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Thread: Legendary Champions - Another big disappointment

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  1. #1
    OnRPG Elite Member! Reputation: 123
    minajkl's Avatar
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    Quote Originally Posted by choog View Post
    They are completely separate games based on the same lore as the original Ragnarok- not the before and after of beta tests.

    You clearly don't get it so I'm done arguing with you.
    you clearly dont get it its still the same ****ing game -.-

    old name: Ragnarok Online 2
    new name: Ragnarok Online 2: Legend of the Second

  2. #2
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    Quote Originally Posted by minajkl View Post
    you clearly dont get it its still the same ****ing game -.-

    old name: Ragnarok Online 2
    new name: Ragnarok Online 2: Legend of the Second
    I can't help it. One more post.


    http://forums.irowiki.org/showthread.php?t=60378
    Quoted from developer Jin-soo: "Ignore the old RO2, this is a completely new game."

    lawl

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    Quote Originally Posted by choog View Post
    I can't help it. One more post.


    http://forums.irowiki.org/showthread.php?t=60378
    Quoted from developer Jin-soo: "Ignore the old RO2, this is a completely new game."
    oh goody another post. you can't ignore its already been out there. same game its set in stone unless they take out everything that has to do with ragnarok.

    since you like qouting

    -- Can you explain a little bit about the RO2 renewal?

    Jin-soo: When RO2 launched its open beta test in 2007, it was rather unremarkable. Because RO is a very important IP to Gravity, development couldn't continue like that. After 2007 there were plans for a renewal, but it was already going a series of remakes. For example, RO2 was originally on the 'Unreal Engine 2.0' game engine, but in 2008 it switched to the RO Online's Zerodin Engine. For various reasons, in March 2009 development switched to the Gambryo engine.
    -- What about the graphic changes of RO2:LotS?

    Jin-soo: First, think about other 3d MMORPGs. Originally RO2 characters were 3~4 heads tall, but with the renewal they will be 7 ~ 8.

    -- Wasn't the decision to go with 3~4 head height characters part of the influence of RO?

    Jin-soo: When you express a 2D character in 3D, it becomes tricky. Players that like RO's characters, and like the 2D design, found that when you change it into 3D, those characters give off a completely different atmosphere. It looks cute in 2D, but when you set it in 3D with detailed graphics, you lose the part of RO that was left to your imagination. We found that to best preserve the RO flavor would be to go with 7~8 heads. Incidentally, RO2:LotS's illustrations and story will be supervised by Myung-Jin Lee.

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