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Major features
Research overhaul. 4 new science packs: Military, Production, High-tech and space. > Space science packs are generating by launching a rocket. > Added infinite researches.
Nuclear power.
Blueprint library: Allows for keeping players blueprints between individual game saves and allows sharing blueprints in multiplayer games.
Features
Map Interaction improvements: > Selectable map overlays: logistics networks, pollution, electric network, turret range, etc. > Train stations and trains can be opened by clicking them while in the map view. > Zoom to the world view from the map. It only shows parts of the map covered by radar or other players though. > Custom map markers can be added by the players.
Added wagon for transporting fluids. > One side of pump can connect to the fluid wagon, the other side has to be connected to something else.
When dying in multiplayer you leave behind a body with your items that slowly degrades.
Added infinite mining productivity research, each tier increases mining productivity by 2%.
Fuel type now affects vehicle acceleration and top speed.
Added coal liquefaction oil processing recipe.
Added Pipette Tool. Picks up items from your inventory used to build the currently selected entity. For resources it will select the fastest available resource extractor.
Mini tutorials. Small missions that explain some of the game mechanics. The current content is a testing sample and it only covers trains.
New scenarios: PvP and Wave defense.
Graphics
Added high graphics quality option. In this settings the following list of things will have double resolution: Car, Trains, Rails, Rail signals, Train stop, Transport belts, Underground belts, Splitters, Pipes, Steam engine, Assembling machines, Oil refinery, Chemical plant, Mining drill, Furnaces, Resources
New ore graphics that makes the ore patches look less tiled.
Tweaked the GUI graphics.
Decreased the size of the recipe icons on assembling machine by 23%.