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Thread: how many players in Mabinogi Heroes?

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    Mabi Heroes is instanced based. I imagine there will be channels for the main town, but dungeon instances are I believe 4 people.

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    Quote Originally Posted by Zelphyre View Post
    Mabi Heroes is instanced based. I imagine there will be channels for the main town, but dungeon instances are I believe 4 people.
    only 4? wtf!

    i care for more people in battle ground than more people in town ground.

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    Quote Originally Posted by Pinkerl View Post
    only 4? wtf!

    i care for more people in battle ground than more people in town ground.
    And I do not see why you would actually need more than 4. Exept If there's a raid .

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    Less = more, but game developers seem to be forgetting that more and more everyday.

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    Quote Originally Posted by Pinkerl View Post
    it better have pvp or else ill be piss
    The NA release for the game is called Vindictus.

    The game features loads of character customization options and armor, which wouldn’t bear stating nowadays except that the characters look so good. Right now, DevCat and Nexon have no plans to have player vs. player in the game; Vindictus is all PvE. Session length will range from fifteen minutes to an hour, and crafting weapons and equipment from components taken as loot is a major part of the game.
    Source: http://www.************.com/node/82258/page/2

    So, it looks like there won't be any PvP.

    Edit: t e n t o n h a m m e r without spaces to replace to lolcensor.

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    how good are the instances in mabi heroes? tanks needed for them yeah

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    It's all class based, so I'm sure there will be the typical archetypes.

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    so mabinogi heroes is just mabinogi with a update or a new game =X sorry dont follow mabinogi. whats the website again? nexon yeah

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    Quote Originally Posted by Tisel View Post
    The NA release for the game is called Vindictus.



    Source: http://www.************.com/node/82258/page/2

    So, it looks like there won't be any PvP.

    Edit: t e n t o n h a m m e r without spaces to replace to lolcensor.
    aww mann no pvp and i was all hype on this game. well atleast its coming for north america but still... no fffreaking pvp!


    btw it will be no monthly fee right?

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    Quote Originally Posted by Pinkerl View Post
    aww mann no pvp and i was all hype on this game. well atleast its coming for north america but still... no fffreaking pvp!
    So.... what about it ? lol

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    aussies can play mabinogi heroes yeah?

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    No Pvp? HAHAHAHAHA

    i'll Pass. What a failure.

    Quote Originally Posted by zaberisk2 View Post
    also, bodybuilders don´t eat healthy

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    Well, technically it's not an MMO, can't really expect the numbers like you find in other games.
    And if the cloud bursts, thunder in your ear.

    You shout and no one seems to hear.

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    There is PvP is just has not been implemented.

    I like instanced games more.....I have a life so I don't have time to be doing a 5 hour quest of killing 3000 of some enemy.

    I would rather jump into a quick mission and finish a quest like killing the boss by throwing a pillar at it.

    Also the quality of instanced games are usually higher.

    And the combat system in Heroes is new and refreshing which requires more precision than just pushing hotkeys for skill spamming.

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    when does beta come out for NA versions, of this and C9?

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    Quote Originally Posted by makotech222 View Post
    when does beta come out for NA versions, of this and C9?
    There is no official date atm.

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    Quote Originally Posted by MrTingTing View Post
    C9 has the most awesomeestestetsetstest pvp i've ever seen D:
    true. I was comparing the PvE aspect of both games to each other~
    but yea, Mabi: Heroes' one major flaw would be the lack of PvP.

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    Please, tell me it's P2P based so I can lol.

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    Quote Originally Posted by Pinkerl View Post
    common sense. play with more people is more fun than play with less people.


    if i make the rules:
    - 24 players in battle ground
    - 500 in town ground
    - 24 vs 24 pvp
    - 10 vs 10 pvp
    - 3 vs 3 pvp
    - 1 on 1 pvp
    - 48 boss raid
    your rules are summarizing a fps, mh is not a fps game there is no point in a 24 player battle ground or 24 vs 24 pvp. no one cares that you want this either, because either way it will be a good game so get over it.

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    Quote Originally Posted by IronyTaken View Post
    There is PvP is just has not been implemented.

    I like instanced games more.....I have a life so I don't have time to be doing a 5 hour quest of killing 3000 of some enemy.

    I would rather jump into a quick mission and finish a quest like killing the boss by throwing a pillar at it.

    Also the quality of instanced games are usually higher.

    And the combat system in Heroes is new and refreshing which requires more precision than just pushing hotkeys for skill spamming.
    agree with your opinion but want the number to be atleast like guildwars 8 players on battle ground pve... gw is 8 right? 4 is just too tiny.



    instance base feels like im playing a quality console game like demon souls, circle of doom, zelda, castlevania. game like lineage 2 just drop people down form the sky and let them wander off and do brainless quest, mob grind. no quality feel. wait 2 hour to form people to raid. sometime hard time finding party to level up.

    yeah instance is better if they let choose one. but i want the instance to be bigger number than 4 per instance. atleast 8 per instance and atleast 200 per town ground.

    4 per instance will feel like sacred 2, diablo ect.. not a mmo.

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    Quote Originally Posted by Pinkerl View Post
    agree with your opinion but want the number to be atleast like guildwars 8 players on battle ground pve... gw is 8 right? 4 is just too tiny.



    instance base feels like im playing a quality console game like demon souls, circle of doom, zelda, castlevania. game like lineage 2 just drop people down form the sky and let them wander off and do brainless quest, mob grind. no quality feel. wait 2 hour to form people to raid. sometime hard time finding party to level up.

    yeah instance is better if they let choose one. but i want the instance to be bigger number than 4 per instance. atleast 8 per instance and atleast 200 per town ground.

    4 per instance will feel like sacred 2, diablo ect.. not a mmo.

    Completely disagree. Instancing or amount of people means NOTHING.

    If your analogy that more people = better, then Lineage with it's thousand player raids would be the best game of all time.
    But it's not. MAG is not better than other shooters because it has 256 players. Quality comes first.




    Mabinogi Heroes has a fast paced combat system that would cause great lag with a larger amount of players.

    If you want Medievel action with 64 player castle sieges, I would recommend MB: Warband: http://www.youtube.com/watch?v=PzAVi1WOHMc Game has poor graphics, but is really awesome, difficult(hard) and skill based.

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    Quote Originally Posted by Orpheus View Post
    Please, tell me it's P2P based so I can lol.
    o yea...forgot about that~ the instances will have fluctuating ping/lag depending on who you are partying with. This is because the dungeon system uses the double-edged sword called Peer-to-Peer system (aka P2P). In this system, the overall latency of the dungeon is determined by the overall ping of each player in the party. Sure, host will most likely have the biggest impact, but the other players contribute quite alot to deciding at what latency the dungeon will be at. So if a player in Korea parties up with someone playing from say...Brazil or something (*cough*proxies*cough*), both players will experience lag. Upside to this system is that it is cheap to maintain and cost-effective~ (hence why Nexon not only uses this for Mabi: Heroes, but also Elsword Online - I think...)

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    Quote Originally Posted by Asiankid0 View Post
    o yea...forgot about that~ the instances will have fluctuating ping/lag depending on who you are partying with. This is because the dungeon system uses the double-edged sword called Peer-to-Peer system (aka P2P). In this system, the overall latency of the dungeon is determined by the overall ping of each player in the party. Sure, host will most likely have the biggest impact, but the other players contribute quite alot to deciding at what latency the dungeon will be at. So if a player in Korea parties up with someone playing from say...Brazil or something (*cough*proxies*cough*), both players will experience lag. Upside to this system is that it is cheap to maintain and cost-effective~ (hence why Nexon not only uses this for Mabi: Heroes, but also Elsword Online - I think...)
    elsword doesn't use it or as far as i know. i've personally never lagged with a korean before in elsword DN or other mmo's.

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