Yearly Archives: 2019

PIllars of Eternity II: Deadfire Celebrates First Anniversary With 5.0 Update

Obsidian Entertainment and Versus Evil announced that the 5.0 update for Pillars of Eternity II: Deadfire is officially out today. This is also the first-year anniversary for the launch by Obsidian, and they continue to add new content, balance, and fixes with update 5.0. This also includes the release of the turn-based mode. The update provides a further refinement to ship-to-ship encounters as players navigate the exotic open ocean of the Deadfire archipelago. Obsidian has also written in new story content recorded by the original actors which improve story aspects with Woedica and Eotha characters in the game.

5.0 also adds the final God Challenge and turns on not only the other God Challenges but also Solo (no companions allowed), Trail of Iron (hardcore mode) and Path of the Damned (the hardest difficulty) for players truly seeking to test their mettle. Obsidian is also providing a revised set of the Pillars of Eternity pen-and-paper rules for everyone to be able to try out. Anyone who is interested in playing a tabletop game in the world of Eora can click this link. Those who already had the rules either through backing the game on Fig or in the Deluxe or Obsidian Editions of Deadfire will also get the updated ruleset.

Furthermore, Obsidian is holding a competition for the Ultimate God Challenge where players can get an embroidered patch from Obsidian and their name, class, character, and level engraved on a plaque for prosperity to be hung in the Obsidian offices. For full guidelines for the competition, check out the latest Deadfire Backer Update on Obsidian’s forums.

Update 5.0 Features in detail

  • New Ship UI – An update to the UI has been implemented that will come up any time players engage with a ship on the seas that brings a more elegant way to ship-to-ship encounters.
  • Turn-Based Mode Out of Beta – Thanks to feedback from the community, Obsidian have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch.
  • New Story Content Added – After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, Obsidian has been able to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game.
  • The Ultimate – The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.

Added Extras

  • Revised Paper Rules – This can be downloaded by visiting eternity.obsidian.net. Those who had the PnP starter guide as a digital reward through the Fig Campaign or those who have the Deluxe or Obsidian editions of the game will also get the updated rules.
  • Ultimate God Contest – Those who complete the challenge and show Obsidian proof through either a YouTube playlist of their playthrough or links to videos via Dropbox (all submitted to theultimate@obsidian.net), can have the chance to get a patch sent to them from Obsidian. The first 12 to complete the challenge will get a patch, but will also have their name, their character’s name, their class, and level, engraved on a plaque in the Obsidian offices*.

*All submissions subject to judgment from Obsidian team members and can be disqualified as Obsidian see fit.

Code Vein Network Test Announced for May 2019

CODE VEIN - First Trailer _ TBA - YouTube

Bandai Namco announced that they will be hosting a Closed Network Test for CODE VEIN later this month, on both Xbox One and Playstation 4. This will let players create their character, play through the opening segment of Code Vein, and tackle an online co-op dungeon. Registration for this can be found in this link. Additional details will be given (times and dates) soon.

Venture into the land of CODE VEIN and uncover its secrets. Players will be able to craft their own unique character and customize their experience by equipping numerous weapons, items, Skills, and Gifts to accommodate their favorite combat style or gain a competitive advantage against impossible odds. Various A.I. controlled partners will also be on-hand to explore the interconnected world with their own specialized attributes and personalities.

Conan Exiles – One Year Anniversary Update

Conan Exiles is celebrating its one-year anniversary, and with it comes a wealth of new content. This free update adds a new dungeon, a new mini-dungeon, more pets, and several NPC settlements/cities received revamps. To celebrate this, there will also be a prolonged Steam Free Weekend, lasting from May 8th until May 12th, 2019. Get ready for the Sunken City and the Scorpion Den! This DLC is entitled “The Riddle of Steel” and is named after a central plot point to the Conan the Barbarian film starring Arnold Schwarzenegger.

This update also adds several unique statues and figurines of Arnold as Conan, as well as iconic helmets from the movie, commemorative warpaint, and other decorative items. This DLC is not a part of the four core DLCs planned for 2019 and is therefore not included in the Year 2 Season Pass. Instead, the studio has simultaneously released a free update, which includes two new dungeons, a total revamp of several locations, new NPCs, and a new feat, “Witch Doctor”, allowing you to summon wights and skeletons to your side. The Riddle of Steel DLC is available for 6.99 later this week, and will hit console soon after.

“We thought we’d do something a little different for the anniversary,” explains Funcom CEO Rui Casais. “Although the game is based upon the world created by Robert E. Howard during the 1930s and the subsequent comics, the movies enjoy a huge cult following. Many of the Conan-fans today would probably never have heard of Howard’s work if it weren’t for Schwarzenegger’s breakthrough role as Conan the Barbarian. We therefore thought it would be a good idea to combine the anniversary of our bestselling game with a homage to Schwarzenegger, Thulsa Doom-actor James Earl Jones, and their like,” he says.

The Riddle of Steel

  • 18 Statues and figurines of Arnold Schwarzenegger as Conan.
  • 5 iconic helmets from the movie, of characters such as Thulsa Doom and Rexor.
  • 5 unique placeables from the movie, such as King Conan’s Lion Throne.
  • 6 statues and figurines of Valeria from the movie Conan the Barbarian.
  • 6 statues and figurines of Subotai the Hyrkanian archer.
  • 3 decorative warpaints from the movie.

Anniversary-update (free update)

  • New dungeon: The Sunken City.
  • New dungeon: Sepermeru Silver Mine.
  • New feat: Witch Doctor, allowing you to summon undeads.
  • Total revamp of several locations, with new enemies and additional bosses.
  • New items, both lootable and craftable.
  • Tons of UI fixes and balance passes.

Rising Lords Announced For Steam

Rising Lords announced

Rising Lords is an upcoming medieval tactical strategy title for PC, from development studio Argonwood. The German development studio has players controlling a lord or lady, and are given full control of their territory. They can lead armies of serfs, collect taxes and resources, dictate food ratios and field work, forge weapons, and build mighty cities. The game features free will decision-making mechanics, so players can give their people knighthood, or dump them on a battlefield far, far away. But beware – peasants can revolt against their leaders. More info can be found here.

“We have a blend of the most prolific aspects of strategy games, digital board games, and deck-
based card games to create incredibly deep gameplay for our players,” said Chris Fernholz,
founder of Argonwood. “With a dedicated single-player campaign and robust multiplayer
functionality, Rising Lords brings a modern approach to some of the all-time classic strategy
games.”

Rising Lords Features:

● Striking the perfect balance – Play with juggle production, resource gathering,
diplomacy and treason, tax and rations – all vital in being a successful lord

● Strategic battles – Besiege enemy cities to starve them out, go all-out attack, or wait for
them to come
● Simultaneous multiplayer – Up to four players can make moves at once so there’s no
need to wait for each individual player to take their turn
● The psychology of war – Play mind games with opponents by robbing or insulting them
● Subtle variables – Morale, terrain and fortifications have a huge impact on battle and
the tide can turn quickly
● Customization – Tailor a leader’s look or skills and craft the perfect cities and troops
● Risks and opportunities – React to figures that visit the province. Find ways to take
advantage, and work quickly to eliminate threats
● Take a pick – React to 50 different events and collect unique cards to surprise the
enemy

Ragachak’s Top 5 RPGs That Deserved a Sequel

by Jason Parker (Ragachak)

7th Saga Editorial 2

There are several RPGs that frankly, didn’t get a fair shot at getting a series, or even a sequel! There is a lot to be said for being able to wrap up a story in one game, but what if we just want more of that universe? My first thought was “RPGs that needed good sequels”, but that was far too easy, and not quite defined enough. So today, we’re going to talk about RPGs that frankly needed/deserved some sequels for us to delve into. But first, of course, a few honorable mentions. Technically, 7th Saga had a sequel in Japan – Mystic Ark. I do not believe it was a direct sequel, in terms of continuing the story, but it was still a game we did not receive, so I wanted to mention it.

Lufia 2 - Give Me Your Energy

For those who fight.

I also wanted to highlight Crystallis, one of the first major open-world style RPGs on the NES, and one that while I did not spend a lot of time playing as a kid, I know a few folks that have some mighty good/bad memories of this one. In the more modern front, The Last Remnant and Lost Odyssey are both two epic, sprawling games that could have done more with their worlds that were crafted. But man, was Lost Odyssey ever one of the most depressing stories I’ve ever played! I wish the Lufia franchise had received some truly great sequels, worthy of the first two games. Moving to the Gameboy was not the right call, friends. Had they waited until the GBA/DS? That would have been another matter entirely. The Lufia 2 remake on DS does not count.

RPGs That Deserved Sequels Inindo

Few games confused me quite like this. But I liked that.

5. Inindo: Way of the Ninja (SNES/PC): Now technically, there was another Inindo, Shinobido: Way of the Ninja, but I do not believe it is a true sequel. It was not published by the same company/publisher and came more than a decade later. Inindo: Way of the Ninja was a new direction for Koei at the time. It was still a strategy game, which by then they were known for, but instead, it was also an RPG. Players controlled an Iga ninja, whose goal was to assassinate Oda Nobunaga. However, you only had until 1601 to complete the task and the game begins in 1582. This game was so damn challenging and so fascinating. It’s a historical fiction assassin game, way before the Assassin’s Creed franchise came to be. I would have liked to see more in this series by Koei, where someone tries to change history and alter the course of events for various motives – love, revenge, greed. Visually it wasn’t the best, but there’s so much that could be done with the franchise now. It was incredibly challenging, deep, and was a new direction for Koei. I wish they would have kept up with it.

RPGs that deserved sequels Eternal Sonata

Whenever someone asks me my favorite 360 RPG, it’s always this one.

4. Eternal Sonata (Xbox 360/PS3): I understand that this is a sort of hard one to justify since Eternal Sonata was the fever dream of composer Chopin. As he died, so did this beautiful dream world, but what if that didn’t have to be the case? What if this world was a shared hallucination, or if it were real? This game had so many memorable characters and moments and was probably the first RPG on the Xbox 360/PS3 to get genuine emotion out of me. It was beautiful visually and musically, and while Chopin was no longer a part of the world, due to his death, I have to ask: What if this world were real? What if perhaps Chopin was just a visitor, and other people could get sucked into this fantasy world on their deathbed? That’s sort of dark, but it’s paired neatly with such a vibrant, colorful world. If you didn’t play this game, shame! This is one that deserves a Steam port.

Robotrek - Mayor

Oh, that wacky Mayor.

3. Robotrek (SNES): Wait, Robotrek? Of course! The game is known as Slapstick in Japan but came to us as Robotrek. It was an RPG that was humorous and weird, in a time where most RPGs were pretty grimdark and serious. In Robotrek, you dealt with a group of hackers, where it was never really quite clear who the leader was. Hell, you even get the Leader Badget at one point. It was wacky, ridiculous, and you got to build your own robots, give them awesome programs, and fight frankly silly and stupid enemies. It still held a lot of charm and challenge, and with the aspect of traveling to other worlds, there’s a ton you could do with Robotrek. Seriously, this game was hilarious and awkward, but it deserved more, it deserved better.

RPGs that deserved sequels Vagrant Story

This game just oozed “cool”.

2. Vagrant Story (PSX): The Playstation was apparently home to “Games that deserved more”, and enter the Squaresoft addition to this list, Vagrant StoryVagrant Story was developed by the team that put together Final Fantasy Tactics, and it shows with the color palette and the storytelling. Vagrant Story stood out amongst its peers at the time and was an incredibly difficult puzzle/action RPG. The notion of the main character being a murderer, who couldn’t come to grips with the horrible things they’ve done? That’s beautiful. It was a risk, it was an amazing risk. You don’t really learn a whole lot about Ashley Riot (the main character) that I remember. But this is an incredible world that again, goes to waste by not using it further. It really feels like it could belong to the world of Ivalice (Final Fantasy Tactics, Final Fantasy XII) but as I understand, it is not. Vagrant Story does not get enough love as a timeless RPG and could see a great deal done with the world they built.

Legend of Dragoon Review - Winglies

HOW COULD YOU?! THINK OF THE WINGLIES!! …What were the Winglies again?

1. Legend of Dragoon (PSX): Legend of Dragoon was going to have a sequel, but it wound up being canceled because of reasons. But whenever I talk to someone about RPGs, invariably, this one comes up. Especially people who didn’t like Final Fantasy/Dragon Quest, they typically go “But what about LoD!? That was amazing!” and they aren’t wrong. Legend of Dragoon and it came right during the “Boom Period” of RPGs in the late 90s/early 2000s. It used an amazing turn-based combat system that also had real-time events, where you had to time your button presses just right to get the most out of battle. Then there were the awesome Dragoon forms, where characters had badass armor and wings. Perhaps it’s the nostalgia, but I think if Legend of Dragoon could have received a sequel, it would have done fairly well if for no other reason, the people nostalgic for the original. The timing of the combos was pretty frustrating, but I think that’s more of a hardware limitation more than anything. On the PS2/3/4, it could have been so much better. Legend of Dragoon is a true classic, and from a company not really known for ground-breaking RPGs. It didn’t have the most compelling story, but it was coming out around the same time as again, Final Fantasy IX, Diablo II, and Grandia II.  There were so many series that were already established at that time, so it was hard to really give Legend of Dragoon a fair shake.

What games do you think deserved more of a shine? I’d love to hear about it below!

Railroad Corporation To Release in May 2019

Iceberg Interactive and Corbie Games announced today that their train tycoon strategy game Railroad Corporation will hit Steam’s Early Access Program soon. On May 27th, players who dream of running a locomotive business while also exploring scenic 19th Century North America, Railroad Corporation is for you. Today’s video shows off the new gameplay, to prepare players for the Golden Age of Steam.

“Allowing players to play the game in Early Access ensures that we can focus on improving the game in advance of the full release later this year,” says Yurij Ishchuk, CEO at Corbie Games. He adds: “Since the game is unique in that it incorporates both strategy and tycoon elements, as well as a multiplayer mode, we want to make sure that we listen to the community’s feedback in order to develop the best possible version of the game for the full release”.

Railroad Corporation Features:

  • A wide selection of trains: Choose from a variety of different and historically-accurate locomotives, depending on their maximum pulling mass, speed, and mileage, along with their respective upkeep cost.
  • Geographical impact: Get an idea on how soil type, elevation and geographical features such as rivers can impact your railroad construction.
  • Realistic Missions: Explore the extensive and historically accurate 19th-century missions.
  • Diverse Companies: Begin working for a company on your journey towards running your own corporation.
  • Fierce Competition: Learn how the stock market influences the value of your and your competitor’s companies.
  • Multiplayer mode: Compete against other players in the quest towards building the most successful railroad corporation

Descenders 1.0 Arrives on Xbox Game Pass and Steam

Descenders is a downhill biking game from RageSquid and No More Robots, and it has officially left Early Access on Xbox and Steam. This release adds a host of new content, including the online multiplayer modes. Descenders bring fast-paced action that’s easy to learn but hard to master to both the Steam platform and is free to Xbox Game Pass subscribers. Players can race with friends through over 8 billion levels, across nine unique worlds, and unlock new bikes, kits, accessories and mutators for Descenders.

The game’s deep physics system and tight controls allow players to string together incredible trick combos, as you make your way down the mountain and attempt to reach the bottom with as few scratches as possible. Procedurally generated worlds mean that no two runs are ever the same, with special challenge nodes to discover, and nerve-racking Boss Jumps that truly sort the casuals from the pros.

Kerbal Space Program Announces New DLC – Breaking Ground

Kerbal Space Program Breaking Ground

Kerbal Space Program: Breaking Ground is the next PC expansion for the space flight simulator, and will be available on May 30th, 2019. This new expansion will have players tackling unique challenges with new content and additional equipment. This equipment will let players conduct an array of scientific experiments and access intricate robotic parts, which can, in turn, be used to create inventive crafts.

The expansion also adds surface features, populating the game’s landscape with meteors, mineral formations, and craters to explore and study, while Kerbals will be perfectly dressed for their upcoming missions with a sleek new futuristic space suit. The expansion will be available for 14.99, and more information can be found here.