Depends on what you like in an mmorpg. It is certainly grindy but in a good way because there is no soloability after the newbie lvls. It is designed so that you have a firm bond with the other players in your nation, they will know your name and you won't feel like random guy running around and you in turn will get to know them.

You don't choose your nation when you make your character, instead you have to physically go to one of the nation capitals to join. It is a long and perilous road so get a party!

If you spend some time in the game you will notice some of the very unique aspects in it. There are four generic classes to start out with which divide into 2 separate classes each... all things we've seen before right? But the 8 divisions each further divide during the 2nd job transfer to make 16 total classes. This leads to a lot of specificity, example: healers and buffers are separate classes. Buffers won't heal as well as healers and don't get some higher heal proficiency heal spells while heals won't buff as well as buffers and don't get some higher buff proficiency buff spells.

You can therefore really choose a class that suits perfectly your playstyle and what you like doing. I like strategic debuffing but don't care about damage, I'd rather incapacitate and let my party handle the killing. There is a class that focuses only on debuffing and does very little damage, which makes me happy Most mmorpgs don't have that degree of specificity, I think.

The skill acquisition system is also really interesting. Each class doesn't have a separate skill tree. There are a number of skill sets (eg. Buff set and Heal set) and each class has separate highest possible max proficiency values in in each skill set. In order to acquire a skill in a skill set you need to get a certain max proficiency lvl in that particular skill set. You distribute skill points to increase your max proficiency. Max proficiency is different from actual proficiency. Actual proficiency increases gradually. Casters' actual proficiency in a skill set increases as they use spells in that skill set, for melee classes it increases if they use skills in the skill set or if they use the weapon type that is associated with that skill set. Actual proficiency plays into the formulas for the skills in the skill set. Whew! it really isn't as complicated as it sounds, just complicated to explain.

Because you have a very limited amount of skill points and all classes small max possible proficiencies in other skill sets that are not their speciality it leads to a lot of customization potential. There is also stat distribution, similar to the stat distribution in RO (in that as the stat gets higher you need more stat points to increase it).

So yeah, it really depends on what you like in an mmorpg. Most mmorpgs nowadays have so little customization, this game is a refreshing change.

Quote Originally Posted by makiii View Post
this game is dead overseas. It has unbalanced classes. They will add armor and wapons in cs. The music makes you feel jump from a cliff.
bad bad game. It should have died long ago, but i guess some morrons still have enough money to keep it going.
This game is popular in Japan, the original version. The malaysian version failed because the terrible publisher hasn't done an update... ever and they let bugs run rampant.

The music is good in my opinion... depends on the map. The cs even in the terrible malaysian version was way more balanced than a majority of games.