Originally Posted by
Arri
Yes, it's quite easy to throw B2P into the equation when the whole discussion is about P2P vs. F2P in order to try and make your point seem stronger, isn't it?
Fact of the matter is, we're talking about P2P (Pay every month) and F2P (Free every month). GW2, while it requires a purchase, does not require you to pay per month, therefore not P2P. And your opinion on whether or not GW2 offers anything new isn't fact, and can't be used as "OH YEAH IT'S NOT INNOVATIVE BECAUSE I SAID SO!" because again, read what I posted before:
Where in WoW are you able to just walk around the world and come across some event that will actually change the way the zone works (Until the chain resets itself) without having to first talk to some guy who tells you to "go to X and kill Y dudes"? Outside of the starting zones, pretty much nowhere. GW2, on the other hand, uses them as the primary method of getting experience outside of your very own class quests.
Are we done?