Hmm... From recent ones the only challenging ending I've had was in Star Ocean: The Last Hope. Satanail was such a pain D;
Hmm... From recent ones the only challenging ending I've had was in Star Ocean: The Last Hope. Satanail was such a pain D;
Reputation: 292Most older games have a hard difficulty. And I mean games from around 20 years ago.
You know those games where you get hit once you die and when you die you start all over. They may be generous by giving you a few lifes but you use them up too quickly.
Seems like over the years games have been dumbed down in difficulty except for some games which offer the insane difficulty mode.
I remember how pitiful the FFX last boss was when you could kill him in 2-3 hits.
Reputation: 162The Emperor on Force Unleased on the hardest difficulty setting was a c**t, Darth Vadar on the otherhand? Far easier.
Also Malak after I found out you could kill the jedi that he drained health, yeah took me a while and I found it by fluke.
Personally, I don't care if a game has some ub0r final boss that takes a million hits to kill and can one shot you, forcing you to start all over again.
I also don't care if a game is a "letdown" because it doesn't have a final boss or not.
The way I see it: if you're playing a game just because you want to have some awsum ub0r hax0r l33t kickass final boss, then you're missing out on 99.9% of the game.
I enjoy games based on their story, not because of their final bosses.
It's why I like most of these games out there now, it's because they DON'T halfass the story and "make it up" with a stupidly hard final boss. They make the game, do a GOOD job on the story, and MAYBE throw an end boss in there. Then people whine about ZOMG NO FINAL BOSS WTFZORS I WANTED TO KEEL IT AND BRAG TO EVERYONE WTF GAME SUXS and I laugh at them.
Reputation: 51