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Thread: There are so many things that are "Wrong" with MMOs

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    OnRPG Elite Member! Reputation: 265
    Paladuck's Avatar
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    Nice writeup.

    Most of your complaints about MMOs seem to gravitate on the idea that they should be more like action games (i.e., bad AI, grind, auto-attack, inability to jump right in). But the core of MMORPGs focuses around progression and familiarity. MMORPGs are not about fast-twitch gameplay and raw skill. They're usually about making good decisions and being rewarded for hard work and time spent. This goes back to the early days of RPGs - whether you won a battle was based on how good your HP, attack, defense, etc. was compared to the enemy. This kind of stat-based gameplay is what makes a true MMORPG. The games that are more action-oriented, at least IMO, represent changing attitudes and wants of the gaming population.

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    Raider of Empty Tombs Reputation: 44
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    Quote Originally Posted by Paladuck View Post
    Nice writeup.

    Most of your complaints about MMOs seem to gravitate on the idea that they should be more like action games (i.e., bad AI, grind, auto-attack, inability to jump right in). But the core of MMORPGs focuses around progression and familiarity. MMORPGs are not about fast-twitch gameplay and raw skill. They're usually about making good decisions and being rewarded for hard work and time spent. This goes back to the early days of RPGs - whether you won a battle was based on how good your HP, attack, defense, etc. was compared to the enemy. This kind of stat-based gameplay is what makes a true MMORPG. The games that are more action-oriented, at least IMO, represent changing attitudes and wants of the gaming population.
    True. I still like the idea of items making the charater you play better. I wished they would meet halfway, so actual twitch skill, was combined with character skills, and special abillities on a hot key.

    Or maybe just try to mask it. Different RPGs have tried mixing real time with rpg systems like Oblivion, Mass Effect, Jade Empire, Hellgate London and so on, where gear and dice is being calculated in the background.

    But I am not sure, how succesful those games really where.


    You are right though. A part of me really wished there was just a fantasy counter-strike or a fantasy battlefield. fun, fast and something you could jump into. No more, guns in the call of duty. no more riding in tanks. but kamikazing into a castle wall on a dragon or chopping the legs of another players horse mount to see the player fall and break his neck, as you stab out his heart and eat it for 50% extra health...


    I wished Project Offset would still be coming.

  3. #3
    Ride em’ Yoshi Reputation: 15
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    That's why I prefer Tales of series
    ARPG is the way to go for me
    where pure skills will get u kills even if u only do 1 damage to an enemy

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    Orc's Breathmint Reputation: 15
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    I just want a memorable unique adventure where a character I created with its own fighting style and weapons that I chose doesn't need to be good looking I would pick a regular steel sword over an shitty WoW epic designed to draw you in. anyways back on topic I would go on this adventure in any direction I pick. I meet up with another player, we both stare at each other and wait for him to either tell me he comes in peace or draw our weapons. We enter a clash and I defeated him but I am weakened in the fight theres no health pots and Im in the middle of the forest. I noticed herbs on the floor and create a quick remedy. As you can see this short story in the game could've spanned for 30min of realistic and honorable mmo action. Unlike the todays crap stuffed mmoes and crappy internet people who just love to dump there issues through words no thxs.

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    Link's Dirty Sock Reputation: 10
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    Agree with everything. I spent countless hours years ago on Maplestory for what? To have flashy skills so that I can grind on high level monsters doing monotonous quests that require me to collect 100 misc items that monsters might or might not drop? Wtf? And there was no real point of having friends in that game either. Everyone knows you level up faster by soloing, basically rewarding people that isolate their characters from others all day. Oh yeah you might do the one or two boss quests together but that's pretty much less than 1% of the time you will spend on that game.

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    SuperKenshin's Servent Reputation: 20

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    nice writing. Yea i wish there was an mmo where lvls dont make a difference you could just enter a battle and scrap real fast battle big wars and stuff.

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