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Thread: Design Update: State of the Game - Heroes Of Newerth

  1. #1
    Murxidon's Maid Reputation: 43
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    Sounds good.. especially about the assists thing..

  2. #2
    Dante’s Inferno Reputation: 52

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    A lot of this has been seen in the hidden Test forum or the Super Beta Tester forum. The latter being why they are able to push out heroes quicker and more consistently. With a team of hand-picked users, based on their skill, who have access to all new content and new hero concepts to tweak and critique for later addition.

    Just nice they got it out in the open, now re-buff Ophelia since they nerfed her 3 patches in a row and left her alone. I still stomp face with her, but since they buffed Kongor she got weakened AGAIN. I am a sad Oph player. T_T

  3. #3
    Pellet Eater Reputation: 22

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    Quote Originally Posted by marcipaans View Post
    No not really. This has been around the forums for months. It's just that S2 has never really stated it's official opinion on all the important stuff people are constantly fighting inbetween.
    I think that was his point. The official announcement of DoTA 2.0 has basically forced them into a position to address these issues. Because if they're not addressed, people might leave for the next game. That's the large reason why people left DoTA for HoN in the first place. It offered basically the same experience but looked better. With some things tied in, of course. Well, if the problems with HoN are not addressed before 2.0 it's like people will migrate to it for the same reason.

    It's a smart move on their part, it just seems a little forced based on the timing. A lot of these problems are things that should have been addressed a while ago.

  4. #4
    ChimaeraOne's Cookie Reputation: 46

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    Sounds like they are trying to make HoN more like LoL.
    Too bad LoL already exists and has a much better fun factor than HoN for casuals.

  5. #5
    OnRPG Elite Member! Reputation: 235
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    Quote Originally Posted by GoldenArrow View Post
    Sounds like they are trying to make HoN more like LoL.
    Too bad LoL already exists and has a much better fun factor than HoN for casuals.
    On the contrary, alot of these changes make the game harder imo, they just make it more challenging for a player to do better aswell as balance out some of the gameplay mechanics.

  6. #6
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    Quote Originally Posted by GoldenArrow View Post
    Sounds like they are trying to make HoN more like LoL.
    Too bad LoL already exists and has a much better fun factor than HoN for casuals.
    Excuse me? Please do read the article and then comment not viceversa.

  7. #7
    HopeDagger's Henchman Reputation: 47
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    lol arn't for casuals.

    60 minute game isn't casual.

    30 minute game isn't casual either.

    i mean for one round that long is very not casual.

    maxmimum of 10 minutes is casual.

    shouldn't be longer than 10 minutes.

    >

  8. #8
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    Quote Originally Posted by BeLady View Post
    lol arn't for casuals.

    60 minute game isn't casual.

    30 minute game isn't casual either.

    i mean for one round that long is very not casual.

    maxmimum of 10 minutes is casual.

    shouldn't be longer than 10 minutes.

    >
    Concede vote is only available at 15 minutes :P

  9. #9
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    Quote Originally Posted by lawnchair View Post
    * Deep, strategic options in the gameplay

    I don't get how having more than one single way to build your character doesn't count as deep/strategic. I'm misunderstanding what your definition is.
    To be honest, having more then one way to build your character depending on the situation to me, is just basic gameplay mechanics.

    I play more LoL then HoN (would buy an account, but I rather buy something else) and usually everybody just builds AD, AP, and tanking gear, depending on who they play and what is usually more effective.

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