I had a wonderful idea recently. What if we had something I like to call, "The Love System"?
It would work like this. Every character would have a "Love Status" bar. Your love status bar goes up at a constant unmodifyable rate when you're around atleast 30 other people and chatting (ends 15 seconds after your last post). This rate will be about .03 Love per second. If, however, you kill someone, you face the consequences!
When you kill one person, you lose approximately 4.5 Love (the max your Love Status bar can be is 100). If you dip below 80% love, you become a bit lonely and regret some of your past actions. You receive a bit of a Max Stamina and Health hit, as well as a evI'd feel sorry for the poor gamers who have no social skill what so ever being forced to actually be social. They'd probably never talk and end up constantly dying due to suicide. Oh god I can't stop laughing, this would bntions of increasing social activity, but tying social activity to game mechanics directly is not a good idea, because these mechanics are rigid and don't allow the elasticity that social interaction needs. I do like the idea of experimenting with mental/mood variables in RPGs, but permanent death due to suicide, becaue a roleplayer's heaven though.en slighter max-speed modifier. If you dip as far as 50% love, you become severely depressed from your conscious. Your max health is approximately 70% as well as is your max stamina. Your max speed is around 75%.
If you reach as low as 25% Love, you become very EMO, retaining only 40% of Stamina and Health as a max First of all, it.
Anyone has their right to play these games as they like, and besides we'd end up with annoying turds who just go into crowds and spam jibberish, so they could get their mood up. I'm starting to think you were joking, in case which you should be ashamed, negrepped and spanked by your mom, since there's a place for that, and it's called off-topic.
s silly to presume that a person needs to constantly chat with other people to feel loved. Secondly, killing someone has nothing to do with love. Thirdly, why would being loved less decrease your stamina and running speed?
cap, and only having 50% of your regular speed. When you hit 0% love, you commit suicide approximately 20 seconds after your final kill (permenantly).








Thats the only thing i understand from the whole post.
