Do MMO's have to be revolutionary?
I'm beginning to ponder if a new mmo really needs to be shockingly revolutionary anymore to be good. So many times in the past few years new games have come out that claims to be revolutionary (FFXIV, APB, Warhammer and ect.) that have fallen flat on their face because the developers have simply made poor choices in attempting to change something that does need to be changed. This leads to the issue were I noticed across many sites and not just OnRPG that it is automatically labeled as generic. World of Warcraft and Rift more recently have been labeled as this because this do not try to revolutionize the wheel, but simply improve upon what works.
To simply put does a game have to be revolutionary for it to be fun and keep you around for a long period of time?
For myself I've played WoW for 6 years along with other games, and I plan on playing Rift hardcore because they simply work and I'm sick of the revolutionary games that simply don't work. I found over the long term that playing a game that is good in all aspects and not trying to excel in one is what has kept me around. Games like Warhammer for example tried to excel in purely PvP, but couldn't keep me around in the PvE part of the game because it was poorly implemented. Where as WoW focused on having both good PvE and PvP experiences that did not introduce something revolutionary, they just simply worked.
TLDR: Read the damn post you slacker.