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Thread: ArcheAge - A true third generation MMORPG?

  1. #26
    FabianN's Fanatic Reputation: 480
    TreyTrey12's Avatar
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    This game has the second largest MMO development budget on the market, Around 200 ~ Million. First being, SWTOR with 300 confirmed millions.

    Take into thought, a average mmo only takes a few mill to make.

    This is going to be far from your cliche mmo.

  2. #27
    ChimaeraOne's Cookie Reputation: 46

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    Quote Originally Posted by TreyTrey12 View Post
    This game has the second largest MMO development budget on the market, Around 200 ~ Million. First being, SWTOR with 300 confirmed millions.

    Take into thought, a average mmo only takes a few mill to make.

    This is going to be far from your cliche mmo.
    It's not how much money you spend on a project.

    It's how you distribute it among the project.

    SWTOR's budget is mostly on voice acting :>

  3. #28
    HopeDagger's Henchman Reputation: 23
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    So much rhetoric, so little information...

  4. #29
    ChimaeraOne's Cookie Reputation: 46

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    Quote Originally Posted by Geffreyy View Post
    So much rhetoric, so little information...
    Welcome to OnRPG :>

  5. #30
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    I dont give a shit if its 1st, 2nd 3rd or 10 millionth gen as long as it interests me and ArcheAge does because its seems i can do many things again that were possible while playing UO (rp freeshard) and it even takes it further.

    Want my own freely placeable house and my own ship again. ^^
    Hopefully ArcheAge will meet my needs. Unlike most other new MMORPGs they put more into this game then just fighting. Games like Tera are nice for their combat system but still they dont offer much besides this.

    What the guy in the video is talking about, gamers changing the game world was possible on UO freeshards even though we had to wait for a gm to do it for us. ^^

  6. #31
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    Quote Originally Posted by GoldenArrow View Post
    It's funny how people think a different combat system makes a great mmorpg.

    Tab targeting is still the best and most effective combat system for _mmorpg's_ and I doubt that'll change in the near future. Guild Wars 2 tries to do something different as does TERA but in the end it only limits the possibilities. Imho tab targeting is what makes an MMORPG although it's success boils down to the reactiveness and polish through other ways of the combat system. If you take arcade/fps elements to a mmorpg combat it tends to make it too simple or too complex to face the requirements of mmorpgs.

    Age of Conan is a good example, the combat system was awesome in that game, pretty much the most innovative system in years. But the game fell flat because everything else was unfinished and buggy. It takes a lot more than a combat system to start a new generation :>
    most people are tired of that. How many games now are there that include the same exact kind of combat? Why even play new games, for anything other than graphics, if that's the only thing they are changing about them?

    So many games just feel like graphically enhanced, spiritual successors to other games and it's mention all the time. The most recent example of that is ARGO which a number of people have compared to RF. What is the point in playing new games if nothing changes? We might might as well just stick to the one you've been playing and already have established a repertoire.

    It's gotten to the point where I don't even have to do tutorials anymore and I think a lot of people could say the same. There's hardly anything new or original about a lot of these games coming out. Yes the combat system works well, but it doesn't make it innovative.


  7. #32
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    200 million? It doesn't matter. Money is necessary, but it's not sufficient. A truly next-gen MMO needs VISION, and very few companies are willing to take that kind of risk.

    When you're a big company with a big budget, are you going to make a revolutionary game with a high risk of failure? No, you're gonna make what you know will safely bring you subs and revenue.

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