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Thread: Rift vs WoW

  1. #26
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    Rift is just LOTRO/Warhammer with rifts instead of the unique things that those games offered. I'm pretty sure they use the same game engine. All 3 of the games are awful, though.

    Don't get me wrong, World of Warcraft is a very shallow game, but it at least has an excellent engine, support, and playerbase.

  2. #27
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    Quote Originally Posted by Enct View Post
    Rift is just LOTRO/Warhammer with rifts instead of the unique things that those games offered. I'm pretty sure they use the same game engine. All 3 of the games are awful, though.

    Don't get me wrong, World of Warcraft is a very shallow game, but it at least has an excellent engine, support, and playerbase.
    I wouldn't say WoW has an excellent playerbase.
    Just huge.

  3. #28
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    I would say WoW has better PvP and the combat feels faster and more fluid.

    However Rift does feel like an upgrade, it's nice that although I leveling as an archer I can switch to a healer/buffer depending on my groups needs.

  4. #29
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    I only played 2 lvls of Rift.

    Rift sucks

  5. #30
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    No doubt that WoW is a good game. you wouldn't be disappointed in investing serious time in it.... But I really think Rift is better.

    Rift has:

    32 Different Souls. Which are like classes. Combine that with the fact that you can mix up different souls for more variety.

    Rifts. These are Dynamic events. They can spawn anywhere at any time. They have loads of mobs, most of which are elite and they give really good exp. They also give planerites, which can be used to get epic gear and items / ore etc. These are NOT to be confused with ''public quests'' from Warhammer, as those require you to stay in a specific area and have no real affect on the game world around you. Sort of like a cart ride at an amusement park..

    Invasions. When groups of elite mobs come out of rifts and start raiding towns. If they take out the wardstone in that town they gain a foothold in that town and stay there until taken care of.

    Invasion events. This is when a crap load of rifts / invasions happen at once, and giant bosses appear in a zone, requiring hundreds of players to defend their main cities before taken over.

    Rift Raids: These are like Raids in WoW with pretty much the same premise. You get to do them at lvl cap, and they require a raid group to take out. The loot is normally epic gear. Dont know much about it as I havnt gotten to this yet..

    Stuff to do: Lol.. this is a big one for me. There is more than 1 way to level up efficientlyIn Rift. You can do purely Rifts the entire time and level up. You can do Warfronts the entire time and level up (while gaining points for pvp gear). You can do quests the entire time and lvl up. etc... this is why I like this game.

    Rift is polished... I don't know why people say ''its a new game therefore this other older game is greater''. That's not true.. so far, the only thing people say for WoW being better is the fact that its been out longer. Those are unfair standards...

  6. #31
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    I god.. I think I've turned into a fanboy .. I feel the urge to reply to anyone who says anything bad about rift

  7. #32
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    If you're looking for rich content, go WoW.
    If you're looking for similar gameplay but with better graphics, go Rift.

    My opinion:
    Currently WoW wins at every aspect besides graphics. Blizzard's game wins by numbers since it's around for almost 7 years (thus is richer in both PvE and PvP) and Rift is still taking baby steps.

  8. #33
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    Quote Originally Posted by MegaTommy View Post
    If you're looking for rich content, go WoW.
    If you're looking for similar gameplay but with better graphics, go Rift.

    My opinion:
    Currently WoW wins at every aspect besides graphics. Blizzard's game wins by numbers since it's around for almost 7 years (thus is richer in both PvE and PvP) and Rift is still taking baby steps.
    Lies.

    It is bigger yes, but to grow with a game is way more fun, the community in RIFT is fresh, the game is fresh, and to grow together with a game is way more fun that to play a game where everyone will tell you how and what to do. .. and TBH.. WoW's community is unmatched in its crappyness.

  9. #34
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    WoW has the shittiest community out of all MMOs out therer.

    I mean.. **** sake.. people will pm you and call you a n00b for no reason what so ever.

  10. #35
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    Thats in EVERY mmo. Granted WoW has a bad public community but im sure Rift will end up just just like every other MMO out there with a elitist/troll community of some sort.

  11. #36
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    Well, no mystery here. 12 milion accounts = at least 4 million of total asshats playing WoW.

    Thats in EVERY mmo. Granted WoW has a bad public community but im sure Rift will end up just just like every other MMO out there with a elitist/troll community of some sort.
    And this.

  12. #37
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    Quote Originally Posted by Heroshi View Post
    Thats in EVERY mmo. Granted WoW has a bad public community but im sure Rift will end up just just like every other MMO out there with a elitist/troll community of some sort.
    While this is true. WoW sticks out like a sore thumb in this case.

  13. #38
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    Quote Originally Posted by Ouriel View Post
    The classes will never be properly balance due to the soul system. While WoW's PvP is imbalanced with less talent tree's than this, not to imagine how imbalanced will be Rift's PvP.
    A mmorpg completely balanced in PvP...it's near impossible, players always find a way to "exploit" certain classes, but that's the good part about mmorpgs, an OP class doesn't stay OP forever, just like and underpowered class can become OP in a future patch.

    That's mainly one of the reasons why i never start a mmorpg playing "the OP" class as it's obvious that it will be nerfed sooner or later, i rather play weak/challenging classes that will probably get improved.

  14. #39
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    Quote Originally Posted by Ouriel View Post
    The classes will never be properly balance due to the soul system. While WoW's PvP is imbalanced with less talent tree's than this, not to imagine how imbalanced will be Rift's PvP.
    Everyone talk about content, but content does not matter all the time, there are PvP'ers who like to play the game, but they will dissapointed because of the imbalance the game will have in PvP and I am 100% they never balance the classes properly unless they change their soul system.

    But, I as a WoW player, I'd like to see WoW to have a competitor.

    Ridiculous arguement, if you just balance out every spec, you have the same effect.

  15. #40
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    Buffing one thing will make something else overpowered. Balancing something will make something underpowered against the balance. It's a cycle. And I'm surprised that Cereldi is actually posting something like that.

    I thought you were one of those hardcore Rift enthusiast like Viiral & GoldenArrow.

  16. #41
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    I dunno why people say that WoW has more content as if it matters. The amount of content and lore within the world of Rift is more than enough to keep you interested till you max your first character to 50. Dunno bout after that but I haven't gotten bored yet with Rift and I've spent like 30 hours on it since the release x.o

    Both games are immensely fun for many people, and that's all that matters in the end. If you craft a game that at least 100k people love to death and make new friends on, have new adventures in, make new memories in, then you've made a damn good game.

  17. #42
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    Quote Originally Posted by Viiral View Post
    Have you actually played the game? the campaign mode pretty damn good.

    sadly they will prob charge 120 euros for the 2 remaining campaigns.
    No I just made a remark about a game I have never played........>_>

    Of-course I was stupid enough to buy it, damned hype.

  18. #43
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    Quote Originally Posted by Torian View Post
    I dunno why people say that WoW has more content as if it matters. The amount of content and lore within the world of Rift is more than enough to keep you interested till you max your first character to 50. Dunno bout after that but I haven't gotten bored yet with Rift and I've spent like 30 hours on it since the release x.o
    i guess it depends who you are, for me personally when talking about games i usually don't include the leveling process has thats the thing i hate the most about mmo's and rpg's i am one of the people who like to race as fast as they possibly can to end game, so when leveling i like to think to my self what is the point of me leveling in this game? does it have a lot of end game content? is the content actually challenging? is my guild and i going to spend 2 months leaning a fight or are we going to go in there and clear it first week?

    and then i also think about pvp, and thats the reason i like wow, it has both extremely competitive pve and pvp. nothing is funner imo then racing other guilds on my server or even in the world to get the first kill on this boss, or be the first guild to clear everything.

  19. #44
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    Quote Originally Posted by tiger1526 View Post
    i guess it depends who you are, for me personally when talking about games i usually don't include the leveling process has thats the thing i hate the most about mmo's and rpg's i am one of the people who like to race as fast as they possibly can to end game, so when leveling i like to think to my self what is the point of me leveling in this game? does it have a lot of end game content? is the content actually challenging? is my guild and i going to spend 2 months leaning a fight or are we going to go in there and clear it first week?

    and then i also think about pvp, and thats the reason i like wow, it has both extremely competitive pve and pvp. nothing is funner imo then racing other guilds on my server or even in the world to get the first kill on this boss, or be the first guild to clear everything.
    Well that's understandable. Like they say, for some it's the journey that matters most, and for others it's the destination. Not everyone is the carbon copy of the other and it shouldn't be that way.

    It isn't about WoW vs Rift at all in the end, it's what captivates you in your game of choice between WoW and Rift. That's what I think people need to understand.

  20. #45
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    Yeah, for me both is important, and.. if the journey sux, I'm not following it.

  21. #46
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    Im sure Rifts "Journey" will be just as dull and boring like WoWs when you go through it over and over.

    "Destinations" are what matter and as of now WoW still offers the best.

  22. #47
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    Quote Originally Posted by Heroshi View Post
    Im sure Rifts "Journey" will be just as dull and boring like WoWs when you go through it over and over.

    "Destinations" are what matter and as of now WoW still offers the best.

    Only thing about that statement is - if I'm not wrong - you can mix and match trees within your class so really, unless you want all four classes max level, you don't have to repeat the "journey" close to as many times as you need to in WoW to get variety.

  23. #48
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    Quote Originally Posted by Lambdakastel View Post

    Only thing about that statement is - if I'm not wrong - you can mix and match trees within your class so really, unless you want all four classes max level, you don't have to repeat the "journey" close to as many times as you need to in WoW to get variety.
    Yeah I didnt think about that, but youd still need to go atleast.... 4 times I think? To have every class.

    After the first or second I usually cant take more of the same areas.

  24. #49
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    Quote Originally Posted by KREVA View Post
    Why play WoW instead of Rift?:

    There are more players in the WoW community that Rift will never have.

    Why wait until level 85 to raid?:

    Because it's an expansion. That's what happens when expansions come out.

    (There aren't any raids in Rift yet anyways. Just instances. In order to do a raid, I'm sure you'll have to reach max to get to end-game content that's not even out yet.)

    Why spend days leveling with nary a player in site? Why run and fly about a world that is large but empty?:

    Go to a populated server and your problems are solved. Because all of the content is now in Azeroth, it's the main place to be. Old school cities are packed while places like Shattrah/Dalaran are empty. Why go to Shattrah/Dalaran when you have everything you need in Stormwind/Orgrimmar? On my server, the "world" isn't "empty". It's incredibly packed.

    Why put up with inflexible talent trees when you can instead mix-and-match however your please?:

    Because they work. You were able to mix and match back then, making hybrid builds during Vanilla/BC. But as time moved on with more talents/abilities being released, and the need to work on balancing issues with classes, talent trees were too bloated. There were too many talents that were just in the way and they weren't necessary, which is why they came out with the 31 point system in one tree.

    As of right now, classes who mix and match in Rift are pretty broken. As Cereldi said:



    There are also CCing issues with a lot of skills (probably all of them) having no DR (Diminishing Returns), so you could keep an enemy stun locked, feared, etc, etc, etc from 100 to 0.

    It'll take a lot of time for this game to be some sort of competitor for Blizzard since they're already years ahead of Trion in terms of content and player base.
    That post just shows how little you know of Rift.
    Playing WoW and giving out biased opinions about a game you haven't even played _enough_ seems rather odd.

    1) Raids
    There are raids in Rift from the first zone you get to after finishing the "tutorial" area. These are called invasion bosses which are raids in every aspect. And you can join them right from the get go.

    There are also Raid Rifts and Instanced 20-man raid in Rift which are out and available. Not that anyone has the gear for them yet.

    2)Community/World

    WoW is a really an empty world. There's nothing MMO about it. It's basically queuing up for your decided activity be it PvP(BG, arena) or PvE (instances). Only raiding requires you to teleport out of the main town and fly to the raid entrance. If you wish, you can go outside the main towns and do crafting/gathering but that's rather optional.

    When it comes to shear amount of players it doesn't really matter since the biggest activities you can participate in are 40vs40 battlegrounds. So who cares if the game has 10 million subs if you can only find a 100-player events through out the game. In Rift you'll find events with over 300 players (I think their highest so far is around 500-players in a single space). Good thing is that you´ll find your instanced fun any hour of the day in WoW. But then again most of us don't play 24/7.

    3) Balancing issues

    WoW still has loads of balancing issues but in Rift these are rather minimal compared that the game launches today. Some souls are better for some activities but that's how it's supposed to be. Since you have a wide variety of mix 'n match options you are not stuck on playing one spec. I.E Cataclysm launch, survival hunters, unholy dks, frost mages. Wow's talent system is dull and the balance isn't there. It used to be much better.

    There's DR in Rift and the huge amount of complaints about different things is just the lack of player skill. There are so many newbs around in Rift (which is understandable as the game launches today) who don't understand the mechanics and can't really be prepared for it. Rift is not balanced on 1vs1 and it will never be. That's what makes people think it's broken.

    Rift has a future.
    WoW is at it's peak.

    Shouldn't be a hard choice if you are starting now :J

  25. #50
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    I have played WoW for years and I like Rift over WoW so far.

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