But as I said most publisher ban anyways. Cause If that get public (not banned a hacker cause of money) they would loose many user, and of course money cause less people would buy @ the cash shop.
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But as I said most publisher ban anyways. Cause If that get public (not banned a hacker cause of money) they would loose many user, and of course money cause less people would buy @ the cash shop.
I don't think thats ever really worked, and I don't think its fair to generalize companies like that.
And don't worry, they never ban people for reaching a certain level in a certain amount of time (with the exception of something like reaching the level cap in ten minutes). That would be rediculous. They have plenty of ways to determine if someone is hacking or not.
The priority shouldn't be to ban the hackers. It should be to patch the hacks.
99% of these people hacking aren't hackers, they are just kids who download a file that someone else made.
Of course no protection will ever pretend hacking.
But some prevent the noobs from hacking.
So you have "good" and "bad" protections.
But at the end all depends on the community behind the game.
If there are many real hackers that "play" the game there will be many hacks and bypasses.
If there are less hackers there will be a few hacks and bypasses.
But its always better to use a protection not many games uses.
Cause then they can't use the bypass that was made for another game.