This is how I see the games:
HoN is not for the average casual gamer. It's very competitive and like the original DotA, the learning curve is pretty hard. It may be a bit harder for some DotA players because of the original heroes that S2 has provided to mix in with the ported ones. Like someone said in earlier post, you need thick skin to play this game. People WILL chew you up and spit you out if you don't know how to play. But that's how it was IN THE ORIGINAL DOTA!
In DotA, there was no tutorial, there were no friendlies. I remember playing DotA for the first couple of months and people tore me a new one because I was constantly messing up builds, I didn't know which characters to play, etc, etc. But then over time, I learned how to play DotA, I got very good at it (not the best, but I can play!), I grew balls and learned to take the trash talk and do trash talking of my own. But that's what I loved about DotA after playing it for 4 years.
I played LoL to level 30, put in about +300 games in normal and ranked. And I'm not here to bash anyone on LoL. But it is a VERY casual game. It's a game for those who have never played a single unit RTS, it's free, the community is A LOT nicer than HoN/DotA (because the DotA players moved to HoN, so you get the same elitist), but the players are x1000 worse than a kid playing LoL with downs syndrome. The company itself is doing a pretty bad job right now with not balancing it's champions because they're constantly releasing more champions that are broken.
I do like HoN more than LoL & DotA, though DotA has a special place in my heart. HoN is improved, I'm a very competitive gamer so I like the scene, and I like their additions of their own heroes mixing in with the ported ones. It took very little effort to learn how to play HoN since I played DotA for years, LoL was a walk in the park.
Reputation: 41invites? you mean trial acc? weekend acc? sure..there are trial accCan we still get invites for this?
if you wanna play for one weekend
"That's why I love OnRPG, we can spend two pages
about arguing about swimming."
Reputation: 29Yet yours transcends his as the paragon of fanboy posts = =
ah the memories.
Anywhoo, give the game a try and see for yourself, chances are if you found LoL boring, you'll find HoN boring after a few hundred games (though the heroes are more interesting than LoLs)
I'm waiting for Dota 2 myself.
Reputation: 41yup. I never said that people will not like LoL but its not really a dotaYet yours transcends his as the paragon of fanboy posts = =
ah the memories.
Anywhoo, give the game a try and see for yourself, chances are if you found LoL boring, you'll find HoN boring after a few hundred games (though the heroes are more interesting than LoLs)
I'm waiting for Dota 2 myself.
game..I know many people who love LoL but failed in HoN and hey
i know that HoN is boring too (if i had too many rounds).
Thats normal..every game you play for more than some hours is boring
but i play every day 1-3 rounds. I think 1-4 rounds are enough or
you will be bored.
@ Dota2: i dont think this game will be epic. I am a bit disapointed that
valve wanna rise Dota2 + i dont like their marketing for this game.
sure..i wanna have a real dota 2 - HoN is just a dota1 with better graphic +
some new heroes but in the end...i rlly think you should not hype dota2..
you will be disapointed if valve fails..
"That's why I love OnRPG, we can spend two pages
about arguing about swimming."
Reputation: 19HoN isn't just a dota1 with better graphic + some new heroes..
HoN is the half of dota1 with new engine + some new heroes and items.
Dota 2 will be just a dota 1 with better engine and feature, that's all we want![]()
Reputation: 41nah..if dota2 will be like dota1 just with better graphic it will definitleyHoN isn't just a dota1 with better graphic + some new heroes..
HoN is the half of dota1 with new engine + some new heroes and items.
Dota 2 will be just a dota 1 with better engine and feature, that's all we want
fail. HoN is allready there and we dont need a graphic update. We
need smth new but still the dota feeling. Its hard to create such a game
so i hope they will do the best to rise this game.
LoL for example tryed this too but they failed (for the dota community)
we dont want a LoL2 or just a copy of HoN with the original dota heroes.
We want a real dota 2! Dota 2 should be epic![]()
"That's why I love OnRPG, we can spend two pages
about arguing about swimming."
A DoTa 2 that's win will be kinda hard. I don't mind the shitty graphics, instead "WELCOME THE INNOVATION BABY!"
I'm still slogging my way through the Garena HoN and I can't f*cking stand those goddamn 'pinoys' making me lose every single game. I'm thinking of buying S2's HoN now.
Reputation: 107So wait you want to replace one game that is repetitive with another game that plays the same but has some minor differences that will also soon get repetitive?
Why not use that 30 for hon and buy a different genre like fps or an rts?
but yes hon is pretty fun i haven't played in a while and honestly don't really plan on returning to it but during my time played twas fun indeed.
bu honestly besides graphics hon and lol are pretty much the same save the extreme fanboism on both sides of course..
scorpio
i got 4 invites left for hon with 10 free games, who wants one pm me
LoL & HoN playing the same with minor differences. Oh boy, the last time you played must have been "never". There are big differences in the game. Place a LoL kid into an HoN game and he'll sit there like: "WHERE'S GOLEM? LIZARD? WHATS THIS RUNE? NO MASTERIES? WTF NO RUNE BOOKS? LOBBIES?! NO QUEUE?!"
All games when you play them get repetitive over time. Doesn't matter what genre it is.
RTS Example:
Starcraft 2. Objective? Make a base of your own and destroy the enemy base. Next game? Make a base of your own and destroy the enemy base. Next game? Make a base of your own and destroy the enemy base.
FPS Example:
Call of Duty. Objective? Kill this, kill that guy, get killed, respawn, capture the flag. Next game? Kill this, kill that guy, get killed, respawn, capture the flag. Next game? Kill this, kill that guy, get killed, respawn, capture the flag.
MMO Example:
World of Warcraft. Objective? Quest & Level Up. Quest & Level Up. Quest & Level Up. Quest & Level Up. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP. Raid & PVP.
^ This post is full of win.
But really, how is LoL and HoN ever similar besides the fact they are based on DoTa's playing style? Even then, LoL diverge greatly from the original playing style.
Reputation: 39I would say that LoL is one of those games that is easy to pick up but hard to master.
I wager several of the players here who are proclaiming that LoL is just 'casual' probably only did a few solo-queue matches. If you make it up into the upper ELOs you'll begin to really see the competitive scene. So LoL is definitely as competitive as HoN and i'd argue even moreso in those aspects.
With that said, I'd offer the OP the advice that if they liked certain features from DOTA (LoS jungle, denying, losing gold on death etc) then go ahead and try HoN.
The difference isn't one of which is more casual or competitive since LoL has ranked now and you can do EM in HoN anyway. So play based on which one has the mechanics you like more.
Reputation: 41nah..you just think so. Here are MANY people who played LoL up to the high ranks + playing LoLI would say that LoL is one of those games that is easy to pick up but hard to master.
I wager several of the players here who are proclaiming that LoL is just 'casual' probably only did a few solo-queue matches. If you make it up into the upper ELOs you'll begin to really see the competitive scene. So LoL is definitely as competitive as HoN and i'd argue even moreso in those aspects.
With that said, I'd offer the OP the advice that if they liked certain features from DOTA (LoS jungle, denying, losing gold on death etc) then go ahead and try HoN.
The difference isn't one of which is more casual or competitive since LoL has ranked now and you can do EM in HoN anyway. So play based on which one has the mechanics you like more.
since first beta..its not that we just say that LoL is causal...it is casual! In my opinion HoN or Dota
is Casual too..but i still think HoN is harder to master than LoL.
"That's why I love OnRPG, we can spend two pages
about arguing about swimming."
Reputation: 39Ah i see, so you're saying your opinion isn't an opinion-its a fact :|
Well you seem pretty convinced you're right but don't really offer any evidence to back up statements. I could use a rebuttal as simple as yours like "nah..you just think so." However, i'll try to reason with you. What makes league of legends casual rather than it being easier to pick up?
There IS a difference.
Just because it offers a more streamlined process into the game which allowed so many people to get into the genre doesn't mean it's only for casual players. And thats the mentality i feel a lot of people have, "oh, it allows new players to work their way up rather than throwing them into the fray, it must be casual." I can't help but disagree with you.
In fact, the only thing you said that I'll give you credit for is "HoN is harder to master than LoL" though I'd also offer that no player in either of these games has ever really mastered them to begin with so its a null point.
Can't really agree that HoN requires more skill, the concept is the same. 4 buttons to keep track off, both games have combos. The road to the "fun stuff" as you put it might be longer in LoL just as you said, still I can't see how that in any way makes HoN a more hardcore or more competative game as many tries to put it. The higher ranks in both games are both very competative.
And how is Riot doing that exactly? any champion is buyable with points you earn, you can't buy runes with cash points, you can't buy summoner levels with cash points. The only thing you would actually benefit from spending money on are for your eyecandy by buying skins or temporary boosts witch makes you level up ever so slightly faster. Witch still makes the game just as competative at level 30, since thats where all the good teams will be at.
Hurr durr derp derp.
So you admit you were a low level player.. you shouldve said that in your original post. 90% of the people who say HoN is bad are the people who have never even reached the skill level of an average player. Seeing things like a team pushing a tower and your whole team instantly teleporting to defend is something I am sure most of the people here havent witnessed..
Stop the puppet from farming then he cant.. I know puppet is a good hero.. I can win 80% of games I play with puppet if my team is even average.. The reason is though.. I am way better than the people I am playing against. If it was a high level game then they wouldn't be allowing you to farm so easily like in a normal random game you join..
One of the important things of HoN is picking a team that can do well against your enemies team.. If you just blindly pick all your heroes without considering your opponents you deserve to lose.
wow such hostility, i didn't even insult both and like both...
Hon is mostly carry base
where Lol is more team based
does that mean both require team work
**** hell yes but at HoN a certain point its a who's got fed the most fight where shutting him down is impossible due to items
where league of legends there is no item that makes you invun for a few seconds from spells
in league a carry cant go **** you to a whole enemy team if it even gets to the point where he has all his items all by himself
Not being hostile lol.. I am just saying.. I doubt you ever played at a high rating so if you didn't play like thousands games or something you don't know what your talking about.
I am just saying your wrong that carries = hon. If you want to go to the LoL thread and say that I wont mind because in there is nothing but LoL fanboys who will never admit that HoN is a good game. In this thread though if someone is saying things trying that arent true then I will correct them..
A carry is supposed to be strong.. whats the point of being a carry if you wont ever get to the point where you can carry your team. The thing is though.. teams can stop the carry from getting to that point which means HoN isnt a carry game.. but a team game.
Oh yeah.. that last post was also to what you said before you editted it lol..
Reputation: 35LoL should be in no way be played competitively.
Here's why I THINK it shouldn't (Based on LoL events I've seen):
- The game is built on turtling -
Symmetrical lanes, extremely close turrets, turrets do MASSIVE damage, which prevents backdoors/towerdiving
- Wards are cheap as **** -
One ward at river (90G) takes away any chance for a gank for 2-4(?) minutes, and it's not expensive to maintain, also encourages the first point (Turtling)
- Ganking is non-existent -
I saw WGC finals (I think one of the teams was CLG) and it took TWENTY MINUTES for first blood. The above points explain why
- Team fights are rare (If there's no initiation) -
Again, with wards plastered all over the place, it's hard to get in a good position for a team fight, from what I've seen both teams would pussyfoot around in the jungle until someone ****ed up/initiated, which can take a while... (WGC, 40 minutes in, 13-18, and the other team had Amumu)
- Juking/'Juke paths' -
The only 'Juking' there is in LoL is if you have BLINK (spell/skill), GHOST, or insane MS, and brush is completely useless when it comes to juking, provided the chaser has a bit of common sense.
TL;DR: The way the game is designed makes it incredibly slow paced, and not very spectator friendly, which (In my eyes) makes for a terrible competitive game
Reputation: 29Mind you; although the layout is the same, LoL is fundamentally an original game.
Dota was by no means perfect during it's early stages, and it took many years and versions for it to become even reasonably balanced. (if any of you remember death ward stealth assassin and infinite stun sniper assassinate)