Thanks for summarizing every endgame ever made. Clearly I was referencing loot or the monotony of it, and not the actual encounters/lore itself. You're an asset to this discussion.
Reputation: 25Thanks for summarizing every endgame ever made. Clearly I was referencing loot or the monotony of it, and not the actual encounters/lore itself. You're an asset to this discussion.
encounters themselves or the lore does not detract from the monotony of it all.
There could be a raid where one person at random is chosen to fight deathwing 1 on 1 in a super epic WoW climax, and while it would be neat the very first time, it then stops being neat because you're still running the same raid over and over and over trying to get a piece of gear.
Clearly WoW players can't stand a different opinion.