There comes a time in every MMOG (Massively Multiplayer Online Games) player's life when the idea of grinding and PVP becomes momentarily unbearable. Daily quests, interacting with guild mates, continuous raiding annoy the hell out of you due to their repetitive nature. When a player explores a game thoroughly, to a point where there's nothing left to do, you can't help but want to extend the game's lifespan by providing a series of gimmicks that will help it seem brand new--- or in a way, just different. This is where idea of roleplay, and other player-based features kick in. By that I mean a roleplaying server does not really differ from the rest. The only difference between the RP ones and the regular servers is its player base.