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Thread: 10 Level reviews.

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    Default 10 Level reviews.

    Ive noticed most comments going towards criticism of games is the levels played.

    Now, don't get me wrong, 10 levels out of 60, 70, or 80 isn't alot. But its enough to make or break a game.

    If a person plays a game, and theyre bored by level 4, do you really believe they will put anymore effort into the game at 20, when the "fun" begins? Its like going to work for 4 days, doing something you absolutely hate, then getting excited only on your payday. Sadly, as true as this is, people still do so. Not getting off topic, but, its pointless.

    For MMOs, the first 10 levels is the selling point, just like cars. You drive it around for a few miles, check out how much gas it uses, its handling, and then you decide to make your purchase.

    If a game gets good at 20, then why is the first tier of levels so boring? It makes no sense, so i really doubt the game will actually have any more to contribute in further play for the player.

    /rant

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    Quote Originally Posted by TreyTrey12 View Post
    Ive noticed most comments going towards criticism of games is the levels played.

    Now, don't get me wrong, 10 levels out of 60, 70, or 80 isn't alot. But its enough to make or break a game.
    Stopped right there. You have completely no idea what you are talking about and the rest of your post is just /facepalm worthy.

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    Quote Originally Posted by mevefmlx View Post
    what a stupid name for this new free mmorpg " 10 Level " ..

    btw can you give the link of the official site because I couldn't find it on google? ty


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    Quote Originally Posted by TreyTrey12 View Post
    Ive noticed most comments going towards criticism of games is the levels played.

    Now, don't get me wrong, 10 levels out of 60, 70, or 80 isn't alot. But its enough to make or break a game.

    If a person plays a game, and theyre bored by level 4, do you really believe they will put anymore effort into the game at 20, when the "fun" begins? Its like going to work for 4 days, doing something you absolutely hate, then getting excited only on your payday. Sadly, as true as this is, people still do so. Not getting off topic, but, its pointless.

    For MMOs, the first 10 levels is the selling point, just like cars. You drive it around for a few miles, check out how much gas it uses, its handling, and then you decide to make your purchase.

    If a game gets good at 20, then why is the first tier of levels so boring? It makes no sense, so i really doubt the game will actually have any more to contribute in further play for the player.

    /rant
    I almost blacked out reading this.

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    you know i remember quite a few users who are qqing about this saying the following.
    "played for 5 minutes and uninstalled."

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    The problem with judging a game by the first 10 levels is you really don't get much of a feel for the game. At best, you can probably get a feel for the basic combat and the amount of grind (ex: if you're getting .1% per kill from enemies at level 5, it's time to uninstall). However, it's important to keep in mind that a lot of games use the first 5-10 levels as a sort of unskippable 'tutorial' which is likely useful for people new to mmorpg's but bland for more experienced players (ex: this is a fetch quest, this is how you kill enemies, this is a gathering quest, this is how you talk to NPC's, this is the major city of the game now go talk to the king, etc).

    So the main issue is if the game feels too easy or any gimmmicks it may have feel underutilized/broken, that may very well be because the first 10 levels really are just an extended tutorial and tutorials are meant to ease you into the game. Basically, unless you detest the core combat system (ex: I uninstalled Divine Souls within 10 levels because I was sick of the wonky hit detection causing my character to punch/kick the air for 5 seconds every time I missed) or the grind is noticeably horrible right from the start, 10 levels just really isn't enough to judge a game by. Not to mention, since experience is very much a curve, 10 levels does not by any stretch equate to the same amount of content as its ratio with the max level (ex: if the max is 60 you have not seen 1/6 of the amount of content in the game by 10 by any stretch).

    So, yes, I'd have to say that if a game 'gets good' at 20+ (ex: where you would spend the vast, vast amount of time) that's likely because 1-10 is a tutorial of sorts and roughly 10-20 tends to be the first 'real' beginner area to make sure you 'got it' and to introduce any of the more complicated gimmicks and after that there is a difficulty and/or content spike.

    The first 10 levels should still make an effort to introduce the world, gimmicks, and grind of the game, but unless the game is 'unique' in terms of gameplay or a major gimmick, they will almost always be useful for complete newbies and a chore for experienced players (ex: doing a quest to run around and talk to every single useful NPC in town is likely a godsend for someone that has never touched an mmorpg, but for more or less everyone else it's probably astounding boring by the 5th game that does it).

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    Stopped right there. You have completely no idea what you are talking about and the rest of your post is just /facepalm worthy.
    agree with marci. You rlly dont have any experience with mmorpgs or you just think so
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    First 10 levels = first impressions.

    Review, preview and first impressions are totally different things.

    You can't play a game for 30min and call it a review. Holy.

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    its awesome that u can see what game has to offer when u play it only for 10 lvls ... I wish you do that with Wow , gw ~ similar games
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    Going to use old WoW to back up what this thread is trying to say:

    Level 1 - 10: A tutorial at best, probably the most boring 1-4 hours ever created.
    Level 10: Some classes got their first gimmick here such as pets or dual wielding.

    Level 10-20: For some classes, this was hell, because they were missing signature abilities such as cat form for druid.

    Level 20: Most classes now resembled their final form in some fashion

    Level 20 - 40: Guess what? The world is massive and you are slow as all get out. Leveling here was terrible due to the amount of running.

    Level 40: First mount finally, game only got better from here.


    See? Even the behemoth had terrible problems until later on in the game, so a 10 or so level review would probably not like the game at all.

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    i agree with the guy. The first 10 lvls tend to tell alot about a game.
    Sure, some need more time to give a proper review, especially western games.

    For Korean games u need just to log in, watch the CS, character movement, Skill system, Guild System, Events and then u could probably write a 4 site essay about that game. Even if u just played for 15min.

    If they can copy and past this bullshit, we can copy and past our reviews too.
    U dont need a high education to figure that out.

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    That too
    Or if you don't enjoy point and click, and you try a game without WSAD, then 1 minute is more than enough to decide it's not for you and uninstall it

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    I agree with the OP. If a game isn't interesting in it's initial levels (I won't say 10, even though it's tempting) it will most likely reek later on. Why?

    Well, first of all, if half of your player base quits by lvl 20, there won't be anybody at level 80 to compete against.

    Second of all, it's called a game because it's fun and I play games because they aren't a chore. If a game requires me to do something over and over and over again, of course I will quit because in my mind that is what you will be doing at 20, 30, 40, and so on.

    Third of all, I want to have have fun here and NOW. If I log into a game I want to blow up somebody's head in PvP 2 minutes into the game. That is fun, not killing rabbits and boars.

    I think WAR did it perfect, ESPECIALLY in its early lvls. No game out there can compare with its beginning stages.

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    Quote Originally Posted by Attila View Post
    I agree with the OP. If a game isn't interesting in it's initial levels (I won't say 10, even though it's tempting) it will most likely reek later on. Why?

    Well, first of all, if half of your player base quits by lvl 20, there won't be anybody at level 80 to compete against.

    Second of all, it's called a game because it's fun and I play games because they aren't a chore. If a game requires me to do something over and over and over again, of course I will quit because in my mind that is what you will be doing at 20, 30, 40, and so on.

    Third of all, I want to have have fun here and NOW. If I log into a game I want to blow up somebody's head in PvP 2 minutes into the game. That is fun, not killing rabbits and boars.

    I think WAR did it perfect, ESPECIALLY in its early lvls. No game out there can compare with its beginning stages.

    hell yeah, war i hopped in, pvp'd at lvl 1 and 2 and already topped the Damage and kill charts..

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