You must have a shitty PC, because it ran beautifully on my PC with all settings on their highest.
the dungeon system is lobby not open world. you have to form party before go in dungeon just like pso. it wont do well in p2p. phantasy star unvirse 2 went b2p and the server was free mostly they do same thing with this game make b2p and make little cash shop and let you play f2p
We're talking about PSO here, not PSU
PSO has a lot more followers and it will still please PSU players.
Seriously, PSO has a huge background and you're comparing f2p titles as competition to a whole different setting/world, despite the short similarities you might think they have.
I'd b2p and p2p the eff out of this game for MAGs and nostalgia alone, if we ever get it.
pso got shutdown in NA. when the dreamcast died off. japan verson stay on much longer. i tell only way this game keep living in na it go only f2p or b2p with no montly fee. it nothing wrong going f2p with cash shop most mmorpg are they way. bizzard are just milking they stop alot game when wow become famous
Or what hes even talking about. PSO was highly successful over here. Even after the DCs market death the servers for PSO stayed up for quite some time. Then there were BB and GC versions, which also did well.
Also it's god damn HILARIOUS that you think DFO and Vindictus are even remotely similar to PSO.
they're room based dungeon crawlers okay they share ONE feature.
Like, I guess pokemon and Final Fantasy must be just alike, since they're both turn based rpgs, right?
Some of you guys need to turn your fanboy dials down a bit and see the real picture here. I will consider buying PSO2 as long as it's just B2P but P2P, hell no. Vindictus, despite your obvious fanboyism, is a good game with a decent amount of content. Dragon Nest will have months if not, a years worth of content to add by the time we get our hands on this game which, more then likely, will be a previous version with less content.
While I was a huge fan of PSO I wont let that cloud my judgment and see that this type of game is not worth a sub fee, especially since we will get an outdated and less supported version of the game. There will be quite a few interesting games coming out by the time this game might even reach us. Try to refrain from nostalgia ruining your clear judgment on the value of it.
You're always off mark, aren't you?
No one here said either V or DN were poor games.
They're on a whole different setting, y'know, medieval style fantasy?
Whilst PSO is sci-fi fantasy, with a lot more titles as a solid foundation and marked the action-RPG gender.
I also find it disappointing that the only argument you threw to make a point, the outdated versions, happens equally in f2p titles just like Vindictus, DFO and DN...
So, whilst I'd never p2p for any of the above, I'll gladly do so for PSO2 due to past experiences and the setting it is in, so, there's no fanboism here, only ******ed arguments/comparisons that fail to bring a point across.
Regardless of P2P or not, I will definitely play this. I have played PSO and PSU and enjoyed both to the fullest it can be enjoyed due to lack of content and etc.
PSO2 has high quality/tier character customization as seen from the videos and is one of the best I've seen for customization/uniqueness. Other games can't even compare but this is only customization which is a small part of the game.
If PSO2 has
-just as much or more photon arts, skills, magic, weapon skills, whatever you want to call them as PSO and PSU along with the variety of weapon designs
-MAGs from PSO and crafting system from PSU along with the player rooms plus the market counter
-similar storylines for quests and scenarios as executed in PSO
-PVP, I liked PSO's pvp even though it felt super buggy.
-different kinds of mission like in PSO that involves some sort of puzzles.
-enough content
then it will be a high quality and successful game. 'Content' and how it is delivered will be the most important factor whether or not this game will succeed.
I never said that you said or that anyone said that it's a poor game. Though just cause PSO is scifi/fantasy doesn't change the fact that it's a lobby based MMO just like Vindictus, DN and such. "Whole different setting" doesn't change what the gameplay is like.
I find your reaction to this is disappointing. Don't get all butthurt cause someone doesn't share your fanboyism and yes, despite what you think, paying for a game just for it's name is fanboyism. If you're too blind to see the point cause of it then that's your own problem, not mine cause I wont be the one wasting money over it.
Since you missed the point, yes, Vindictus and DN were like that but then again, I didn't pay for them and never did put money in them. Where as PSO2 you "may" (since its not confirmed) have to buy the game on top of a sub fee for the same thing. That is being ******ed, not the argument which wasn't an argument till you seemed to have a problem with it.
I've said it time and time again
I'd pay for it for the setting (sci-fi) and gameplay of action-rpg, since I've played previous titles and they're not falling far from the tree, then why is it a huge stretch to admit I'd b2p and p2p for something I deem p2p quality, if only to keep the f2p community at bay.
Second of all, you're the one throwing out fanboism accusations when the only thing that happened was the dismissal of the ever flawed xBlazex logic, or lack of.
Why should I care that my version is "outdated" if I'm paying to get it properly localized, and in case you don't know SEGA has this habit of providing their areas of service localized events/contentQuote:
Since you missed the point, yes, Vindictus and DN were like that but then again, I didn't pay for them and never did put money in them. Where as PSO2 you "may" (since its not confirmed) have to buy the game on top of a sub fee for the same thing. That is being ******ed, not the argument which wasn't an argument till you seemed to have a problem with it
So, we wouldn't just be puppets to another version, as f2p models often are.
You get what you pay for rings a bell?
The hackers were really what destroyed PSU. It was ignored for too long and the game and economy went to trash. By the time they got around to stopping it they couldn't do anything about the damage that was done so they just left all that money floating around in the economy and it became impossible for legitimate players to afford anything. Alot of folks left and just never came back because of it. It also would have helped a ton if the platforms weren't separated. Most of the damage was done in the PC version and it showed as the 360 version had a much larger population for a much longer time, or many of the PC people moved over if they did not quit altogether.
Other parts of it were just poorly designed. It was almost impossible to craft anything useful in the really early days. Levelling Photon Arts was a terribly designed system and led to people coming up with places where they could bot it up (particularly Bullets and Ranged Arts). The luck system was unbelievably dumb as it encourages people only to place on certain days. Why would you make a system that makes people want to play less....
Its certainly not the first game that has died because of this stuff.
pso had a money clone glitch it keep get the person money when you move away from the npc
if you want this game to live longer then a year has to go b2p or f2p not p2p. I like phantasy star games but i not going to pay monthly fee for lobby games. only worth for p2p are open world action games like tera online and dc unvirse
This game looks great!
Big fan of the Phantasy Star franchise. It looks like they finally made it more "interactive" and smooth. Can't wait.
Edit: what Lightmgl said was correct.
Because of the meseta glitch the PC users discovered in the PS2/PC servers, the price for crafting materials soared way too high. Crafting wasn't good to begin with but with people charging ridiculous prices for items and equipment, it became a problem for a lot of people so they left and went to the XBOX server. I remember a lot of the people I know doing that and even after they patched the game those servers never really recovered.
However, the XBOX version is still up and so is the JP version. The only thing that failed was the joined PS2/PC servers. The others have been up since like late 2006.
If the game is good, what does it matter if it's lobby based? It wasn't even that much to play PSU on a monthly sub. It was something like 50 USD for 6 months for full access. Why wouldn't you pay that if the game is good?
Despite PSU's glaring flaws, a lot of people enjoyed it. The PSP versions of the game still have a pretty strong fanbase as well, and a good number of people pay to play online. Room Based or not, people will pay for a game they enjoy.
dude then the game will fail and close up in NA really quick. sega should know by now no one going to pay monthly fee for room base game even there fan of the game. they want to make this game last longer then a year in the USA it would need to do cash shop and not fatigue system then the game what have problems. PSU chould last lot longer if they did cash shop and made f2p
i want this game to stay alive not be take down because of lack of funds for stupid reason when they chould make cash shop for it. more people will to pay for cash shop items in usa for cool avatar clothes cant get in dungeons or little pets if they fallow nexon method they never fail
You say nobody will pay a sub for the game but I would, so nobody is no longer valid. You can try to say most people would not but unless you have some hard data backing that up it's nothing more than an empty speculation.
No matter the case, I just want to hear the game is coming for the US. If we never hear that it doesn't matter to much :(
Why do you keep saying no one wants to pay for a room based game? What exactly is the problem with room based games being on a P2P model anyway? What exactly is your problem with room based games?
PSO was P2P and Room Based, people loved it and still do which is why they have a Legit P server running for it. Oh and not to mention they are making a sequel with elements from PSU in it.
The business model for PSU wasn't what brought down the NA PC/PS2 servers, hackers did that. The other servers are still up. People still play the PSP versions.
What exactly is your point?
Edit: To me it's like you are saying, no one would pay for a Monster Hunter Online. Do you know how popular that series still is?
Why am I not playing this right now?
The wolfs even make the same noises when they die like in PSO <3
Can't wait since I play PSO every weekend with my mates, episodes 1&2 baby
Last time I checked Monster Hunter Online isn't over here in the US cause they knew no one would play it. So, yeah, that's exactly what we are saying. Durp. If I need a scifi kick like it seems is the only reason for liking this game except for simple nostalgia then i will wait for Firefall, which is F2P.
Again, talking shit out of your ***.
There's a post on Capcom unity forums that explains why they haven't made that step and it is basically because their NA branch has nowhere enough people to undertake all the process of localization/development and customer support.
AKA, too much of a initial investment/hiring effort is required for a game that's not exactly new.
Nonetheless, they haven't completely shut down the possibility and the launch of MH Tri on the Wii with the online mode was a big success sales wise, which might be enough to include NA/EU in the branch's future developments.
There are a LOT of western MH players, and all the PSP games sell rather well.
The reason they didn't is because of how poor MH3 did, which is because it was on the Wii where as 99% of MH players have PSPs and PS3s
Plus you guys keep assuming PSO IS JUST LIKE YOUR F2P GAMES. It's not. There's a lot more character customization, weapons are much more unique(pso anyways, they were bland in PSU), boss battles are more engaging( though not as much as in MH), there is more content and things to do (and PSO2 will probably expand upon that more), and a great visual scheme and soundtrack.
You two can keep hating without valid points, so until then, go away drolls
http://www.yugiohplaystationcheats.c...ics/pic207.jpg
No one likes you.
Umm ... since when has MH sold well? If MH sold well then why don't we have portable 3rd or have the HD remake being slated for US? It's not coming cause it doesn't sell here. Plus the PSP games was not MH Online which is what was mentioned. Don't make stuff up to support your silly argument.
Ok, now you're saying points as though you have played PSO2. You are assuming that the content is more then in the F2Ps and that the gameplay and items are better? Boss battles more engaging? That's lol worthy. You're making up things to help your crappy argument now and saying we have no valid points. I gave you perfect valid points but you refuse to look at them like a child would just cause you watched a video or two. Wake up and quit acting like a blind fanboy.
If no one likes me for being reasonable and not being an idiot whenever a new game video pops up then go ahead but I ain't going to change my mind or go away just cause I don't agree with you.
this is almost a day 1 buy for me if they remove that dang hit noise on every connected hit, why is it a mini explosion? >_<
so true. they dont like hear the fact that the game will crash hard in Na market. i never see phantasy star online game stand alive over her that long. most western market into fps games more the rpg games. i want this game stand alive not died off. even it has add cash shop to make last long time usa
P2P isnt a feature it's a business model. One that is not needed to host games well and for a game to do well or for a company to make money. While I agree that PSO was customizable in general neither PSO nor MH come close to having the best customizing that I have seen.
I agree that I would be willing to B2P. That seems like a viable middle ground here. P2P is not worth a month of simple nostalgia.
sega should do bussiness with nexon to host it XD for western market. nexon only stabe f2p mmorpg company out there.
damn looks gewddd
My worst fear is having PSO2 free to play with cash shop!
That doesn't mean just that.
It means the game will be BUILT like an F2P with cash shop.
Hello slow leveling pace with XP potions.
Hello weekly cash shop updates, goodbye weekly content updates.
Hello 9001 items we only get acess through cash shop.
I much rather have a solid small community of P2P gamers...
To all those claiming it will die: PSU died for 3 main reasons
1. Slow to none updates
2. Hackers
3. Minimal support, I remember events where half the server could not participate due to billing errors that lasted for months.
Any game dies if it suffers from these stuff, look at Xbox 360, it's getting updates and its lively as ever.
Why do you keep saying F2P would keep the servers running more than a year? The NA severs for Phantasy Star Universe didn't shut down in a year and neither did PSO and they were P2P. Where are you pulling these facts from?
The NA/PS2 servers for PSU shutting down wasn't because of the business model, the business model was working fine until hackers messed up the economy and players left for the XBOX servers or quit.
What are you talking about?
Also, what so great about open world?
Instead of playing and progressing with your character, you find yourself fighting over mobs, Kill stealing, fighting over loots... Camping bosses and if you lose claim you have to wait...
I don't understand what so fun in it...
It's true that in instanced games you play with like 4-6 people on average, but then again, do you play with more than 4-6 people in open worlds? Usually not, it's rare that I play with much more players than that regardless if the game is open world or instanced.
And PSO2 allows for maximum of 12 players in Multi-party areas~
A lot of the sfx are originals from PSO and PSU (the melee striking is from PSU, item pick up from PSO for example) which bring back a sense of nostalgia. I think the melee striking sound is supposed to be because of the psuedo science behind the Photon Weapons. Personally I think they fit and they did help with the timed hits but I can kind of see how they'd be annoying.
Edit:
I always assumed that the sound was implying that from the force of the weapon being swung + the contact from Photons moving at high speed causes a "burning laceration" at the point of contact. I've burned my skin twice using an iron so I hear some of the similar qualities.
well i am pretty sure they will release it over seas because i believe there might give it risk to see how well it does in u.s market its still in pre beta if you want call it so we have long time to wait until we see if its going make it to u.s i mean i can't see them only leaving it in japan i am sure they want make more money so there try expend it to other country's/region's.
You may not like open world games, but every example you gave is a flaw with the majority of CURRENT open world games, doesn't mean they all HAVE to be like that. An open world game adds more immersion and exploration and in general is what MMORPGs are all about. Guild Wars was "closed world" and Guild Wars 2 will be open world, because the devs know it's the best way to captivate the audience.