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http://www.onrpg.com/news/editorial/...ecap-dropzone/
We go hands-on with Sparkypants' CEO Coleman on the MOBA RTS hybrid genre's best chance for success, Dropzone.
Quote:
So let’s get straight to it, why can Dropzone succeed in this non-existent market? Well for starters, they’re leaning far more heavily into the realm of RTS than any of the others have tried. They have a set design goal of making Dropzone accessible for the uninitiated, with quick enough matches (15 minute time limit) that even the most time strapped gamer can hop in. Furthermore they are doing away with the most toxic element MOBAs have to offer, teammates.
