check the footage of E3 2010. They honestly admitted that Two Worlds 1 was not a great product. Especially on consoles because the studio had never done a console game before, and the engine they used was primarely a pc exclusive engine which got ported to X360 in the last minute.
So far, it seems they sure made something very interesting with Two Worlds 2.
The DEMONS system in particular looks like it could be nice. In how many games can you cast a protective tornado with anvils in it?
(as appaerantly, if you merge a particular wind spell with an AoE modifier you get a tornado, and if you merge the tornado with a movement modifier, you get a tornado around you while you move, and finally, if you add a spell that makes small anvils fall from the sky to your moving tornado, the tornado absorbs them so you have a kind of shield in the form of a tornado with anvils in it, it's awsome)



