G4: That’s totally true. Speaking of villains, your players are strictly heroes in Champions Online?
JE: Yes, they create nemeses who are AI controlled. PvEs, so to speak. If we were to do villains, I would definitely do it differently than we did previously and I would make villain gameplay extremely different. I think that was a mistake in City of Villains.
G4: So, if you were to make – I don’t know what the opposite of Champions Online would be –
JE:,
Nemesis Online.
G4: Nemesis Online! Is that something you've talked about?
JE: Yes, we have. Look, if Champions is successful and people want that, heck yea. But, I think that I already have a very different idea in mind for that. I think in City of Villains, we were asked to make the game in about a year, and so we were kind of focused on “We gotta get this done.” So, we just took the template of City of Heroes and copied it. If I were to do it over again, I would create a very different type of gameplay for villain worlds.