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Thread: Underlight: Shades of Truth

  1. #1
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    Quote Originally Posted by WerewolfX View Post
    last i was on, no one else was.
    You obviously didn't look very hard. I played for a while last year and I got to go to a ceremony where someone was given the right to be a teacher, and some others advanced their teacher status.

    There were at least 100 people in the stadium that night, and every other night I played, always at least 20 people in the library, unless they needed to roam.

    Anyways, point being it's some of the best roleplay I've ever experienced/witnessed. During the middle of the ceremony, they were attacked by this rogue player (lone gunman type guy) who killed at least 1/5 of the congregation, before walking out. People were scrambling to protect others' souls and everything (if you die, your soul stays. If your soul dies, perma-death). In the end, everyone was huddled in the library, fending off the attack.

    It's pretty neat, but it just wasn't a game I was going to stick with. Navigation was incredibly difficult (no maps or anything) and you had to rely on other players for content (the other example being Face of Mankind, and that just really didn't work out well for me).

    However, teachers giving others quests was a cool feature that I wish other games would use.

  2. #2
    OnRPG Elite Member! Reputation: 167
    cyber7chink's Avatar
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    Quote Originally Posted by johnmatthais View Post
    You obviously didn't look very hard. I played for a while last year and I got to go to a ceremony where someone was given the right to be a teacher, and some others advanced their teacher status.

    There were at least 100 people in the stadium that night, and every other night I played, always at least 20 people in the library, unless they needed to roam.

    Anyways, point being it's some of the best roleplay I've ever experienced/witnessed. During the middle of the ceremony, they were attacked by this rogue player (lone gunman type guy) who killed at least 1/5 of the congregation, before walking out. People were scrambling to protect others' souls and everything (if you die, your soul stays. If your soul dies, perma-death). In the end, everyone was huddled in the library, fending off the attack.

    It's pretty neat, but it just wasn't a game I was going to stick with. Navigation was incredibly difficult (no maps or anything) and you had to rely on other players for content (the other example being Face of Mankind, and that just really didn't work out well for me).

    However, teachers giving others quests was a cool feature that I wish other games would use.
    LMAO... that really tells a lot about the current status. Good job.

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