Magic World Online Celebrates It’s Second Anniversary


ARTICLE

Because of the hearty support from its players, Magic World has enjoyed wide popularity over last two years. And at this very moment of its 2nd anniversary, it steps up to a new level, with the release of new expansion Nirvana and the opening of new server of Moonlight.

Quick Look At All Points Bulletin


REVIEW

Nearly 9 years ago I was playing Grand Theft Auto III for the first time and pondering over what it would be like if the game was made into an MMO, most likely seeing me and my buddies cruising around looking for some trouble. Most people growing up may have moved on to more sophisticated dreams, not me!

APB Goes Gold


ARTICLE

Realtime Worlds, Inc. and Electronic Arts Inc. (NASDAQ: ERTS), today announced that APB: All Points Bulletin™ is on sale in North America and has shipped to retailers around the world. APB will be available to buy at retail in Europe on July 1 and in the UK on July 2.

CCP Opens New Office In Newcastle


ARTICLE

CCP, the developer of the Space MMO 'EVE Online', today unveiled its fourth game development studio, CCP Newcastle. Located in Gateshead Quays, CCP Newcastle will focus on console game development, charting new paths for gameplay and business models that will breathe new life into connected consoles.

Path to Pelantas Interview: Opening New Paths


INTERVIEW

Path to Pelantas is a browser based game that’s been up and running for a while now. We’ve gone behind the scenes and talked to the people behind this game to find out what’s new with the Path to Pelantas team.

APB: Design Your Own Look!


NEWS

An explanation of the expression suite, the collection of in-game tools to completely manage your look, from character to car!

Heat Waves Zodiac Online


ARTICLE

Zodiac Online’s newest server – Pandora opened June 18th. In celebration of this great moment, ZO is going to hold a grand banquet containing a lot of events at the same time!

Divide And Enjoy: is IP Blocking And Localizing Necessary?


FEATURE

One of the biggest problems interfering in the life of MMO gamers worldwide is the games ability to block players from certain countries. In a way, the implementation of IP or region locking can be a big help to MMO players everywhere (will be discussed later). One simple reason would be the lag, as servers are most likely to lose their stability once the population exceeds its saturation point. Another thing would be to support their franchisers. Surely there would be no point in establishing local servers if players can still play on international ones, yes?