So is this(and landmark) the next line in EQ games or a bit of a...what's the term..branch off? Uh like is this basically EQ3?
Either way I'm gonna try it for sure
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So is this(and landmark) the next line in EQ games or a bit of a...what's the term..branch off? Uh like is this basically EQ3?
Either way I'm gonna try it for sure
Oh noooes. I better not play, because Planetside 2 is totally NOT the awesomest thing in existence.
I'm more interested in EQ NEXT Landmark
Minecraft community is going to love this.
You can build anything you want with Voxels, you can shape the materials to anything you can imagine.
But yeah EQ NEXT Landmark keep eye on this thing when it comes out, you will see some crazy stuff ever created...
Hopefully they keep the MMORPG aspect of the game. Unlike what they did to the Planetside franchise. A great mix of RPG/Shooter elements into a BF3MMO.
Who do I gotta suck up too, to beta test this.
Looks phenomenal... Kind of reminds me of Fable.
I want to cry. This game looks amazing.
A lot of people are worried that the "weapon skills" will be a problem like GW2, but if people would listen and watch, it seems like what skills your weapon has will be different based on luck, or who crafted it.
Personally this alone makes crafting worthwhile, a lot of games it just isn't worth it a lot excluding the utility ones, like potion crafting and enchanting
Well it is F2P. We'll have to see what they do with those Station Coins or whatever their called, I don't know much about SOE's history with cash shop shit... hopefully they don't ruin it.
I kinda hope this time around that SOE opens up Everquest Next with a hybrid F2P model involving premium account types which would - among other things - give players a more detailed tool set for creating things in the world. In my opinion, as long as the game isn't developed like a streamlined MMO, then giving players a little boost wouldn't have too much of an effect on the entire world.
I'd be fine with a premium system that could do things like give people a more wider array of building items (or ability to get special building items such as a monthly premium currency allowance that could be used to buy special building materials. xD)..
Looks really impressive and promising, wasn't expecting too much seeing I'm not a huge everquest fan but this looks like something I would try for sure.
Really like the graphic style too seeing I usually play anime inspired games it has that type of feel and not such a serious realism feel which I don't really like.
This game looks promising! Totally going to give it a shot, so far it looks very dynamic which I like, I hate static MMO's.
no, tying skills and weapons together is ridiculous.
and e.g look at everquest 1, 2, wow, archeage etc. - they all have A LOT of skills that are constantly used.
a small handful of skills is never the way to go in an mmo, i want to be unique - i don't want to be like everyone else in the game.
and even so, in gw2, some weapons are completely useless and are never utilized.
This is no longer an EQ game ... Just some different mmo using its name -.- .
exactly , what ive read about it till now , i hate it XD
only thing i like is the destruction
Well on the bright side, the video with the combat and bosses looked pretty awesome.
(and wtf the big monster destroying the castle xD)
TBH I was hoping for something along the lines of EQ2 though, so now I understand better their change in name for the game.
Oh... and ... that has to be the funniest picture I've seen in a while:
http://oi39.tinypic.com/rkd6zd.jpg
XD I loled so hard when I saw that XD
Nice! Combat reminds me of dragon nest. and action MMO's do allow for some uniqueness based on the playstyle of the player and their preferences. Examples: Lunia, Lost saga, Elsword etc.
Sure some skills are just so strong that they are hard to just skipp but its not as though there is no freedom of decission at all.
I knew it looked like something I've recently played.
Touchlight, it looks like Touchlight. But third person...
There we go, found something I disliked:
Multiclassing, I've always hated the system and they decided to add it. That's great... Now where's the fun in raids that I once had in Everquest.
Nothing good has come out of Multiclassing, and I don't hate the game cause of it.
I just can't see me switching classes in an MMO. They did however confirm it will be there, so...
I don't respect it multiclassing at all.
Closest I got to it was Wushu, and I had the whole of 3-4 extra skills from other schools.
Edit: Naw, he explained it pretty well. Switch classes at any time, Find new classes use them, apparently different from all other games. Seems pretty basic. I don't like.
Edit edit: I just wish they took it out... Everything else seems so amazing... I'd rather Class progression where I'd just be able to randomly meet a Knight as a warrior (Unrelated to any story quest) and be able to train under him. Not as a quest, but someone that'd hover over you and say you've done good. Be like Tales and learn double demon fang at random.
Yeah, not really digging the art style.
Had however many years of WoW's toon style, not really looking for the same but prettier.
Pretty sure they went for a lighter style because it's easier to optimize for computers young and old, especially what with the voxel system they're using I'm to assume it's to not make the game niche simply due to spec requirements.
Just a guess though, maybe they just wanted to keep it light out of preference.
Nah, apparently the reason for the art style was purely artistic choice. I mean, they've already got some insane optimization if they hope to roll out a game that is voxel based and has amazing graphics like this does. One of the devs mentioned in an interview that the choice was made because it looks good and games with more stylistic character models age better. IE - ten years from now when we have photo-realistic graphics that are nearly impossible to tell from reality, people can't look back at EQ Next and go, "Ha! What crappy graphics they had!" because people can then go, "Well it was an artistic choice, not like they did it because they were limited."
Some more info on the character classes, builds, and weapons.
After watching that, I'm moderately more accepting of the system.
He explained it as "Building your own class"
What I hoped for was more class related progression, So you'd learn something depending on how much you swing your sword instead of throwing magic.
What they gave was you immerse yourself in the world, as you progress through and meet a certain requirement. You unlock such and such.
But now thinking about it, that way gives more reserved (People who just don't fight as much) a way to progress.
Alright, I accept it.
Ty Jermatoo and Acreon for the links.
I straight up like the graphics/animation though. It's like Fable/Touchlight had babies.
Is it just me, or do the screens and whatsoever make it look like how the early GW2 screens looked like?
So what I ehard about the holy trinity is apparently wrong.
Someone who went to the class panels put this up
http://www.reddit.com/r/EQNext/comme...he_panel_pets/
It seems to me it's like GW2 in that sense. You'd have numerous weapon abilities (which you'll be able to unlock I assume) and you have to choose 4 (and can switch them around) to use at one time in your skill bar. The character abilities would be the same.
{{{This is all hypothetical and not fact.}}}