I'm curious, why is it that none of these 2d games have widescreen resolution options?
I'll always love a 2d game with beautiful sprites, but every time a 2d MMORPG comes out, there seems to be no support for widescreen monitors.
This forces you to play the game in a small window or stretched, which really takes away from the experience, in my opinion.
A side-scroller MMORPG, for example, would only become more fun if it were on a wider screen.
However, a new side-scroller MMORPG seems to comes out every few months and as far as I can see, none of them can be played in widescreen.
Maple Story, LaTale, Windslayer, Pi Story, Ghost Online, and, most recently, WonderKing... and yet, nobody seems to care.
Dragonica, which isn't 2d, but is a sidescroller, also doesn't have any support for widescreen.
Does every MMORPG gamer use a monitor from 1999?
I think Ragnarok Online was one that had widescreen support, but that's not exactly 2d.
So, am I the only one that cares about this?
Is there some technical issue that would prevent widescreen and standard resolutions to coexist in the same 2d gaming world?
Also, is there some 2d MMORPG that I'm not aware of that actually has widescreen support?
And does Nexon's upcoming Dungeon & Fighter support widescreen? I doubt it.