Yearly Archives: 2019

Deck of Ashes Reveals Enemy Classes for Upcoming Deckbuilder

AYGames shows off what players will have to contend with in the upcoming Early Access of their deckbuilder, Deck of Ashes. This hostile environment has a variety of creatures to battle, with various shapes and sizes. From Demons, the undead, and even mindless beasts, these are just some of the enemy classes that will have to be overcome.

Each enemy type has distinct strengths and weaknesses and is specifically designed to counter different strategies — meaning a Battle Deck that was successful in defeating one foe may not work against another. Each enemy type has a respective homeland, for example, beasts may be found in forests, the undead in cemeteries, and so forth. Players can specialize in dealing with particular creatures, or be a jack-of-all-trades, but this may lead to times when a battle is too great to overcome. In that case, they should leave, and come back when they are better equipped to handle the present danger.

Red Orchestra Celebrates 13 Years with New Darkest Hour Update

Today is the 13th anniversary of the release of Red Orchestra: Ostfront 41-45, one of the first 3rd-party titles released on Steam. To celebrate, Tripwire Interactive invites players both new and old alike to see the latest update for the Darkest Hour mod. Darkest Hour is a completely community-created mod for Red Orchestra: Ostfront 41-45, that was itself released through Steam in 2009, has been continuously updated ever since – and is still FREE to everyone who owns RO1.

To celebrate today’s milestone – and to encourage more people to try out Darkest Hour – Tripwire Interactive is excited to announce a 75% off sale starting at 10:00AM PDT for the next 48 hours! When the sale concludes the classic Red Orchestra: Ostfront 41-45 will move to a reduced regular price of $4.99 USD on Steam. 13 years after launch, Red Orchestra players can continue to look forward to new experiences with today’s launch of the popular Darkest Hour: Europe ’44-’45 mod. What began as a mod of Red Orchestra has itself grown into one of the most robust World War II shooter experiences on Steam.

Today’s Darkest Hour: Europe ’44-’45 update introduces a unique and fully-fledged Squad and Rally Point system that keeps players and their comrades fighting, maneuvering and communicating together to crush enemies and achieve victory. The update also introduces new Constructions and Logistics systems, that allows players to build formidable defenses. Stonewall the enemy with obstacles, such as Hedgehogs and Concertina Wire, dig-in with sandbags, bunkers, and foxholes, deploy anti-tank guns to stop enemy armor – and deploy logistics trucks to keep supplies flowing to the frontlines. The full patch notes can be found on their Steam Page.

“As a company built by creators and gamers, modding is in our DNA – and that mindset has helped us support successful games as service titles, like Killing Floor 2, years after launch,” says Alan Wilson, Vice President at Tripwire Interactive. “That’s why we’re excited to support Darklight Games’ latest big update to Darkest Hour for Red Orchestra, our company’s first title, which wouldn’t have been possible without the existence and support of the modding community.”

Ragachak’s Worst Optional/Guest RPG Characters – Part 1

by Jason Parker (Ragachak)

Worst RPG Characters 1

M…M…M…Meteo…

Editor’s Note: Does Contain Spoilers (for a game that is 22 years old).

Let’s be honest, there are a lot of amazing RPG characters. There are just so many busted, powerful monsters in games. Many of them are optional/guest characters. Take for example FuSoYa. He can cast almost every single spell in the game, but you only have him for the briefest of times. Then there’s Tellah. Tellah is absolutely awful, has a super limited skill set despite being a Sage. Then you finally unlock all of his powers, and he can’t gain more than 90 MP. So no Meteo for you! THEN HE DIES. So today we’re going to start a series of garbage Optional and Guest characters. There are just so many, that they cannot possibly be contained in one article. So I’m going to do a few of these – but don’t worry, I’ll do a best too at some point. There are a few bits of criteria though.

  • Optional characters are defined as “characters that are not required to complete the final dungeon/boss.
  • There are games that are exempt/being avoided – The Suikoden franchise, and Chrono Cross. That is because they have so many characters, and many of them are clones, unnecessary, and would populate their own lists easily enough.
  • Guest characters count “Guests”, Escort Quest Characters, and Party Members that show up and die/leave the game.
Worst RPG Characters - Celes

God, Celes was so lame.

5. Celes – Final Fantasy VI:  Celes is required for the beginning of the World of Ruin. You must use her until you acquire the airship, but is not a requirement for Kefka’s Tower, or any other portion of the game. She’s just your focal point to get the band back together. Final Fantasy VI was a hard pick for me, because there are several characters that I personally deem as utterly useless – Locke, Relm, Strago. There is typically someone else who can do what they do much better. But Celes is a bargain bin, would-be Terra. Even in the story, she’s a second-rate Terra! Terra has magic by birth; Celes gains magical power via military experiment. Her power, “Runic” requires her to wield a sword, and all spells cast during its time go to her and are absorbed as MP. This includes your beneficial spells. Did you accidentally use it when you also cast Cure 3 to save your party? Hope you enjoy going back to the save point. Why is a character that requires a Sword for her main ability able to equip Morning Stars? Now you can’t use Runic! The only reason you bring her anywhere in the first damn place! She’s required for the Opera, and the Magitek Factory, but that’s in the first half of the game. She has interesting character growth, but it’s a shame she’s otherwise useless.

Worst RPG Characters - Meliadoul

More like “Disappointment Knight”. Even the Heaven/Hell Knights were better.

4. Meliadoul – Final Fantasy Tactics: Final Fantasy Tactics is another one where I had a hard time finalizing a really bad character. Meliadoul is actually the reason this turned into a multi-part article. Meliadoul Tingelle, the mighty Divine Knight, one of the Knights Templar. Her class sounds so badass. She’s one of the only two Knights Templar you do battle with that I can think of, and her sprite is among my favorites in the entire game. So much that I brought her to the final battle, the first time I got there. But this is when a very unfortunate realization came upon me: Meliadoul’s Divine Knight powers only work if you have the equipment to break.  If you break that rare, powerful gear, you also can’t steal it! All of her main damage abilities do incredible numbers, but also destroy the gear slot the power is aligned with. Meliadoul is such a fascinating character, and the lure of “Divine Knight” is strong. But if you’re fighting non-humans, or even non-equipped humans. . . well, you may as well just have Algus with you.

Worst RPG Characters - Gobi

This isn’t even Gobi! This is Karn merged with Gobi! That’s the only time he’s relevant.

3. Gobi – Breath of Fire 1: Gobi is the Fish Merchant that joins your party in Breath of Fire 1. Now, he does have a purpose and a very important one. He’s tied to many of Karn’s transformations. Much like Ox and Bo, they form together to make one powerful character. But does that make Gobi a good character or someone you want to bring to bear against the Dark Dragons or the Goddess Tyr? Absolutely damn not. He has virtually no growth as a character, his stats are awful, and the one time you control just Gobi is a nightmare. You walk across the ocean floor, as slow as physically possible, praying you don’t get into an encounter. He has a few spells, but they’re mediocre as well. The only positive he brings is transforming with Karn and turning into a giant fish to move around underwater. That doesn’t happen often enough to be a positive. Gobi is less useful than Mogu! And Mogu’s only benefit is digging for certain powerful items.

Worst RPG Characters - Jogurt

I know Jogurt’s “popular”…but he’s damn useless.

2. Jogurt – Shining Force: Jogurt is a hidden/optional character, basically a mascot. Well, his class is also “Mascot”, so that truly seals his fate. He’s often used as an incentive to unlock, and there are people that unlock him because well, Jogurt’s adorable. Jogurt is a little Hamster/Gerbil/Creature that wears a helmet. His main ability is that when he defeats enemies, he turns them into a “Jorgurt Ring”. What’s so great about the Jogurt Ring you might ask? It makes you look like Jogurt. Jogurt’s less than mediocre, but he’s so damn adorable. But adorable doesn’t win wars, and neither do Jogurt Rings. Sorry Jogurt, you just don’t cut the mustard. All of his stats (except move) start at 1, and that’s not what I want on my squad to do battle.

Worst RPG characters - Aeris

Dear Aeris, why couldn’t we trade you for Red XIII? Or that lame stuffed animal?

1. Aeris – Final Fantasy VII: When Aeris was introduced, I loved her. She had incredibly useful healing limit breaks. Her magical stats were great, and she even had character and depth! She wasn’t bland and boring and was a nice foil to the badass Tifa Lockhart. When I first played Final Fantasy VII, I had no idea what awaited her (and subsequently me). I put a ton of time into her growth because I feel like having a dedicated healer is important in an RPG that was (at the time) as hard as Final Fantasy VII was. But then I learned the truth. You only have Aeris for about a quarter of the game, because then Sephiroth goddamn kills her in the City of the Ancients. Never before was I so furious at a character’s death. All of that time wasted! I could have been building someone, anyone as a third party member! 22 years later, and I’m still absolutely boiling over it. She even has a final Limit Break and ultimate weapon! But why even think about them? You don’t get to take advantage of them!

What about you? Who are your least favorite RPG guest/optional characters? I’d love to know! Let me know in the comments below!

Icarus Online

Also known as Riders of Icarus, Icarus Online is a new version being launched by Gameflip specifically for the Brazilian market, with exclusive new content and full localization into Portuguese.

In Icarus Online players explore the world of Midellas, taming and capturing almost every creature in the world to serve as mounts and allies in combat. With incredible graphics boosted by CryEngine 3, and a host of content aimed for fans of both classic and action MMOs, Icarus Online takes you to new heights.

Business Model: Free to Play

Microtransactions: Yes

Key Features:

Classes: Assassin, Berserker, Guardian, Priest, and Wizard.

Incredible Mounts: Almost every creature in the game can be tamed and used as a mount. These mounts are more than just a showy way to get around, though – Icarus Online focuses on mounted combat, even in the air.

Massive Raids: Team up with other players to take on colossal beasts, dangerous dungeons, and more.

PvP and PvE: Expansive content for fans of PvP and PvE alike, including hard to get mounts and ranked battles.

 

Ashes of Oahu is an Upcoming Shooter RPG from Wyrmbyte

Wyrmbyte announced today their upcoming Shooter RPG, Ashes of Oahu. Formerly known as Nightmarchers, and is scheduled for a Spring 2019 release. Since the original announcement, Wyrmbyte has worked hard to revamp the game to provide a faithful, but respectful Hawaiian experience. Ashes of Oahu is an open world, story-driven shooter where you work with or against the surviving factions of a post-apocalypse Hawaii.

When the game launches in the Spring of 2019, players will find a completely retooled art style that is more akin to a 3D comic book that better represents the fictional nature of the story. Additionally, the world has become more dense and compact, while still remaining massive at roughly 25 square kilometers in size. More content, more weapons, more stories to experience. Plus, the team has been hard at work on all-new character models and many other graphical improvements. Ashes of Oahu also features over 75,000 lines of dialog with over 100 possible ending combinations, to create a unique ending each time someone reaches the end. There are also over 50 different skill and weapon enhancements based on decisions made in the game.

“Ashes of Oahu tells the fictitious story of a Native Hawaiian Kai, as he fights to regain control of Oahu working with or against the different factions on the island.”, said Scott Brown, CEO of Wyrmbyte and Producer on Ashes of Oahu. “Our team of less than ten put together this epic Hawaiian adventure, and we’re ecstatic to finally be this close to letting you all experience the tale.”

Some of the new and updated features of Ashes of Oahu include:

  • Four distinct factions to work for…or against!
  • Over 75,000 lines create a massive and engaging narrative
  • Choices truly matter and can lead to any one of over 100 different endings!
  • Guns take on new and amazing powers thanks to the Magical Weapon Mod System
  • Play your way by unlocking 50+ skills and abilities
  • Inspired by native Hawaiian stories, traditions, and beliefs but with a unique fictional twist that brings in ghosts, raiders, and gods
  • 25 sq/km of beautiful locations throughout Oahu, Hawaii

Someday You’ll Return Reveals Powerful ‘Remembrance’ Trailer

Someday You’ll Return is an upcoming psychological horror title with strong adventure elements, where you play as Daniel, father of Stela. Stela is a runaway, and while you try to find her, you are forced to return to a place you swore never to go back to. Daniel deals with some of the events of his past in this latest trailer.

The monsters that are most dangerous may not be readily obvious, despite the story containing strong horror elements. Survival skills and sharp wit are key, but malevolent forces keep rising up to tear you and Stela apart. Deeper into the Moravian forests he goes, and with it comes buried secrets.

One Piece World Seeker – Launch Trailer

Get ready, Straw Hats! One Piece World Seeker is heading to console and PC on March 15th, 2019! Prison Island awaits! This is an all-new adventure for the Straw Hats, led by Monkey D. Luffy. After a botched heist on Prison Island, they find themselves in hot water! Prison Island, formerly Jewel Island, known for its precious mineral deposits, has been occupied by the Navy under the command of Issac and has been turned into an island prison. Luffy must team up with the anti-Navy militia, a group of island inhabitants led by Jeanne, who wants to see peace return to her island home.

Throughout their adventure, players will be able to increase Luffy’s move set by investing skill points into three skill trees. As players unlock more skills, Luffy will become more proficient in battle, mobility, and stealth. Luffy will also be able to perform special Haki attacks to clear out groups of enemies and deal massive damage to bosses. As Luffy fights, a tension gauge will begin to fill; if Luffy stops attacking, the tension gauge will begin to drop back down to zero. Multiple tension gauges can be filled to pull-off Luffy’s strongest moves. Luffy can also use his unique extending Gum Gum ability to swing and glide across the island with speed and agility.

“One Piece World Seeker expands the scope of One Piece video games by injecting a wide open island for players to explore in addition to solid action-RPG gameplay,” said Randy Le, Associate Brand Manager at BANDAI NAMCO Entertainment America Inc. “The single character focused gameplay allows the development team to create a much more cohesive story for casual and diehard One Piece fans to explore and enjoy.”

 

’83 Announced as Tactical FPS from Antimatter Games

Antimatter Games, developers of the Rising Storm series have officially announced their next tactical first-person shooter: ’83. Described as ‘Cold War Gone Hot’, it is set in an alternate 1983, where the conflict between NATO and members of the Warsaw Pact have really heated up. ’83 is an online first-person shooter in the same genre of Rising Storm 2: Vietnam and will focus on the realism and authenticity that other games from Antimatter are known for.

’83 will also feature ‘Persistent Warfare’. Everything from kills to captures will be tracked and recorded, feeding results back into the larger status of the war. This will create a way to see just what kind of impact you and your side are having on the war at large.

Rich Barham, Executive Producer for ’83 said today: “Everyone at Antimatter Games is extremely excited about the project. ‘83 gives us the opportunity to push the boundaries of what we have done before, all in a new and under-explored period of world history, while expanding on the things which have made our previous games so popular.”

Sturt Jeffery, Lead Designer on the project describes persistent warfare as: “A way to give all players a meaningful opportunity to contribute to the war effort, and one which drives the ongoing development of content in line with the player-driven narrative of the war. We’re also planning some interesting ways for prominent players to achieve recognition above and beyond the usual in-game items, achievements and titles previously experienced in similar games.”