Yearly Archives: 2019

Utawarerumono: ZAN – A Legend Retold coming in 2019

Utawarerumono: ZAN was announced today as the first action game in the series, and it’s coming to the PlayStation 4 this Fall. Today’s trailer gives a hint into what’s in store for Haku – an amnesiac young man, thrust into a conflict that will engulf the whole nation. Haku’s story is retold through fully-animated cutscenes (another series first) as he uncovers the truth behind his mysterious origins. Play as over 12 characters that each bring something special to the fight. This includes the princess Rulutieh and her pet Cocopo, and the magical twins Ururu and Saraana. It will also include online multiplayer mode with up to four players.

Attack on Titan 2: Final Battle Has Players Becoming a Commander

Koei Tecmo released new information today regarding gameplay systems and characters in the next entry of Attack on Titan, Attack on Titan 2: Final Battle. Releasing on July 5th for the Playstation 4, Nintendo Switch, Xbox One and PC, players will be offered the chance to create and run their own corpse, to take the fight beyond the walls in Territory Recovery Mode. Players will create the corpse’ name and emblem, as well as assign a commander from the game’s playable characters – including their own custom-made Scout. There are two phases, ‘Base’ phase has players freely roaming, and ‘Outer Campaign’ phase will be venturing outside the walls to do battle.

A range of remarkable new gear is provided to Scouts for their battles against titanic foes. The standard ‘Slashing Gear’ returns; where they will equip blades with their ODM to quickly slice body parts, alongside the powerful ‘Shooting Gear’ action, where blades are replaced with guns. Shooting Gear provides the choice between One-Handed Attacks, allowing for easy targeting and evasion of Titan parts in exchange for faster gas consumption and lower damage attacks, or Two-Handed Attacks which deal massive damage while making it harder to evade incoming hits. Scouts are also provided a revolutionary weapon in the fight against the Titans; the Thunder Spear, which sports the greatest power in their arsenal and can completely wipe one out in a single blow.

Earth Defense Force: Iron Rain Released Exclusively for PS4

The latest in the Earth Defense Force series has hit the Playstation 4 today, Earth Defense Force: Iron Rain. This EDF title introduces new content to the franchise, such as character customization, a new cast of characters, and new technology to defend the Earth with.

The Earth Defense Force: Iron Rain Standard Edition ($59.99 USD / €59.99 EUR) and Ultimate Edition ($89.99 USD / €89.99 EUR) are available today on the PlayStation Store for new recruits ready to enlist. Pre-order perks for both editions include exclusive customized costumes, enhanced weapons, and much more. In addition, the Ultimate Edition includes a critical weapon and an additional mission scheduled to release shortly after launch.

Ragachak’s Most Inconvenient Character Deaths in RPGs

by Jason Parker (Ragachak)

Top 5 Worst Characters - Aerith

Why couldn’t her “Invulnerability” Limit Save her?

Character deaths are a part of RPGs. The NPC deaths hit us hard in a story perspective but seldom do they actually impact the overall gameplay. But character deaths, that’s a whole different matter. Many RPGs have moments where characters die, or the party thinks they are dead. This can impact the game in a variety of ways, beyond just actual game mechanics. I’m looking at this list from the perspective of the first playthrough and will be a combination of storytelling thoughts and game mechanics. There were some characters/moments I wanted to include, but were either too obvious or were just ridiculous. Aerith makes the runner up list because personally, I liked her Limit Breaks. My very first playthrough, I had no idea she was going to die, and my party was Cloud/Tifa/Aeris for almost that entire portion of the game. One sword-stroke later, and I was out a major party member.

Another runner-up is Fire Emblem. Just… Fire Emblem in general. Any party death in Fire Emblem is inconvenient and requires you to start over to keep them (meaning you have to redo a minimum 20-30 minute fight) or lose them forever. The farther back you didn’t save, the worse it’s going to feel. Any death in Fire Emblem is soul-crushing. In Final Fantasy Tactics, at least you can’t lose Guest characters and have three turns to get back your main characters before it’s Game Over/permadeath. Final Fantasy IV has a ton of character deaths, but I had to pair it down to the one that affected me the most personally. What about you? What are your most inconvenient character deaths? Let me know!

Ragachak's Most Inconvenient Deaths - Shadow

To wait, or not to wait. That is the question…

5. Shadow (Final Fantasy VI): Shadow/Clyde Arrowny is the dad of Relm Arrowny, that precocious little tot that was left with Strago in Thamasa. During the World of Ruin, sleeping in inns will give you the backstory to the character, to give him some depth. Beyond that, he’s just a mysterious assassin with a badass dog. Most of the times he joins the party, he leaves randomly, and it’s more often than not shortly after he appears. Shadow has left me with a party of 3 more times than I care to admit. So many that I no longer pick him up the first time he’s optional. In his last appearance in the World of Balance though, you have the option to wait for him on the Floating Continent. Doing so will mean you can recruit him permanently in the second half of the game. Failing to do so, and it’s assumed he dies. I love Shadow as a character, and his Throw ability has saved my bacon. Thankfully, I had a strategy guide and knew to wait for him. But there are people that don’t know that this choice can prevent him from ever coming back to your team again. Don’t leave Shadow behind.

Ragachak's Most Inconvenient Deaths - Tellah

We could have just beat up Golbez, but nooooo.

4. Tellah (Final Fantasy IV): Now personally, Tellah is one of my least favorite characters in the game. He’s useless for most of the time he’s with you. His magic is mediocre, his mana pool is depressing. The first time he leaves, he leaves you with just Edward, and Edward’s even worse than Tellah! Edward has zero redeeming qualities until after he’s left the party for good, and that’s a sad indictment. On Mt. Ordeals, when Cecil becomes a Paladin, Tellah’s magic unlocks and he becomes the Sage he was before he lost his memory of magical powers. He still has a worthless mana pool, but now he can cast almost every spell in the game. Once this occurs, you have him for one or two dungeons, and he throws his life away for revenge! It doesn’t even stop Golbez, only stalls him. Tellah casts Meteo, even though it would spell his demise. This is a tragic, sad moment, but Tellah is also a great deal of your damage with level 2/3 magic. So you have to go on with Yang and Cid! Yang is okay, and Cid is fine once he has the Earth Wrench. But you have no magic worth anything until Rydia comes back.

Ragachak's Most Inconvenient Deaths - Johan

RIP, Johan. You were the best of us.

3. Johan (SaGa Frontier 2): I haven’t played a SaGa game in ages, so I don’t remember as much as I’d like. But SaGa Frontier 2 I believe had several character deaths worth mentioning. In particular, though, Johan was probably my favorite character. He was a badass and second-guessed the lifestyle he was leading, as a member of the Red Scorpions. Johan joins you with incredibly powerful gear, the War God role, and most of the awesome techniques in the game. But he doesn’t stick around for long enough. He felt like the Thunder God Cid of this game, only he dies. Amazing in every way, but you get him for about a chapter before he throws his life away for Gustave. At the Southern Fort, the coolest character in SaGa Frontier 2 (arguably) dies.

Ragachak's Most Inconvenient Deaths - Lufia

GASP!

2. Lufia (Lufia and the Fortress of Doom): Unlike its sequel, you don’t really switch characters in Lufia and the Fortress of Doom. Once they’re in the party, they’re there to stay. That is, until the closing moments of the game. Lufia’s real role as Erim, Sinistral of Death becomes revealed, and you have to do battle. You must battle the Sinistrals a party member down because the sweet girl that was with you the whole game turns out to be the Sinistral of Death. This is heart-breaking, because Maxim’s potential love-interest is a Sinistral, and as long as she lives, the Sinistrals will be reborn again and again. So she has to die. You must do battle with the Sinistrals without her, and it’s challenging, it’s frustrating, and it was heartbreaking. This was one of the first games that made me genuinely feel something.

Ragachak's Most Inconvenient Deaths - Buzz Buzz

I’d have enjoyed having a cool bee around all game.

1. Buzz Buzz (EarthBound): Some of you might laugh at this one, but yes, Buzz Buzz takes the cake on this list. Buzz Buzz is a bee from ten years in the future, who came back to put Ness on the course to defeat Giygas and save the world. This boy, maybe ten years old has to set out in the world with his bat, and budding psychic powers, to save everyone. He might not make it back alive from the events he’s prophecized to endure, but Buzz Buzz is here to help. He aids you in the first major battle, so you can figure out what a boss battle will feel like, against the Starman Jr. Porky and Pickey can’t go with him, and his dog won’t, so it’s up to Ness alone for a long time. If that doesn’t hit you right in the gut, I don’t know what will. It’s a shame that he dies to Porky’s mom… but EarthBound is a unique game for a bunch of reasons.

Skyforge’s ‘New Horizons’ Expansion Introduces New Planet and More

Skyforge New Horizons Update onrpg

Skyforge continues its tradition of rich storytelling by building on previous expansions and releasing New HorizonsNew Horizons introduces an entirely new planet named Terra. With a new planet comes new features, such as the growth of the planet being entirely up to the players’ actions. Immortals will need to develop the land, eliminate threats, and collect data when their ships arrive on Terra.

Skyforge’s largest map to date comes with New Horizons, and as players unravel the mysteries of Terra, launch programs to change the world around them, and reinforce their holdings, they will see change and growth in the land. Programs are a new mechanic that will let players manage the development of Terra and also unlock new rewards. Skyforge releases today on PC and hits Playstation 4 on April 11th, April 12th for the Xbox One.

Features of ‘New Horizons’:

  • Largest In-Game Map To Date: Terra is a vast new world, full of ruined, overgrown cities, lush jungles and lifeless wastelands, providing new game mechanics, dangerous wildlife to endure and even a new race to discover.
  • New Draconid Race: The Draconids are strong and dangerous creatures that can interfere with the development of the new planet. According to intel, the only Draconids present on Terra are army units. For the time being, they are collecting resources and conducting reconnaissance. It appears as if the Draconids have no intention of conquering the planet, but why did they show up in force?
  • New interface: Returning players will find it easier to get back into the action as the interface makes searching for relevant activities easier. A new consolidated overview of missions and tasks allowing players to achieve the maximum rewards available on a selected day.
  • Changes to scaling and divine specializations: A revamped scaling and divine specialization system minimizing the daunting task for newcomers and returning players to catch up with their friends. To help them reach the current content while still enjoying the journey, scaling and divine specializations have been enhanced. The ‘New Horizons’ update streamlines the number of divine specializations by bringing them all as part of the Temple of Deeds.

Find out more and start your journey!

Starpoint Gemini 3 Reveals New Gameplay Trailer

Starpoint Gemini 3 is the next adventure in the Gemini universe and takes place 30 years after the events of Starpoint Gemini 2. The Empire is still gone, the A’Shriari have been pacified, but their representatives still inhabit former imperial territories. The universe is a vast place though, and with all Starpoints now being open and functional, travel has never been easier. However, peace never really lasts.

Jonathan Bold is your name, and you’re far from being a typical heroic type that tries to adhere to the highest moral standards and focuses on saving the universe. Jonathan has learned that all of the heroes of past Gemini wars do not lead happy lives after the wars are done. They fight for noble goals, but only witness how human nature ruins them in the end. So instead of walking that path, he’s chosen more relatable objectives – enjoying a good life, the company of beautiful ladies, and making money.

The only problem is that you have quite an unusual heritage, which will force you to intersect with global events more than once, and which will occasionally put you in the thick of things. Starpoint Gemini 3 is an upcoming open-world space action RPG with a heavy emphasis on storytelling, and the free-roam of the universe.  For the first time in the series, players can explore two more planetary systems, as well as the familiar Gemini system. These are all inhibited by animated, 3D NPCs with high-quality voiceovers that players will be able to interact with in order to find answers and help them reveal all the plot twists.

Unlike in previous parts of the series, this time around, the player won’t be forced to face the challenges the universe throws at him all alone. He will be accompanied by ADAH – a digital consciousness that runs the ship’s computer and can download itself into the gamer’s drone, giving it a self-aware mind and a very screwed-up personality.

STARPOINT GEMINI’S MAIN FEATURES:

• A huge, immersive space spanning three different planetary systems of former imperial colonies;
• A large variety of characters with unique personalities, different questlines, and factions;
• A unique adrenaline-packed combat system that enables mid-combat mounted weapon switching, allowing you to change weapon and damage types during combat without the need to dock for refitting;
• New out-of-ship drone control and exploration of space structures;
• A modular ship upgrading system;
• A complete set of RPG skills to boost the player’s capabilities over the course of the game;
• Detailed visitable interiors on different planets;
• A universe populated with unique areas, objects, and characters that allow players to engage in many different activities while free-roaming between missions;
• The storyline is written by Darko Macan, an official writer for numerous Star Wars and Marvel comics.