am i the only one that calls shenanigans on this?
lets see...this is what people thinks
So its like this, at the start of the week you begin playing Conjurer:
The first hr nets you 180% XP per mob.
Hour 2 ~ 170%
Hour 3 ~ 160%
Hour 4 ~ 150%
Hour 5 ~ 140%
Hour 6 ~ 130%
Hour 7 ~ 120%
Hour 8 ~ 110%
After 8 hrs of playing Conjurer you then only get 100% of normal XP and you can continue to play this class for as long as you want and never switch classes, and then after 7 days it will reset and the process starts all over again.
ok....how about at the start of the week you get 100% per mob, and then it dwindles by 6% every hour up to 52% minimum, and you have to wait?
So he reverses the situation and tells you that you were actually getting bonus exp?
how do i know it was a bonus?
how do i know that the first hour I wasnt getting the normal exp and it just decreases more and more?
lets think about this for a second, shall we? apparently this system was put in place to stop power players and keep casuals on equal foot ingame....seriously, what? how is THAT gonna do what they claim?
bonus exp will stop power players and help casuals keep on with them? is this opposites day?
So all things considered, we can look at it from both ends...its a bonus that works for 8 hours, or its a penaty that fully applies after 8 hours... how can we see what is what?
well, the answer is obvious. what does having 100% XP ingame means?
if the first hour means 80% extra XP, then it actually servers absolutly for nothing. Casuals and power players can play that same 8 hours and get that same extra bonus. Then power players will play for as long as they want and get 100% XP.
if we consider that 100% XP is what the game design considers "normal progression", then power players are seeing absolutly no impact to their hardcore gameplay, they are progressing faster than normal 8 hours, then normal for the 20, 30 or 40 more hours weekly that they play. Casuals will see the gap increasing faster
Now lets look it the other way, shall we?
if we consider that 180% XP (from now on will be called "normal XP") is what the game design considers "normal progression", then power players and casuals are playing for 8 hours on equal foot. But after that 8 hours power players will notice they are getting 50% less than what the game understands that is "normal XP". They have to devote double the time to get the XP that the game intends to be the "normal progression speed".
This obviously DOES work to tune down power players
and to those that think this is some sort of rested exp...it is not. not at all. why?
well, because of 2 glaring differences:
1) being logged out does not make any difference. there is no "rest", apparently you can play for as long as you want with the supposedly "normal" XP and then, comes next week, tadaaaa!! back to 180% bonus when you have rested nothing at all
2) related to 1. If someone spends the whole "80% bonus" the first day, it doesnt make any difference if he doesnt log in any other day for the next 6 days. Rested xp works daily, even hourly (you gain a tad bit of rested exp by even being out for 1 hours). Not with this system.
the fact that it forces people to wait a whole weekly cycle makes it blatantly clear its a restriction, not a boost
dunno what is more ridiculous, the explanation, or the fact that there are fanbois blind and gullible enough to buy such a worthless failed attempt at spin...





) or 100%exp