembly developers, looking to bring their own flair to the action-strategy genre, Lornsword Winter Chronicle comes to Steam Early Access on May 30th. The title will also be coming to Playstation 4 and Xbox One, in late 2019. Lornsword Winter Chronicle will feature drop-in/drop-out cooperative that lets players team up with an ally for melee and ranged combat against enemy factions. It also intends on bringing resource management to the action-strategy genre. Lornsword Winter Chronicle is presented in a 3D top-down perspective, and players will be judged by the decisions they make on the battlefield, commanding soldiers and units directly. They’ll also build settlements, capture mines, farms, and search for artifacts in beautiful environments.

Lornsword Winter Chronicle builds on the foundation of classic real time strategy gameplay with an engaging narrative and detailed graphics, but with a more direct and action based control system. Players will need to make some hard and fast choices about sustaining and growing their armies.

The game aims to put a big emphasis on the player experience with a focus on the control system which Tower Five feels is the primary coalition between the game and the player. Tower Five aims to fully integrate a seamless control system by way of a controller with all the intuitive classical actions of an RTS without the need for a mouse.

“We’re very excited about bringing Lornsword Winter Chronicle to Early Access at the end of May,” said Renaud Charpentier, Game Director at Tower Five. “Action strategy games have been in our blood for many years, so we’re excited to deliver our own take on it that encapsulates that collective experience and expertise.”

GRIP: Combat Racing Releases Massive ‘AirBlades’ Update

GRIP: Combat Racing is releasing a massive new update today that will shake the foundations of the futuristic anti-grav race, with a whole new vehicle class. The AirBlade is a new vehicle type and unites two genres from the 90s into one place. Anti-Grave Racers known as “AirBlades” are powered by an Element 115 anti-gravity engine. Like their rolling counterparts, they can also flip over and continue racing.

So instead of rolling, they hover, much as you’d see in F-Zero. AirBlades are available on all original tracks that launched with GRIP, and the new levels that are set out in space, and on top of that, they’re free! This update also adds further features for GRIP: Combat Racing, making it feel like two games in one. Racers can now choose how and where they drive, and it’s sure to make the pulse-pounding speed feel even more intense.

“I’m pretty sure if WipeOut and Rollcage hooked up, this is the baby they’d pop out.’ said Leo Zullo, Managing Director of Wired Productions. “It’s beyond exciting to finally be able to reveal AirBlades, as we see it as a true game-changer and industry first. GRIP: Combat Racing is a fantastic game and, thanks to the mighty talented team at Caged Element with their visionary idea and commitment, gamers are now able to experience an even more truly amazing and unique experience that helps to redefine the racing genre.”

Fishing Strike

Fishing Strike is a mobile fishing simulator for iOS and Android.

Business Model: Free to Play

Microtransactions: Yes

Key Features:

Fish on!: No driving to remote bug ridden locations. No handling messy, stinky bait! Just pretend to fish from the comfort of wherever you go with your phone!

Real Fishing Spots: Virtually visit some of the world’s must beautiful and famous fishing resorts and locations.