First, our goal was to make a perfection of action Real-time Strategy genre that once we tried to achieve in KUFTC. And I've always believed that the key essence of RTS games is to enjoy completing it with other people online. Blending these two principals gave a birth to the new Kingdom Under Fire and ended up being called a MMOARTS game, which stands for Massively Multiplayer Online Action RTS, with a virtual world where gamers can live in, form a massive army then declare a war against other groups of gamers rather than go for a quick in-and-out RTS match.
Even though KUF2 will be based on an MMO system which can hold a massive population and players can interact with each other, its general game system will purely reflect the traditional RTS that you know. Instead of you become a commander or foot-soldier wandering around in a map to hunt monsters like in RPGs, in KUF2 you will experience revolutionary enhanced RTS battles that not only allow you to tactically command your troops, but also urge you to protect your territories, castles, keeps and etc. in both first and third perspective. With in-game supplies to grow your hero, army and territory, there shall be unlimited tactics and strategies that you can come up with.


Source: MMORPG.COM and IGN