Suppose to be a very detailed rpg and "pushes the bar for facebook rpg games"..
Just letting ya know..
Preview: Endless Chaos on FacebookOctober 13th, 2010
By Christopher Mack 3 Comments » Share
It’s been some time since we last came across any fantasy role-playing games on Facebook, but we recently got the opportunity to look at an up-coming RPG called Endless Chaos, from Peerflux. Still in closed testing, Endless Chaos is far from finished, but brings some new, or at least rare, concepts to the genre.
While Endless Chaos is text-based, like Facebook’s early RPGs, the game is based around more than just leveling up and growing a “mafia,” or any fantasy equivalent. Rather, it’s centered on an evolving, linear storyline of quests, with a choice and morality element spun into it. Along with more deeply customizable characters, choice appears to be the big seller here.
Players are presented with an important choice right from the get go, with the ability to choose the race in which they will start. It’s hard to say if the story changes depending on race, as we only got the chance to pick one, but users can select from the naturalist Kaal, steam punk humans called the Madoch, and an ethereal arcane type called the Ohmron. As it stands, these choices could more aesthetic than not, but with different classes to choose from, the next set of decisions are not.
We went with the Kaal, and next had to choose from the standard RPG classes of, essentially, warrior, mystic, and ranger. These in turn offer different sets of spells one can earn.
Along with improving raw stats, upon leveling, players can also train and improve different spells. Initially, these are all the same, doing a set amount of damage, but over time, players can visit a trainer inside “The Town” and for a fee, learn a new spell over a few days. Once acquired, spells then appear to augment battles with both players and monsters (e.g. doing damage and reducing magical resistance).
As far as the battling goes, it’s automated with the player’s avatar, using whatever skills are within their repertoire. Battling, however, also comes with a very MMOG feel to it, in that players must venture out into “The Wilderness,” which, for all intents and purposes, is the world map. From here, they can enter specific zones (should they be high enough level) and battle monsters for experience and loot. This is where one of the core social mechanics comes into play.
Beyond adding friends as Allies — which will help the player in battles — the player versus player aspect is done with a little more respect to traditional, online RPGs. In order to attack other users, players don’t go to just a page called “Battle,” but can actually see every user currently within a Wilderness zone and can attack them right then and there. Sadly, since Endless Chaos is still in testing, the feature wasn’t something we got to try out.
Moving on to the quest system, this is the primary focus of Endless Chaos. Players don’t get a half a dozen missions to complete, but, thus far, one heavily story oriented quest at a time. Players are sent out to zones in the wilderness where they must defeat certain enemies, collect items from slain monsters, or simply explore the region in search of loot. As an aside, players click a button to simply explore a region like a gathering profession in traditional MMOGs.
Each quest starts with a moral choice asking the player how they will accomplish the quest, with the decision making them either more good or more evil. At the moment, it’s too early to tell if this has an effect on quests, abilities, or anything, but it would be surprising, and disappointing, if it didn’t.
Overall, Endless Chaos looks like it could be a very high quality RPG. Of course, as an early test version, a lot of the noted features have yet to reveal their purpose or have any sort of payout, but they hold a lot of potential over other Facebook RPGs that don’t have them. The moral choice system, in particular, could be interesting, and the player versus player element could also turn out to be very fun.