Yearly Archives: 2019

Warhammer: Chaosbane – 2nd Beta Launch Trailer

Warhammer; Chaosbane’s 2nd Private Beta arrives today (April 18th) and lasts until April 24th. This time, players can choose the Dwarf Slayer and Wood Elf Waywatcher to do battle with.

Content of the beta’s second phase include:

  • Playable campaign: the first three missions of Act 2 taking place in Praag as well as Act 1, which takes place in a Nuln that has been improved and reworked using the feedback the players provided during the first beta phase.
  • Two new playable characters join the Imperial soldier and the High-Elf mage: the Dwarf slayer and the Wood-Elf archer.
  • Maximum level: 25
  • Cooperative mode with up to four players locally or online in order to test the synergy between the four classes

SEGA Genesis Mini Reveals More Titles

SEGA Genesis Mini

The SEGA Genesis Mini is coming on September 19th, 2019, and will come with 40 games, and two controllers. Today, SEGA revealed ten more titles that will be coming with the SEGA Genesis Mini, and it’s a list of incredible SEGA games. In case you missed it, the previous 10 announced titles will also be revealed below. The SEGA Genesis Mini will cost 79.99, and M2 is handling the ports (who worked on the SEGA Ages/SEGA 3D Classics Collections). The physical design is based on the Model 1 Genesis as well. More info can be found here.

The Next Ten:

  1. Earthworm Jim
  2. Sonic the Hedgehog 2
  3. Castle of Illusion Starring Mickey Mouse
  4. World of Illusion Starring Mickey Mouse and Donald Duck
  5. Contra: Hard Corps
  6. Streets of Rage 2
  7. Thunder Force III
  8. Super Fantasy Zone
  9. Shinobi III: Return of the Ninja Master
  10. Landstalker

The Previous Ten:

  1. Sonic the Hedgehog
  2. Ecco the Dolphin
  3. Castlevania: Bloodlines
  4. Space Harrier 2
  5. Shining Force
  6. Dr. Robotnik’s Mean Bean Machine
  7. ToeJam & Earl
  8. Comix Zone
  9. Altered Beast
  10. Gunstar Heroes

Steel Division 2 Delayed Until June, Beta Phase 3 Starts Today

Eugen Systems revealed today that the Steel Division 2 launch had to be pushed back. The Standard Edition will now release on June 20th, and the Digital Deluxe will arrive on June 18th, 2019. This decision was not made lightly though. The ultimate reason was to focus on improving the “Army General” mode. This mode is shaping up to be a game within a game, and Steel Division 2 fans can expect more details on this in the coming month.

This new release date will also allow Eugen Systems to focus on direct requests from players, for more frequent and extended beta phases. On that note, today (April 18th, 2019) will start Beta 3, which will run until April 23rd, 2019. On May 29th, the Steel Division 2 beta will remain uninterrupted until the June 20th launch. But what’s in this current beta?

 

  • Four Divisions: The 20. Panzerdivision, the 29th Tank Corps, as well as the 78. Sturmdivision, the 26th Guards Rifle Division
  • Three Game Modes: Conquest, Closer Combat and Breakthrough, featuring the brand-new Defensive Structures
  • Three Maps: Autobahn zur Hölle, Vitebsk East (now updated with new lighting, a new mini-map, and a lot of fixes) and the well-known Orsha North
  • And of course, more 5-Player coop

 

Grimshade Review

by Jason Parker (Ragachak)

Grimshade Review - 2

 

Grimshade is an interesting beast, that’s for sure. It has the aesthetic of a fantasy World War I era, but it also blends seamlessly races of anthropomorphic characters. I find this world to be terribly fascinating. Grimshade is a turn-based strategy game set in a world in a pitched conflict. The combat is easy to get into, and the game itself is visually appealing. For every good thing I’ve found, there seems to be something terribly frustrating to go along with it. Alister, our main character is a Champion and trying to defend the city of Brann. A foreign power is invading, and doing their best to overtake everything and kill the champions. Ultimately we will have to set out to save the day because that’s what heroes do. You’ll explore these maps, which is occasionally clunky, and once you encounter an enemy, it will shift into turn-based combat.

Grimshade Review - 3

It’s a hard life in this world…

It’s important to note that the game does not heal you between battles, and I’ve yet to see heal skills. You can pick up medicine to restore your team, but it’s a bit on the expensive side. This makes sense since we’re in a war, but I find myself holding my gold until I can purchase more. It’s easy to see how many medical kits you have, thanks to the cross on the top part of the screen. I do wish those menu items would have a bit of text to tell you what they are though. There are unique items for each character too, such as a flask for Charlie that when used, prevents his Preparation from being interrupted. Charlie’s an incredible marksman, and his first ability deals a great deal of damage but can be interrupted by taking any damage (or even if they move forward!), so crafting this when you can is very important. There are lots of things in the world to interact with too, so you can receive lots of crafting components from these items in the world, as well as from combat itself.

Grimshade Review - 5

Some of these tutorial fights feel brutal, but it’s worth learning the system.

Combat in Grimshade is solid but very predictable. The enemy AI is not very intricate or smart. The enemies with movement abilities will always move to your Guardian, so the other NPCs can shoot/stab your weaker characters with ease. Guardians prevent the units behind them from being hit by most attacks, unless they’re stunned. Once you’ve fought a few battles, you’ll almost always know how to handle the situation. The frustration comes with initiative and the “avoidance” or shield abilities. Some characters have an armor where they will avoid any non-magical attack sent their way (hover over them and look at the number next to the shield to see how much avoidance they have). This Avoidance recovers every turn, and you have to break through it all over again. Magical attacks don’t seem to do as much to these types of characters unless you can use Kiba’s abilities in conjunction. Kiba is the character you find yourself in command of for the most part, and his choices can influence the game.

Grimshade Review - 6

I’m torn – I’m glad that the enemies can’t move onto your half of the map, but I’d also love to flank.

Kiba uses a special magical power, where he can use both Light and Dark magic, depending on his level of Tension. Tension builds when you deal or receive damage, but it lowers every turn. When he hits over half Tension, his abilities shift and has a new set of abilities that deal Dark Damage. However, when a character’s Tension builds to the max, they are stunned. This game has a fairly intricate elemental strength/weakness system, but it’s not always clear what is strong or weak to what. The combat is fairly simple to understand, but after a while, it’s definitely gets repetitive, especially since you can head back to a haven on a map to fully heal. The enemies on the way tend to respawn, so you can try the fight again without taking as much damage. Occasionally you’ll have allies help you that aren’t in the party – you can’t control them, but they will aid you in battle. That does lead me to my next thought on what I think is interesting.

Grimshade Review - 1

Are you really a hero?

During the start of the game, when you just have Kiba and Alister, you learn that your choices have consequences. While the town is under siege, you’ll be asked if you’re going to help do battle against the invading forces. Agreeing to go these extra battles will give you useful items – say no, and the people will remember you. A powerful warrior/spellcaster, who lets innocent people die in the streets? That won’t go over well, and they’ll certainly remember you. It goes well with the aesthetic of the game. While navigating the areas can be annoying, and constantly redoing fights if you perform badly can be tedious, the actual aesthetic of the game is gorgeous. The characters are well designed, the hand-drawn art style is lovely, and the music really sets the tone for every area of the game. It’s a story well told, but it would probably do better with a little less of the ham-fisted dialogue.

Grimshade Review - 8

Can you guess where I am on this map? I dunno!

A Tale as Old as Time: 3/5

The characters are at first enjoyable; it’s fun to watch their banter. But that style of writing can become redundant. The game is incredibly narrative heavy, and you really have to pay attention everything that’s said in order to glean where you’re going to go next. While it’s useful that you can use the map to teleport to wherever your current Haven is, and then back to the last checkpoint, the map does not show you where you actually are on the map. There’s no blip that says “Hey, this is my party!” and that can be very trying on the patience. I’m grateful that the game doesn’t have you grinding constantly to level up, making the game more about skill and tactical know-how. Some of the fights are very difficult, but I’m more than willing to lower the difficulty a notch.

Grimshade Review 10

This is some powerful brew.

The difficulty comes with the Avoidance system, and little else. Not all enemies have Avoidance, just the guardians. This is coupled with enemies having very wide areas of aggro, so it’s difficult to avoid fights. Grimshade also auto-saves after every time you enter a map, and after you finish a battle. This could potentially put the party in a very bad position if the party is low on health and without medical kits. If a character passes out in battle they come back with a wound, so that medkit is now incredibly useful. The characters in your party are varied and fun to use, and once the party broadens a bit, you can show off your tactical prowess.

Grimshade starts a little slow, thanks to the lengthy tutorial, but it’s still worth playing. I’ve heard of people hitting bugs that force battles to restart or framerate issues, but I just didn’t have those problems. Being able to craft items and improve your powers is fun, though. Visually, this is a masterpiece to me, but ultimately, I found myself bogged down by the tedium of combat after a few hours of it. I love that acquiring new gear gives additional and new abilities to wield in battle. Figuring out the strategies required for some of the later battles are definitely fun, but the regular encounters? Those are all pretty cut and dry. Grimshade is a game that while I don’t love, I do like.

Note: A game key was provided for review purposes.

Grimshade Images Gallery:

Nowhere Prophet Coming to PC in 2019 from No More Robots

Developed by Sharkbomb Studios and published by No More Robots, Nowhere Prophet is an Indian-infused digital dustpunk card game and launches this summer. Nowhere Prophet hits PC/Linux/Mac in 2019, and console in 2020. There’s also a closed beta that can be signed up for here. Nowhere Prophet is a tale of hope and is set years after “The Crash”, where a complete technological collapse occurs.

There’s finally a bit of light in all of this darkness, and as the Nowhere Prophet, you must lead your convoy to peace. Nowhere Prophet is a card battler that uses card-based combat and a tactical battle board and humanizes the Prophets followers using the card system. Your hand and deck are your followers, and recruiting new followers (or losing them to the wilderness) will constantly shift how your deck plays.

Procedurally generated maps give you a new journey each time you play, while 10 different convoys, more than 300 cards to find, and four Prophet classes will offer different ways to approach each time you play.