Here is a general summary of the game and its systems:
Gameplay
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Ten races to choose from, each with different racial attributes and unique advantages.
Classless System - Skill points are collected as your character level increases, and any skill can be learned by any character that possesses the prerequisites. With this system, it's possible to become any "class" you can imagine.
Numerous skills to choose from, combined with the classless system no two characters will be alike.
Game commands and emotes are similar to most other muds and are easy to learn how to use.
In depth combat system which allows countless tactical combination choices while still remaining simple enough for anyone to learn. .
Roleplay is encouraged but not enforced.
Aleveria is fully PK-enabled.
Items have various percent chances to drop from dead npcs.
Interactive NPCs - Menus with options such as shopping, quests, and information will be presented when talking to an npc.
Interactive Quest System
Alignment system that affects healing, damage, and npc interaction.
Banking System
Enchant/Resist system for more equipment flexibility.
and many more....
Systems in progress-
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Durability System
Item Banking System
Item Mailing System
Loot tables
Interface
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Customizable GUI - Inventory, stats, minimap... Every pane can be dragged and dropped and even minimized to make the game look just the way you want it.
Drag and drop inventory - Place items where you want them so they're easy to locate.
Staff
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Active staff team - Gamemasters to help players, programmer and admins who listen to players' suggestions, builders to develop content.
General
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We're starting fresh; all players will be on even ground, and you don't have to know rich players to be able to compete.
Contact
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If you have any questions feel free to post here or register for a forum account and ask there.