Some of you might know about Divergence. A project which seemed to have come to a halt. Apparently not. I just received an email with a link to an alpha video and I will now share the content with you.
It brings me great pleasure to announce today the next video showcasing our project Divergence-Online!
Despite 14 hour days and crippled social lives we finally managed to throw something together for the community as a way of saying thanks for these last few months of development. Soon the community and the development team alike will all share in the fruits of this labor.
Synopsis:
This is the first of several videos showcasing some of the environments found in the game; "The Shovel", a VRTek capitol ship. The ship, as in virtually all ships in Divergence, is it's own self-contained world yet exists inside the larger world, allowing players to travel with, to, and from the ship(s) seamlessly and in most cases with zero load times between areas.
The Shovel serves several purposes, most notably being that of a training where players can get their bearings familiar with most MMOs and a social hub for interacting, purchasing and selling goods, and other activities.
The ship is first accessible in space while orbiting Lo, the Lokri homeworld, and once it has landed (where this video takes place) perched atop a hill in an abandoned metropolis, players can venture to and from it to the wilderness beyond it's confines at will, provided you haven't made too many enemies within the vessel.
We hope you'll enjoy, and filming for the next area, the wilderness itself is next in line and begins tomorrow.
DISCLAIMER
This video is for the sole purposes of previewing the alpha state of Divergence-Online and does not necessarily represent the final quality of the game. Upon examining the video closely, it is redoubtable that the viewer can and will notice subtle imperfections and areas which should be improved. This is understood and the overwhelming majority of these minor glitches are slated to be addressed before launch.
The reason is has taken so long is that every day it seems something new comes around that "just has to make it in", and because of that it is difficult to decide when enough is enough. For instance, NPCs were recently removed (except for one it seems) when dual-wield was added last week, however rather than wait for even more improvements, we've decided to just release this video now, and simply do another when the characters look their best for the circumstance.
Also noted is that youtube is starting to get on my/our nerves as it seems impossible to specify the end-quality of it's videos. We provided an HD-quality version which seems to be taking forever to process, and so have decided to (for right now at least) use another similar service from a youtube competitor to release the video right now. The same video will be available on youtube hopefully within a day or so.
pretty cool but the reflections look a little weird to me and I would think about changing the music for the trailer, Sigur Ros does not sound good with it.
I can't wait, hopefully ill have a good comp by then ;_;
Doesnt look bad. Ill keep my eye on it. Seems like the wilderness is going to be posted next. Cant wait to see that. Looks like they put a good amount of work in the graphics.