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IMO, race, classes, story, and professions should be among the last things to design. I'm sure those can easily be added later into the engines once the big things are in.
How combat works takes much much higher priority. (for example)
Might want to read this. It's also quite fun : http://www.devmaster.net/forums/showthread.php?t=11656
Hmm, can't rly comment on the language rly.
Ps. Nooooooo. I already copyright Arcanist! Rly I did. You ain't allowed to use it as a class T_T T_T T_T T_T T_T T_T
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I'm temporarily suspending this project to work on my 2D RPG game, not an MMO, based on a Final Fantasy battle system. It's called Eternity Flower, if I'm bored I'll write up a design document for it too :P