I'm going Knight/Priest. Man, I'm gonna own.
K/Ws are good too.
I'm going Knight/Priest. Man, I'm gonna own.
K/Ws are good too.
Knight/Priest
Ima solo like crazy through PVP and shit.
Mage/Rogue sounds awesome, dunno if it will work well xD
lol probably won't.
Why not Rogue/Priest or Knight/Rogue
Reputation: 25Shut up about it....
I want to get into the beta.
Reputation: 162I'm going to do the opposite of hyping.
This game is probbaly gonna fail...oh **** who am i kidding with topics like these i just wanna play!
Edit: I'm probbaly going scout/mage.
Edit for the 2nd time: Nah that probbaly wont work may go mage/priest.
Someone explain the two-class thing to me?
You can pick a class at start. Once that class reaches level 10, you can pick another class using the same character. That means you have 2 classes on one character.
Skills on your second class that is labeled "secondary skills" will be usable on your primary class. "Primary skills" on your secondary class will not be transferable.
10% of the stats of your secondary class will be transferred to your primary class.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana. Let's say you have a combination of Warrior and Knight. If all your rage runs out, you can use mana on your knight. But if you have a combo of Cleric and Knight, your only energy is mana which means your mana will deplete VERY fast. It's very recommended that you combo up two classes that doesn't use the same energy.
You're thinking of a assassin + battle mage. Sadly, no MMORPG has a battle mage like that. Honestly, no game has a "real" battle mage before.
If any of you are wondering, the two mystery classes are a Tarot Dancer and Druid
Reputation: 43Ya, I'm pretty sure thats how it goes.
So... your primary class/skills aren't any more powerful than your secondary?
It seems kind of weird to have two classes unless your second one has limitations.
Reputation: 162Copy and Paste from their website.
When starting into a new career, adventurers can select to be a warrior, ranger, cleric, knight, mage or rogue. When they reach level 10, they can add a secondary class, which augments the possible class combinations up to 30 individual combination types.
Generally, all classes in Runes of Magic can serve as primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. Contrary, all experience, attribute and talent points gathered from the adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer.
Tactical Options
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.
Hope this gives some idea of the duel class system.
I guess I'll step up to the plate and be the crazy SOB you'll scratch your head at.
Knight/Scout
»Games & IGN«•Wurm Online » Leviathan••FFTA2•»Last updated May 31 2010«
Reputation: 13Do we even know if every registered person will get into the CB?
I'm pumped for this game, and for the first time, the gameplay videos don't make the game looking boring.
Reputation: 13Rogue/Mage, perfect skills combination.
Hope there are a small percentage of secondary accounts that will be chosen for close beta
Seems like making rogue as a secondary class isnt good since his secondary skills arent that good(correct me if im wrong but HIDE is a primary skill so imo it cant be used when rogue is your secondary class).
Scout,knight and mage for me is good secondary classes. So i might be Priest/mage(elemental catalyst), Priest/knight(Amplify)or a Warrior/mage(i liked the amplified attack rate).
Looking at the Class Attributes, as your attributes are added to your primary class, then you guys are going for the wrong second class.
The way i see it, you want to max out your attributes, the more DEX/STR/CON you have for (P) Melee class the more powerful you be, also you need to consider secondary class skills which one will help you the most for primary class.
Example:
(P)Rogue / (S) Mage = worse combination / attributes on mage so low at the end you will be gimped.
Rogue as (P) Class
(P)Rogue / (S)Scout = 44STR / 53DEX / 43 CON
(P)Rogue / (S)Warrior = 51STR / 51 DEX / 48 CON
Looking at this attribute combination, Scout and Warrior are great for Rogue as (P) Class.
Why not Priest? Mage? Knight?
Priest and Mage have the lowest attributes / and Knight has nothing to offer to a rogue.
Rogue
* Strength: 23
* Dexterity: 28
* Constitution: 22
* Intelligence: 14
* Wisdom: 19
Scout
* Strength: 21
* Dexterity: 25
* Constitution: 21
* Intelligence: 20
* Wisdom: 20
Warrior
* Strength: 28
* Dexterity: 23
* Constitution: 26
* Intelligence: 10
* Wisdom: 17
Mage
* Strength: 10
* Dexterity: 12
* Constitution: 12
* Intelligence: 28
* Wisdom: 24
Priest
* Strength: 14
* Dexterity: 14
* Constitution: 18
* Intelligence: 26
* Wisdom: 28
Knight
* Strength: 26
* Dexterity: 21
* Constitution: 28
* Intelligence: 21
* Wisdom: 23