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Thread: P2P > F2P or myth?

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    Default P2P > F2P or myth?

    I'm in the process of writing a blog about the differences between F2P and P2P MMOs. I've been an MMO gamer for a while, and I asked this same question in the P2P forums. I hope that with some responses, I can get an idea on the differences.

    Thank you for your help everyone!

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    It's more 50:50 than a More or Less.. Only thing P2P games has luxery of is not having to use a Cash Shop. <-- IMO.
    Games I currently play:

    Cosmic League
    Minecraft
    Warframe
    Lost Saga

    Waiting for: Overwatch, Maplestory 2, and Rakion 2.

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    Quote Originally Posted by Huntchez View Post
    It's more 50:50 than a More or Less.. Only thing P2P games has luxery of is not having to use a Cash Shop. <-- IMO.
    + Better Gameplay
    + Better Graphics
    + Better Service


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    Better Support, more frequent (and good) updates.

    Expansions are always very large compared to one or two new instances in F2P's.

    Pay to Play's are also better hosted with better servers.

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    P2P>F2P is always true.

    P2P means you are getting overall better support, Close to no Lag environment, superior service, No Cashshop, and generally the game is not your typical korean mmorpg.

    No way is that a myth.

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    Quote Originally Posted by Xenthydos View Post
    + Better Gameplay
    + Better Graphics
    + Better Service

    Gameplay is pretty subjective. One might say Dungeon Fighter Online has better gameplay than Vanguard.

    Graphics is also pretty subjective, especially with games with really good graphics coming out like Mabinogi Heroes and C9 and Blade And Soul or whatever those games are called.

    Service has a decent point, but many users nowadays are capable enough to understand firewalls, graphic drivers and whatnot... the things that they'd normally need answers to... to not really need specialized help and terribly quick responses. Downtime is just as frequent and spontaneous as free to play games honestly (and I've seen many remain closed past the ETA for the game coming back up by hours) and even Aion had gold sellers/spammers. A quality P2P service is better than F2P, but not enough always to warrant the monthly fee.

    I'd say the only things that P2P games generally have over F2P is community and content.

    P2P games (in my experience) have newer content added more often, and it's quality content, not recycled crap from the oft updated korean/japanese versions.

    And community, even the larger community games, are usually more mature. While WoW may have a lot of players, many of which are terribly immature and even stupid, it's still a type of game where you can meet normal people often enough and actually make friends. With F2P games, you're lucky to make a friend to play with on the forums, no less in-game.

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    Lol its not a ''myth''. F2P games suck, with the exception of a few ( and I mean a FEW). But for every good F2p game, there are 200 more bad ones.

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    Depends.

    P2P games flop MUCH harder than F2P games.

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    The worse P2P games are generally a little better than the average F2P game.
    And if the cloud bursts, thunder in your ear.

    You shout and no one seems to hear.

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    I think where p2p really shines against f2p is the support.

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    Quote Originally Posted by Wicked315 View Post
    Depends.

    P2P games flop MUCH harder than F2P games.
    You mean skill wise?

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    I'm gonna have to agree, P2P's customer support is alot better compared to F2P.

    I've had more fun playing P2P games alot more fun too.

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    P2P mmo's pretty much always have more content, even the shittiest ones.

    The only exception is maybe Mabinogi cause there's a shitload to do.

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    yes most of the times,P2P is better than F2P because they make more money to develop the game and stuff

    F2P however usually have cash shop dependent games so therefore players get frustrated and leave

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    I think the truest thing that makes P2P better is simple. In about 75% of all F2P games the person with the bigger wallet is going to win no matter how good the person who doesn't spend a dime might be. Which is exactly the opposite in P2P. Everyone is all on equal playing field and has to put equal effort into staying competitive. The money variable is non-existent. Therefore immediately making the game less about your wallet and more about your own common sense.

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    It's not a myth. P2P>F2P.

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    P2P
    Constant Updates
    Expansions
    Tons of Content
    One flat fee

    F2P
    Can play for free
    Lack of updates and content
    Cash Shops
    Over Priced items in the cash shop

    Just a few things I could think of off the top of my head. I normally am highly against F2P games but once in awhile I might play it for a few days. I always have a P2P game sub because I really enjoy not having the hassle of rare updates or lack of content with HUGE grinds that are well boring. I currently play FFXI and have played on and off since 03 its a grind to level but its a fun grind.

    There are no P2P racing games so i will dab into Drift City or Project Torque depending on what kind of kick I'm in. Installing Aika right now to check it out don't know if I will stay in it long. F2P games seem to only entertain for so long as were a P2P seems to entertain for years. People who play WoW for instance may have been playing the game since 04 and still playing this very second. F2P games you may not get anywhere near that time except for people maybe a few people who will play a F2P game for a long time.

    Last but not least age of the MMO. F2P games generally don't have a long of a life span as a P2P.

    So it really all boils down to what you like.

    For me P2P > F2P yet I will occasionally play a F2P such as a racing one or a random fantasy just to pass time for a bit.

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    Let me put it this way
    -Some P2P games are good
    -Some F2P games are good
    -Some P2P games are bad
    -Most F2P games are bad.

    Not always does P2P>F2P, despite how so many people are willing to push that idea.

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    its pretty simple 1 in every 100 f2p games can compete with the worst p2p game. P2P>F2P

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    Quote Originally Posted by Siigari View Post
    I'm going to stop what I'm doing to take a moment here to discuss the virtues of a F2P game versus a P2P game.

    First, and most importantly, most F2P games do not have the developer as the publisher.

    Why is this important? Because if you have a suggestion, criticism or need to make a bug report for a game, it may not always get to the developer. That means the communication from the consumer to the developer must go through this awkward song and dance before it is heard. And that's just the tip of the iceberg. Because the publisher's goal is to make money then they are going to attempt to have the developer work the game in a way that caters to the publisher producing income.

    Therein lies the catch. Some games which have been imported from the East to be published and released in the West are not published by the same publisher as they were in the East. That means the publisher in the West does not have to finance the developer as much. This creates a conflict of interest between the publisher and the developer, where the publisher is trying to get as much money as possible out of the game to make a profit, whereas the developer is trying to make a good game. Those two do not often work in harmony, and you often end up with imbalanced item malls, translation issues, boring or unoriginal GUI and more.

    Just to be a bit more comprehensive, I will offer you a look into some of the fallacies that a pub/dev seperation causes in an attempt to cut expenditures for the publisher:

    High pings on low server load
    Third party client hosting (not hosted by the publisher)
    Poor customer support
    General lack of knowledge from publisher GMs (ex: THEY NEED YOUR DIAG.TXT OR THEY CANT TROUBLESHOOT YOUR PROBLEM)
    Quick to blame the consumer for their client trouble
    Overall lack of new features upon expansions
    New features are poorly balanced
    Botting is often not looked after as seriously
    Exploits are often not taken care of in a timely fashion, ruining the game for some
    Bugs can sometimes not be taken care of
    Graphical user interface can be poorly designed
    Imbalanced cash shop
    Overpriced cash shop
    Inaccessible server/website for no apparent reason

    There are lots of reasons as to why the above may exist in a F2P title. Often it is the publisher rushing the developer to act somehow due to the publishers numbers beginning to level out. Furthermore, it should be noted that not all F2P games experience these fallacies. It should be noted though that often the reason for these issues stems from a lack of harmony between the developer and the publisher.


    Right. So what makes a P2P game better? For starters, they aren't typically a money grab. The idea with a P2P game is they have a steady income they can track by checking their subscriber count. Each subscriber is always a paying member. What that means for the company is they have a way to track their income and project expenditures accordingly.

    You often have servers on top-of-the-line equipment so pings are low. Servers are well-placed and easily accessible for most players. Developers often host their full game client right on their website for download, with a myriad of download options. Communication between the developer and the consumer is more often sought after, because the developers want to make a game that pleases their players.

    There are dozens of reasons as to why in my opinion and in fact how P2P games are better than F2P games. Just reverse most of the failures of a F2P game as I posted above and you get something that looks like the following:

    Good pings at all times, only suffering under the highest loads
    On-site client hosting and downloads
    Excellent customer service and support
    Developers have a good understanding of the workings of their client and can help you when you have a problem
    Client trouble is examined through client logging and can be submitted to the developers for inspection
    Expansions are often packed with content
    New features have been often tried and tested before release
    Botting is taken seriously as it severely impacts the economy of the game
    Exploits are taken care of in a timely fashion, keeping all players happy
    Bugs are looked into with the greatest of care
    Graphical user interface is often unique or artistic
    No cash shop, so all players have the same opportunities
    P2P games make the real world news more often than F2P, resulting in better marketing
    Special events often give away meaningful gifts to their players.

    Doesn't reading that list make you want to play a P2P game? Once again, not all P2P games posses all these qualities.

    At the end of the day the fact is that P2P games look to level the playing field because you pay a monthly subscription just like everybody else. It promotes balance and good gameplay.

    Remember: Quantity does not always equal quality.
    That's a great post. Thank you. You've got a PM!

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    i played p2p and f2p some f2p way better then p2p sry wow is total crap to me graphicaly all of the new f2p beats it by far ye maiby and story line well so far best with the story line is f2p called megaten game play p2p or f2p both grindfest.

    F2p:Supprased p2p long ago f2p system is making much more money so companys are making more f2p then p2p
    P2p:old usslaes system wich says to have better balanced pvp and stuff is that rly truth ones that buy from cash shops normaly are lazy ones that dosn't want to spend lots of time playing the game so it makes theyr life easier now if there no shop theyr just free meat for killing
    B2p:One of mostly forgoten systems since has bigest lost for players if game is bad and you bought the game u lost more then monthly paymet or the price of item in cash shop
    B2p P2p:Most greedy and ussles system they ask money lets say u like it for a month after it gets booring so u wasted money on the game and monthly payment for game play period of trial

    P.S my english is weak and stuff but if u read in to it ul understand ewerything

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    Quote Originally Posted by kestas19 View Post
    i played p2p and f2p some f2p way better then p2p sry wow is total crap to me graphicaly all of the new f2p beats it by far ye maiby and story line well so far best with the story line is f2p called megaten game play p2p or f2p both grindfest.

    F2p:Supprased p2p long ago f2p system is making much more money so companys are making more f2p then p2p
    P2p:old usslaes system wich says to have better balanced pvp and stuff is that rly truth ones that buy from cash shops normaly are lazy ones that dosn't want to spend lots of time playing the game so it makes theyr life easier now if there no shop theyr just free meat for killing
    B2p:One of mostly forgoten systems since has bigest lost for players if game is bad and you bought the game u lost more then monthly paymet or the price of item in cash shop
    B2p P2p:Most greedy and ussles system they ask money lets say u like it for a month after it gets booring so u wasted money on the game and monthly payment for game play period of trial

    P.S my english is weak and stuff but if u read in to it ul understand ewerything
    wall of awkward text hits you for 9999 CRITICAL DAMAGE


    Anyway, its a myth. The most p2p games are just better supported

    Quote Originally Posted by zaberisk2 View Post
    also, bodybuilders donīt eat healthy

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    Quote Originally Posted by kestas19 View Post
    i played p2p and f2p some f2p way better then p2p sry wow is total crap to me graphicaly all of the new f2p beats it by far ye maiby and story line well so far best with the story line is f2p called megaten game play p2p or f2p both grindfest.
    since when does this have anything to do with WoW? its about p2p mmo's in general, i hate people like you the second you hear p2p you try to start a fanboy vs fanboy war against wow.

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    fp2 mmo's right now are just horrible compared to p2p ones. there are a few exceptions like trickster or psobb but thats just personal taste, and those games are pretty old already. gems like that dont seem to come out anymore these years sadly so p2p mmorpg wins over f2p on every aspect.

    simply put, most f2p mmo's are just boring flat landscaped fields filled with unoriginal monsters and barely any features beside mindlessly whacking yourself trough the same mobs all day with as only reward.. beeing able to whack trough even more monsters till you get sick of it.

    p2p mmo's.. they care about the eniviroment, trees, waterfalls, mountains, bridges dont look like randomly placed objects anymore. no crappy landscaping either, example.. in lots of f2p mmo's you can obviously see they clickhold on 1 spot to raise the terain height there to make it apear to be a hill or mountain while it only turned out to be a ugly chunk of land sticking out. in p2p mmo's like age of conan u dont see these things.

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    Quote Originally Posted by BadpcGuy View Post
    I think where p2p really shines against f2p is the support.
    That is the main part. Updates are more frequent and generally they react a lot more quickly to problems.

    Doesn't mean that f2p doesn't have potential though.

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