Reputation: 10I don't see how you can't like this game. I played it for a good 2 hours in a row, hell I even got in a pretty sweet guild. PVP is pretty fun, champs make is real hard in pvp though. I love how some noobs go champ mode, only to find it's limited then get ***** by those who saved theirs.![]()
nah i just dont listen to people who join just to complain.
1. game is still named ragnarok 2: etc etc
2. i didn't say they had the same system
3. graphics got an upgrade good job noticing.
4. dumbass beta is beta -.-
you can look at for example jade dynasty all the big patches they put out have different names but they are the same ****ing game.>_>
Reputation: 10They are completely separate games based on the same lore as the original Ragnarok- not the before and after of beta tests.On July 1st, Gravity Korea announced a complete renewal of 'Ragnarok Online 2'. Returning to a clean slate and rebuilding from the ground up, the renewal version titled 'Ragnarok Online 2: Legend of the Second' (hereafter RO2:LotS) is slated for closed beta testing August 31st. The following service schedule is unclear at this point.
Quoted from developer Jin-soo: "Ignore the old RO2, this is a completely new game."
You clearly don't get it so I'm done arguing with you.
Reputation: 10I can't help it. One more post.
http://forums.irowiki.org/showthread.php?t=60378
Quoted from developer Jin-soo: "Ignore the old RO2, this is a completely new game."
lawl
oh goody another post. you can't ignore its already been out there. same game its set in stone unless they take out everything that has to do with ragnarok.
since you like qouting
-- Can you explain a little bit about the RO2 renewal?
Jin-soo: When RO2 launched its open beta test in 2007, it was rather unremarkable. Because RO is a very important IP to Gravity, development couldn't continue like that. After 2007 there were plans for a renewal, but it was already going a series of remakes. For example, RO2 was originally on the 'Unreal Engine 2.0' game engine, but in 2008 it switched to the RO Online's Zerodin Engine. For various reasons, in March 2009 development switched to the Gambryo engine.-- What about the graphic changes of RO2:LotS?
Jin-soo: First, think about other 3d MMORPGs. Originally RO2 characters were 3~4 heads tall, but with the renewal they will be 7 ~ 8.
-- Wasn't the decision to go with 3~4 head height characters part of the influence of RO?
Jin-soo: When you express a 2D character in 3D, it becomes tricky. Players that like RO's characters, and like the 2D design, found that when you change it into 3D, those characters give off a completely different atmosphere. It looks cute in 2D, but when you set it in 3D with detailed graphics, you lose the part of RO that was left to your imagination. We found that to best preserve the RO flavor would be to go with 7~8 heads. Incidentally, RO2:LotS's illustrations and story will be supervised by Myung-Jin Lee.
Actually, the two RO2 games are different games. Ragnarok Online 2: The Gate Of The World and Ragnarok Online 2: Legend Of The Second doesn't have much in equal, except for the fact that it's named Ragnarok Online 2...
Correct me if I am completely off track, but that is my understanding from a few articles about the game.
Currently playing: Tree of Saviorhttp://myanimelist.net/profile/hansuchan