the only RPGs i plays for PC are skyrim and fallout since mods make those games.
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Only games I played on consoles were Mass Effect, and FFX.
MMORPGs is a dying breed. Something huge has to happen to keep the genre interesting, but imo pretty much everything has been explored. Gotta broaden your horizon when it comes to gaming. Around the time I joined here and about 4-5 years before that I was 90% mmorpgs and 10% other games. Now it's pretty much 100% other kind of games.
Yep, just been playing singleplayer games or going back and playing old games. Well it's not like I have much time anyways, been working and going to school which takes up like 80% of my time.
I love GW2 but it's getting harder and harder for casuals.
Single Player games are where it's at. Find the Elder Scrolls collection and at a swing at those. With mods of course.
There are some games coming out, same old Korean grind but still we can have some fun right? :Cheers:
Hero of the Obelisk (Dungeon hero): CBT starts in 3 days. (same company of Iris Online, good game imo)
Heva Clonia: CBT just ended, OBT date to be announced soon.
Aura Kingdom: Website just launched recently, we can expect a CBT end of the year/early 2014. (Personally i have a lot of fun with X-Legend games so ill keep an eye on this one).
TERRARIA 1.2! Over 400+ hours played! 1700+ items in the game...
Nothing to play LOL...
It's really just a matter of the MMORPG bubble bursting. The last 3 or so years saw a massive flood of MMORPG's, but the majority of them were low-effort cash grabs which were as interchangeable as they were forgettable. The video game market as a whole is having some series financial issues at the moment and publishers and developers of MMORPG's are no exception; nearly every publisher shut down at least one game in the last year while others outright died (ex: OutSpark).
Other than financial woes, there are at least two major causes of the MMORPG drought going on at the moment:
First, the market simply became oversaturated; a bunch of generic MMORPG's coming out in rapid succession meant the MMORPG community was getting spread pretty thin (thus less profit per game) and was also simply getting burnt out after several years with dozens of games which all felt too similar to each other (thus the community shrunk while still being spread thin, leading to even less profit). Most publishers didn't want to keep games around which weren't generating profits (especially if they were just blatant cash grab games designed to generate a quick profit and shut down fast at little cost) so many games got shut down recently, which likely only hurt other games since, even though everyone knows that an MMORPG 'has to shut down one day', seeing so many shutdowns in such a short time span likely hit home for quite a few people and made them far more hesitant to invest time and (more importantly) money in other games.
Secondly, the casual game and 'timesink' game market is exploding. A significant number of people playing MMORPG's simply want something to tune out to for a few minutes/hours while chatting with friends. This worked fine for quite a while, but these days it's easy for someone to whip out an iPhone or an Android and fill time with any number of simplistic free or dirt-cheap games while easily being able to listen to music of their choice and talk to friends on FaceBook and Twitter. In short, MMORPG's as a whole have had their communities hit hard by a new and growing market.
All of this means is publishers are going to be more careful from this point on when it comes to deciding which games to host as they literally cannot afford a flop and generic, cheap games no longer generate as much money as they used to and the shutting down of such games could significantly hurt a publisher's reputation (one or two games closed isn't too bad, but when games start consistently shutting down after only a year or two it starts drawing bad publicity). On the negative side of things, this means we're going to be seeing fewer games and there's going to be 'dead times' when at most only one or two games come out in a month, if any at all. However, on the positive side, this means publishers are likely going to be focusing more upon pleasing the community for long-term benefits over raking in money as fast as possible and the games we do get are going to be more carefully filtered to be more innovative and/or more polished.
for tl;dr the market partially screwed itself via oversaturation and player burnout and partially got screwed by casual/mobile games so now we're going to be seeing less games, but the ones we do see will generally be innovative or polished with less generic junk.
I was getting really into FFXIV: A Realm Reborn, but they decided to suspend my account for advertising gold. So I went and tried out ACIII love the game! Can't wait for Black Flag next month.