do you mean like mabinogi heroes and c9 ? i mean where u can really dogde attacks and slash with the click ?
ya i wish see more games like that
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do you mean like mabinogi heroes and c9 ? i mean where u can really dogde attacks and slash with the click ?
ya i wish see more games like that
I think such games are just easier to make on consoles.
There's a lot of lag issues and stuff involved with an MMO.
Plus it's just harder to make good controls/camera and stuff.
I think the point and click games are just a lot easier to make in other words.
well in our economic system
rather than one large corporation that develops every single game
you have separate companies with separate budgets
a lot of companies can't necessarily shell out the money to make a fast paced high graphic hack and slasher that works flawlessly in an MMO environment and would allow for the content updates that MMO users expect
you will start to see the larger companies (Square Enix, Nexon, NCsoft, etc.) start to wander out of the general point & click games as we move forward but obviously the development for these types of games does take time, as does localization.
The choppiness is pretty much in most games. RO doesn't seem to be as choppy
as the other games. Savage 2 seems to be better than the videos showed
(I wasn't impressed), and the 2 new Korean MMOs seem like console games on PC. Wonder when they'll come out in Japan, globalized in English, or localized
here.
Action mmorpg doesn't feel choppy at all (example: DFO)
Dungeons and Dragons online...nuff said.
I'm sure there is a great deal of technical issues that come into consideration.
With all the information that has to move between your computer, and the game's host server(s), you're bound to experience to some degree latency, depending on how far you're located from the servers.
I assume developers, most of the time, settle with the click and wait mechanic with that, and other technical factors in mind.
If you think you can just click and wait on world of warcraft. You will die alot. Espically in dungeons and on elites. And with mobs that tend to aggro alot. Aka the murloc lol.
Chronicles of spellborn cuts the choppyness out. Becouse it uses the unreal tournament 2 engine it doesnt run like a regular mmorpg with click and go movements. But its huge like a mmorpg.
But what your talking about is basicaly the next generation of mmorpg wich we should see quite abit of in 2010.we seen some come out in this year.
I think you're taking my 'click and wait' a little too literally.
Even in WoW, there is a Turn-Based System that is going in confrontations.
Your striking frequency, dodge/evasion frequency, skill+magic cooldown time, among other things, are all factored by your stats.
All you need to do is know in what order to use a set of skills, and how long the cooldown time for each is.
In other PC, or console games, you're more so in full control of all that, save for maybe your skills and magic, if they implemented a cooldown mechanic.
I think the main reason is that it is hard to do well. Its also harder to do in general. I think most companies don't want to risk doing something like that when they could potentially get more customers by making generic stuff. So they get bonus of not only being able to make a game alot more easy, they also dont even have to think of the game system or anything since its already there just copy the generic mmo. And in addition to this, they can get alot of subscribers just as long as they make a "good" generic mmo, such as World of Warcraft or even like Lineage 2, FFXI etc. And by good generic mmo that pretty much means the best of crap, in my opinion.
Basically making an action mmo without grinding and stuff like that is the theoretical holy grail of mmos which has yet to be achieved. Only when that is achieved can an mmo truly be "good". Unfortunately, all these generic mmos don't further the mmo genre itself. It takes risks to progress. As Bruce Lee once said " Well, because man is constantly growing. And when he is bound by a set pattern of ideas or “Way” of doing things, that’s when he stops growing." So until companies are willing to risk themselves and their money in order to further the mmorpg genre, it won't happen, or at least not at a decent pace. One such example of someone who was willing to risk their game was Tabula Rasa. Garriott was trying to further the mmo genre with his game, but it ended up failing and costing the company alot of money.
Wanna know what would be a fun mmorpg? Zombies ate my neighbors. =P
Imagine that game with skills, pvp, crafting, massive dungeons, etc.
How is this for a raid boss?
=D
http://2.bp.blogspot.com/_yfoCN1MoK4...ors%2B0018.png
MMO's...are just unpolished, rushed..or by the time we get them (United States) they are already 3-4 years old.
Another reason is MMO's aren't as graphically amazing as single-player games because (I think, I could be very well wrong) of the amount of people, or the idea anyways, that will or do play the game.
It sucks, but thats why we have single-player games. :)
I wanna kill werewolves with popsicles in a mmorpg. =(
I want to run through a hedge maze with numerous chainsaw maniacs cutting their way to my party.
And throw silverware and crucifix at evil children's dolls.
The most mmorpgs are only fantasy or stupid Sport games.^^
Cabal Online is sort of action-y. It's the only MMORPG 3Dgame I've ever played where you can press a button and control each time you swing your sword or cast magic or skill! Can't believe why this game isn't more popular with the exception of the annoying gold sellers spam in the towns and the weird skill level up system
Servers just can't handle it yet, all those complicated animations etc being transferred is too much data. That's why games like mabinogi heroes are instanced.