As i stated people who arn't used to old school brawlers won't like it.
Yeah korea does play alot of Starcraft, but who hasn't at one point?
its a good game to this day.
also this proves widescreens are stupid.
As i stated people who arn't used to old school brawlers won't like it.
Yeah korea does play alot of Starcraft, but who hasn't at one point?
its a good game to this day.
also this proves widescreens are stupid.
Reputation: 344It is called maintain aspect ratio, learn to use it.
Love the game so far, just what I expected. Playing on a wide screen just fine. But then again I'm too busy playing the game to notice anything like ZOMG PIXEL ARE BIG OH NOES. I don't really understand what people are trying to say. I don't see a majority of games supporting wide screens to begin with. Wide screens are not meant for gaming just yet... As I said, maintain aspect ratio. Also since you are talking about comparing it to your tv, why not just connect your card to your tv and play it on there? Unless that is wide screen as well. But guess what, TVs just like your graphics card do support mai... Well, I already said it enough...
~Roh
Reputation: 51My monitor automatically has scan lines for 640 x 480 resolution. It looks weird at first but you get used to it. Gives it that old TV feel.
What if...
is credit to team
Well D2 didn't even have high res untill way later. And even then all they did was zoom the camera out so the tiles didn't look as pixelated.
The hell are you guys talking about when you say games aren't meant for widescreens. Nearly every flatscreen monitor and laptop out there is widescreen.
Reputation: 12//window
Solves all your problems, except the one where you want to play it fullscreen.
Reputation: 344And that means they support games? Just because you have the shell of a lambo attached to a little red wagon does not mean you are going to get that thing up to 100mph let alone 10... Every major gamer here knows that almost no games support wide screen. Most 3d games even tho they do not support it still work just fine with only the ui stretched. Wide screen is pretty new for games. Not like EVERYONE who has made a game is suddenly going to release a patch or update so that it supports the new format. I know that any of the games that I play older than a few years still do not support such resolutions even tho they still can work. Out of the hundreds of games I have tried or bought, only a handful properly fit with my wide screen. But again most of the time the only thing that gets "stretched" is the ui. But then there are some games that the entire image stretches such as Combat Arms for example.
You can do that with every game. That is what I am trying to say with maintain aspect ratio, which is supported by as far as I know any major graphics card company.
~Roh
Reputation: 26
Reputation: 22Are you kidding me?
Fatigue is what 100 percent kills the game for me,
I only got to level 11 in one day,
When my goal before it came out was to get to level 18 so I can advance my class.
But noooo,
DnF thinks we play games too long.
._.
then play a new character while you wait?
It's a mixed bag for me. The Stress Bar keeps me from playing more than would be healthy, especially if I want to attend class on time the next day and not get written up for being late.
Tohou Radio! ZUN's next masterpiece... Eh? What's that? April fools? God damnit.
Reputation: 344The first computer game was made in around 1950. Wide screens were made in the 80s but were not actually used for monitors until just 10 or so years ago. Again YOU are not reading what I am saying. Since when did I say I was talking about the games that were made since you were born? I said the games I played, how do you know how far back I've been to play computer games? The computer game time line is around 1950-2009. Wide screen being put to real use 10 years ago. Meaning the time line for most wide screen compatible games are from 2000-2009. Meaning before major wide screen use, the time line for standard 4: 3 would be 1950-2000 even tho the first wide screens were made in 198x. Meaning 4: 3 in its time had 50 years of full use compared to wide screen only dominating latly within 10 years. Games have always been rolling out no matter what year it has been. Of course from 1950-1980 they were not widly spread. However from 1980-now games have been booming. Within the past years however you do not see as many games releasing as you did for say back in the 90s for example.
Short version:
More games have been made in 4: 3ar compared to 16:9ar. Thus my argument that the majority of games are meant for standard screens is valid.
EDIT: And most wide screen games now were patched from the original 4: 3ar resolution.
~Roh
ROFL...I'll give you credit for making an incredibly crazy argument to avoid being wrong.
I like how you had to go into the history of video games from 1950 to present in order to find support for your (still wrong) statement that most games don't support widescreen. I'm pretty sure that when you made that statement, you weren't referring to rudimentary pseudo-games played on ancient computers in the 1950s, but go ahead and spin it however you want.
EDIT: Back on topic though, how would one go about forcing the game to maintain aspect ratio in full screen mode?
Reputation: 198and here i thought a whole bunch of online games DO support widescreen....
(if you include video games...even more)
You can just ignore the people complaining about the resolution. They obviously do not understand how sprites work and would rather have the melted crayon filters that emulators use. The only real way to make this game high res would be for them to redo it from the ground up. I think it would look nice if they used the same methods as KOF XII. The game looks good regardless of the resolution. And the graphics are comparable to other 2D games released around that time. Even with the retro style.
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