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Thread: EpicDuel PvP Post your Skill Tree

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    Link's Dirty Sock Reputation: 11

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    Default EpicDuel PvP Post your Skill Tree

    They patched it and now it seems to be evening out. The gimp Tech Mages are starting to climb the ranks and level. I made a Tech Mage on Sunday and he's all buffs, kind of like a support character for 2v2 fights. Working pretty well so far.

    Anyone else have a Tech Mage? If you do, post your Skill Tree here, I want to see what everyone seems to be going for.

    What the hell, even if you're a Merc or a Bounty Hunter, post your build. Let's see what seems to be the most effective skill set.

  2. #2
    Raider of Empty Tombs Reputation: 10

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    techmages are now on top.
    pump energy and mass hp, then work your way till the ultimate skill and put points in it.
    thats how u end pwning everyone at lvl 15 with 130-150 hp 90-100 energy and 4 rounds doing nothing but heal then unleash the monster.
    theres nothing fun there.

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    Link's Dirty Sock Reputation: 11

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    Quote Originally Posted by marcipaans View Post
    Training Tech Mage, his IGN: Techer Mage (rofl xD)
    got 2 points on that magic which has 30% stun possibility and 1 on damage conversion to energy and respectively 1 on the upper too(dont remember what skill it was). Currently lvl 5.

    If you put a lot of points in dex and then load up on Technician buff you can **** people when you stun them. It's amazing. I'm actually not that afraid of bounty hunters anymore. Although mercenaries are still hitting pretty hard.

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    Put everything into the def. aura and win.

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    Link's Dirty Sock Reputation: 11

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    Quote Originally Posted by marcelo View Post
    techmages are now on top.
    pump energy and mass hp, then work your way till the ultimate skill and put points in it.
    thats how u end pwning everyone at lvl 15 with 130-150 hp 90-100 energy and 4 rounds doing nothing but heal then unleash the monster.
    theres nothing fun there.
    Supercharge is getting Diminishing Returns, kind of like Iron Skin. The devs have noticed that a flat increase per level is making people invest too many points in certain abilities.

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