Mortal Online Beta phases
The closed Combat Beta is going as planned, we’ve been inviting players from the community each week since beta started. If you haven’t got an invitation yet please be patient, so far we are doing this in a relatively small scale.
The test phases have been great for Mortal Online; we are getting a lot of good feedback on combat, movement, crafting, balancing, latency and stability. We are very happy with the stability of the server and the clients.
Even though our movement prediction system is not yet in place we have also got very good test results from US players on our EU server. We didn’t expect US players to actually be able to compete in our real time combat system, but they have shown it’s very possible, so far.
We’ve had some great testing sessions, and it’s been lots of fun for us to see what kind of crazy gears/weapons people come up with on the battleground. We’ve also had our a* kicked by some real skilful players. Here’s some screenshots from the beta.
Within the next few weeks we are going to switch to our release build, which is the next step in our testing phase. As this build contains the complete prediction system we will soon have some information about what kind of ping players will need to be able to compete at the same terms as the rest in our real time combat.
Don’t forget to still sign up for the beta if you haven’t done so yet, it’s not too late to be part in the different beta phases.
Mortal Online Release Plan – Shop Opening Soon
PRE-ORDERS AND BETA
For several weeks the Combat Beta has been up and running on our first server with very good results, and now we're excited to announce the release plan for Mortal Online. On June 29 we will open up our shop for pre-orders of the game, also giving you access to the Beta Phases.
Our goal from the very beginning has been to develop Mortal Online with a close and honest connection to the community on our forums. With the Combat Beta showing good and stable performance we have reached the point where we feel it’s time to take the community interaction to the next level. It’s important for us as an independent company to know how many of you are committed to buy and try out the game, and we also want your feedback during the next crucial steps in development. All 10.000 users pre-ordering the game in any of the formats available will be given free access to the Beta Phases until the official launch of the game.
Please note that the Beta Phases will run on a server in Europe only. It’s fully possible to access this server from all countries; however we can’t guarantee the speed and performance over long distances.
During the coming Beta Phases, users with a pre-order will be able to follow and participate in the further development of the core features for release. They include, but are not limited, to:
- The full Myrland continent
- At least 9 races, male and female
- Blood mix and character customization
- Main features of the skill system
- Full PvP, full loot
- Full melee and ranged combat
- Basic magic combat
- Mounts and mounted combat
- Basic GUI for the crafting system
- Resource gathering
- Basic Guild mechanics
- Basic player housing
- Basic NPC mobs and wildlife
- Hidden/secret features
We strongly feel that we want these features to have reached a “polished and proper” state before starting the monthly subscriptions, but as always when it comes to game development it’s hard to estimate how long this will actually take. That said we are aiming to reach this state (and start the monthly subscriptions) in Q4 2009, when all the core features above should be in place and thoroughly tested.
BETA QUEUE AND GAME VERSIONS
We have decided to make 10.000 copies of the game available on June 29. The Beta spots will be divided into blocks of 2.000. Every second week, starting July 6, we will accept a new block of 2.000 players into the Beta until we reach 10.000 accounts. This will be done on a first-come first-serve basis, meaning the earlier you book the earlier you’ll get in.
There will be three different versions of the game in the shop:
1. Digital Download Only
2. Boxed Version
3. Limited Edition (999 numbered copies)
All versions give you free access to the Beta phases. Access to digital download is not limited to the Digital Download Only version. More info about the different versions will be made available in the shop before it opens.
Mortal Online Races
We are showing you a sneak peak of a playable races in Mortal Online.
Ending notes
That´s all we have to offer this time. Don’t forget to check the for upcoming releases and other fun stuff. We developers are active on the forums whenever possible, to read or answer your questions and comments.
So if ur not in the beta already, pre-order and ur automatically in.
This was EXACTLY (even the second part) that what I wanted to post.
06-08-2009, 03:51 PM
Krunkmasta Flex
Ruined by the full pvp and loot, this will push people away.
06-08-2009, 03:57 PM
Thas
Hm, I wonder how much it costs.
06-08-2009, 04:07 PM
leathel
This looks like what Darkfall "wanted" to be. Where can i preorder this and get beta details? Not up for a google run atm kinda tired :D
06-08-2009, 06:27 PM
Thas
Quote:
Originally Posted by leathel
This looks like what Darkfall "wanted" to be. Where can i preorder this and get beta details? Not up for a google run atm kinda tired :D
Ya should've read the post ;p
Quote:
On June 29 we will open up our shop for pre-orders of the game, also giving you access to the Beta Phases.
06-08-2009, 06:32 PM
Cingal
I've been quite interested in this game for a while now. I'm willing to give it a try, however, I doubt I'll get into the beta...
06-08-2009, 06:45 PM
leathel
Quote:
Originally Posted by Thas
Ya should've read the post ;p
Woops if im shown a video i normally watch that and skip the text xD thanks for pointing that out :P
06-08-2009, 06:58 PM
MrTingTing
full loot ruins it ;/ i wanted to play it so bad.
06-08-2009, 07:01 PM
Thas
Quote:
Originally Posted by MrTingTing
full loot ruins it ;/ i wanted to play it so bad.
I think its kinda epic actually :3 Might even pre-order, just hoping that it wont cost too much.
06-08-2009, 07:08 PM
MrTingTing
Quote:
Originally Posted by Thas
I think its kinda epic actually :3 Might even pre-order, just hoping that it wont cost too much.
It's epic to lose everything just from one single death? =/ You are easy to please sir :O
06-08-2009, 07:11 PM
Thas
Quote:
Originally Posted by MrTingTing
It's epic to lose everything just from one single death? =/ You are easy to please sir :O
The thread name says it all :3
06-08-2009, 07:13 PM
Cingal
I'm pretty sure they've considered things like the value of equipment, from what I've been told, it's not that important, but, it's not as trivial as Darkfall's naked fights.
06-08-2009, 07:13 PM
Zeal
Quote:
Originally Posted by MrTingTing
It's epic to lose everything just from one single death? =/ You are easy to please sir :O
that what makes it exciting and makes winning/losing in pvp matter more.
i wouldnt even play it without full loot.. oh it also means it isnt that much gear based pvp but more player skill.
Edit: this is also in the wrong area i guess as it wont be free 2 play.
06-08-2009, 07:27 PM
Krunkmasta Flex
enjoy it while it lasts it will be a hacker fest upon release.
06-08-2009, 08:00 PM
replicant
First Person = Fail
That is why I quit following the title.
06-08-2009, 08:08 PM
davidemo89
Quote:
Originally Posted by replicant
First Person = Fail
That is why I quit following the title.
firs person = Win
This is the new generation!
06-08-2009, 08:09 PM
Q_switch_css
Quote:
Originally Posted by davidemo89
firs person = Win
This is the new generation!
how??
I was also leaning towards the UO being free xD
06-08-2009, 08:29 PM
Krunkmasta Flex
Quote:
Originally Posted by davidemo89
firs person = Win
This is the new generation!
so a genre thats been around for i'd say a good 20 years is the new generation?
06-08-2009, 08:31 PM
ShadowDancer11
So this would be like Darkfall but more like the winning Darkfall... dunno the gfx looks amazing, the animations too, the promised features too... I really love the full looting and the 1st person thing. Kind of reminds me of The Dark Messiah.
Also hope the crafting system is good, and you actually can create every kind of item in the game. And ofc I hope there is stealth class/skills etc, like rogue assassin things :D
Cant wait to be released, I`ll buy it 100% !
06-08-2009, 09:02 PM
replicant
Quote:
Originally Posted by davidemo89
firs person = Win
This is the new generation!
To each his own. I find First Person Perspectives in MMORPG's (Even RPG's for that matter) to be cumbersome and simply unenjoyable overall. While I have enjoyed games like King's Field and Morrowind which use the view I found Hellgate: London and Neocron 1&2 for examples not fun at all because of the view. I prefer to leave First Person viewpoints to my shooter games and Third Person or Isometric Views to my RPG's since I like to see my character and the environment he exists in.
Also, this is not new generation by any means, but simply a different way of doing things. You've been able to do First Person perspective in MMORPG's since EQ came out over 10 years ago.
06-08-2009, 09:04 PM
Orpheus
What got me attracted to me at first was the fact that people were comparing it to UO, and then it hit me, that's just the skill system talking. From what I have been noticing, the community consists mostly of people looking forward to ganking newbies as they step away from town. Make a suggestion about crafting and everyone calls it "fluff". "This game is PvP oriented, we don't need crafting and stuff". So yeah, it's turning into a "KILL EVERYTHING THAT MOVES" kind of game, instead of a "choose your own path" kind of thing.
Sad, but I don't think it's following on UO's steps.
06-08-2009, 09:06 PM
ShadowDancer11
Dunno I think they should add 3rd person view at least while your walking or doing nothing... just for fun, but while your in fight or something you can go back to 1st person, just like Elder Scrolls and Darkfall
06-08-2009, 09:57 PM
Elion
Quote:
Originally Posted by MrTingTing
It's epic to lose everything just from one single death? =/ You are easy to please sir :O
Nah he's just not a ***** :O. I assume you've never played old UO when everything was in one world and you could murder anyone outside of town and take their shit. The rewards were great, but you'd become a murder and couldn't enter towns (besides one that was crawling with people just like you.. who would often kill you), other players can kill you with no penalty, and it takes FOOREEVVERRRRRRRRRR to return to normal.
And when I'd lose all my stuff, I'd go mine and craft myself some more! n_n Not to mention of course you keep all your money in the bank if you're smart. I did get sad when I was killed with lots of money on me. T__T
I've also never experienced something so scary and exciting as trying to run away from a SUPER strong dude who came up to kill me while I'm minding my own buisness, and sometimes actually being able to get far away enough to cloak myself or get into town. Corp Por scared the shit out of me whenever I saw someone say it cause it was often coming for me and was often deadly T__T
Just because UO was like that, it didn't mean the game was just a rampid murder fest by ANY means. Murderers were a minority, and there were also TONS of PKKs seeking them out and killing them. There was a great balance. Even a bounty system, if someone killed you you could put up a bounty on their head which would start to add up as more people would do it.
MAN, UO was so ****in awesomeeee.
06-08-2009, 10:15 PM
isobar
I would imagine it is first person only to add to the stealth element. Wouldn't be very fun to be sneak up behind someone only for them to just rotate the camera and see you coming with you having no clue they saw you.
06-08-2009, 10:18 PM
Zeal
Quote:
Originally Posted by WerewolfX
so a genre thats been around for i'd say a good 20 years is the new generation?
well not too many first person MMORPGs out there..
there is also Murder system in it with statloss for murderers it seems.. also new players might have some protection for first day unless they decide to murder ppl too.
06-08-2009, 10:20 PM
replicant
Quote:
Originally Posted by Elion
Nah he's just not a ***** :O. I assume you've never played old UO when everything was in one world and you could murder anyone outside of town and take their shit. The rewards were great, but you'd become a murder and couldn't enter towns (besides one that was crawling with people just like you.. who would often kill you), other players can kill you with no penalty, and it takes FOOREEVVERRRRRRRRRR to return to normal.
And when I'd lose all my stuff, I'd go mine and craft myself some more! n_n Not to mention of course you keep all your money in the bank if you're smart. I did get sad when I was killed with lots of money on me. T__T
I've also never experienced something so scary and exciting as trying to run away from a SUPER strong dude who came up to kill me while I'm minding my own buisness, and sometimes actually being able to get far away enough to cloak myself or get into town. Corp Por scared the shit out of me whenever I saw someone say it cause it was often coming for me and was often deadly T__T
Just because UO was like that, it didn't mean the game was just a rampid murder fest by ANY means. Murderers were a minority, and there were also TONS of PKKs seeking them out and killing them. There was a great balance. Even a bounty system, if someone killed you you could put up a bounty on their head which would start to add up as more people would do it.
MAN, UO was so ****in awesomeeee.
I don't think he's a ***** for not wanting to take part in a mindless gankfest.
Pre-Trammel UO and anything nowadays cannot be compared. The mindsets of people for the most part are completely different. When P-TUO was out the people who played it predominantly were table-top gamers and MUD/MUCK users who valued the experience of character development and roleplaying. Yes, there were some basic fraggers, but overall the community was about the experience. People killed other players because they considered that an appropriate action for their character from an RP mindset.
Nowadays most people in my experiences have moved away from the character development and community development aspect in relation to pvp and just want instant gratification and to humiliate people. They simpy want to kill you, take your stuff, and then make a forum post about how you're a stupid noob and should leave their game. I've always considered this the FPS mindset as it's how they approach the game from my perspective. You get in, kill everyone, grab the weapons, and move to the next game. No actual investment in the game really other than time. You can thank Wolfenstein 3D, Doom, and Quake for creating this special breed of assholery.
The mindset of FPS (2000-current) and RP (Pre-1999) gamers is just so completely different. This is my reasoning as to why Pre-Trammel UO just won't work anymore no matter if you want to try and disguise it as Darkfall, Mortal Online, APB, or whatever. There is just no emotional investment into games anymore from players and developers alike. Although, on the otherhand we have a surplus of asshole gamers who just want to ruin someone else's day.
06-08-2009, 11:34 PM
Zeal
Quote:
Originally Posted by replicant
I don't think he's a ***** for not wanting to take part in a mindless gankfest.
Pre-Trammel UO and anything nowadays cannot be compared. The mindsets of people for the most part are completely different. When P-TUO was out the people who played it predominantly were table-top gamers and MUD/MUCK users who valued the experience of character development and roleplaying. Yes, there were some basic fraggers, but overall the community was about the experience. People killed other players because they considered that an appropriate action for their character from an RP mindset.
Nowadays most people in my experiences have moved away from the character development and community development aspect in relation to pvp and just want instant gratification and to humiliate people. They simpy want to kill you, take your stuff, and then make a forum post about how you're a stupid noob and should leave their game. I've always considered this the FPS mindset as it's how they approach the game from my perspective. You get in, kill everyone, grab the weapons, and move to the next game. No actual investment in the game really other than time. You can thank Wolfenstein 3D, Doom, and Quake for creating this special breed of assholery.
The mindset of FPS (2000-current) and RP (Pre-1999) gamers is just so completely different. This is my reasoning as to why Pre-Trammel UO just won't work anymore no matter if you want to try and disguise it as Darkfall, Mortal Online, APB, or whatever. There is just no emotional investment into games anymore from players and developers alike. Although, on the otherhand we have a surplus of asshole gamers who just want to ruin someone else's day.
did u even play darkfall?
because i just completely disagree that its mindless gankfest even tho i dont even play it anymore because of some other issues the game has.
06-09-2009, 12:27 AM
spice224
Quote:
Originally Posted by Elion
Nah he's just not a ***** :O. I assume you've never played old UO when everything was in one world and you could murder anyone outside of town and take their shit. The rewards were great, but you'd become a murder and couldn't enter towns (besides one that was crawling with people just like you.. who would often kill you), other players can kill you with no penalty, and it takes FOOREEVVERRRRRRRRRR to return to normal.
And when I'd lose all my stuff, I'd go mine and craft myself some more! n_n Not to mention of course you keep all your money in the bank if you're smart. I did get sad when I was killed with lots of money on me. T__T
I've also never experienced something so scary and exciting as trying to run away from a SUPER strong dude who came up to kill me while I'm minding my own buisness, and sometimes actually being able to get far away enough to cloak myself or get into town. Corp Por scared the shit out of me whenever I saw someone say it cause it was often coming for me and was often deadly T__T
Just because UO was like that, it didn't mean the game was just a rampid murder fest by ANY means. Murderers were a minority, and there were also TONS of PKKs seeking them out and killing them. There was a great balance. Even a bounty system, if someone killed you you could put up a bounty on their head which would start to add up as more people would do it.
MAN, UO was so ****in awesomeeee.
ultima sounds like tibiaXO im gonna have to try it some day
and yea mortal online looks cool
06-09-2009, 01:07 AM
Thetake
Quote:
Originally Posted by replicant
First Person = Fail
That is why I quit following the title.
I don't know about that man.. from the video there, it looks like first person view could do this game's graphics justice. I like the way it actually shows the guys hands when he bows down to his alter.
06-09-2009, 02:26 AM
bueno
Dude the games not gunna be the next "WoW" but theres still a shit load of UO Fans dieing to play this so if the release is smooth it will rock. My fav part is the crafting system u can completely design ur own weapon.... thats customization for ya
06-09-2009, 03:04 AM
Wicked315
Quote:
Originally Posted by Walruz
Aww I was kinda hoping that UO had gone F2P
I know! God damnit :(
06-09-2009, 03:10 AM
Q_switch_css
Quote:
Originally Posted by spice224
ultima sounds like tibiaXO im gonna have to try it some day
and yea mortal online looks cool
UO is original.. started up the whole mmorpg. try it, its really fun. i think they made a new one with better graphics
06-09-2009, 05:54 AM
couponfork
Quote:
Originally Posted by replicant
I don't think he's a ***** for not wanting to take part in a mindless gankfest.
Pre-Trammel UO and anything nowadays cannot be compared. The mindsets of people for the most part are completely different. When P-TUO was out the people who played it predominantly were table-top gamers and MUD/MUCK users who valued the experience of character development and roleplaying. Yes, there were some basic fraggers, but overall the community was about the experience. People killed other players because they considered that an appropriate action for their character from an RP mindset.
Nowadays most people in my experiences have moved away from the character development and community development aspect in relation to pvp and just want instant gratification and to humiliate people. They simpy want to kill you, take your stuff, and then make a forum post about how you're a stupid noob and should leave their game. I've always considered this the FPS mindset as it's how they approach the game from my perspective. You get in, kill everyone, grab the weapons, and move to the next game. No actual investment in the game really other than time. You can thank Wolfenstein 3D, Doom, and Quake for creating this special breed of assholery.
The mindset of FPS (2000-current) and RP (Pre-1999) gamers is just so completely different. This is my reasoning as to why Pre-Trammel UO just won't work anymore no matter if you want to try and disguise it as Darkfall, Mortal Online, APB, or whatever. There is just no emotional investment into games anymore from players and developers alike. Although, on the otherhand we have a surplus of asshole gamers who just want to ruin someone else's day.
I played UO since beta, and rarely recall anyone RPing. People straight up murdered the shit out of eachother before EA games turned it dumb as ****.
06-09-2009, 05:57 AM
Glavus
That trailer thingy makes me sad, could be the music lol. The game looks cool, I love oblivion hehe.
06-09-2009, 10:11 AM
Zeal
Quote:
Originally Posted by replicant
I will not argue against how conceptually the First Person view won't help you enjoy the environments more and for some it will give them better immersion into the game itself.
I also enjoy the first person style alot.. darkfall was first MMORPG i tried with it and i just loved it. sure it sounds like it wouldnt be fun but it really is.
and in darkfall u pretty much only get those 3/4/5v1 fights only if u look for them by going alone.. well thats what i do alot but i can beat some random 5 ppl my self so i dont mind :3
06-09-2009, 10:22 AM
replicant
Quote:
Originally Posted by Zeal
I also enjoy the first person style alot.. darkfall was first MMORPG i tried with it and i just loved it. sure it sounds like it wouldnt be fun but it really is.
and in darkfall u pretty much only get those 3/4/5v1 fights only if u look for them by going alone.. well thats what i do alot but i can beat some random 5 ppl my self so i dont mind :3
Different strokes for different folks.
I myself enjoy a good 1v1 or 2v1 fight when someone or a duo tries to gank me. However, when it goes past that it just simply gets annoying. Also, if I won a 5v1 I'd be pretty letdown at just how bad/disorganized/undergeared the other players were.