This was WoW from the start.
This was WoW from the start.
Reputation: 46
Reputation: 46
Reputation: 46Yep and thats why i quit after reaching level 50 within a Month and collecting the same ****ing T1,T2 equip just to get ready for the next T3, T4 , T5 sets etc. Rift tried too hard not to be a WoW Clone but in the end it nothing more just with new Dungeon structures (where you think: Oh my gosh there's a challenge) and boring rifts...
On to the next game, i really hope Tera or Old Republic will go a different way.![]()
eh, seen it coming hell it already happened i don't even see why there nerfing them they were easy as shit from day 1 of people starting to hit 50, they were all to tank and spanky and required hardly any coordination except for a few fights which is why after clearing the first raid about 2 or so weeks after release i quit. the game was way to easy and expert dungeons didn't take experts to do them.
btw did they ever break macros for warriors? it was always fun doing the most dps in raids on my champ by spamming 2 buttons.
Reputation: 45Or maybe just stick with WoW, till TERA or SW:ToR or GW 2 come out.![]()
Reputation: 192More reason why I quit.
Oh please. Rift was never challenging. Neither was WoW (with a few golden exceptions from Vanilla).
Reputation: 10And this ladies and gentlemen, is why you never buy into the hype.
Enjoy your carebear WoW WotLK-like raids in your Rift.
As of right now, Cata raids are hard and they're only getting harder.
Reputation: 65No. 4.1's "Rise of the Zandalari" was released and people are sticking around. 4.2 is also around the corner, with Firelands being released soon. And people are beating the pve content. It just requires you to pay more attention to what your doing. If you slack off, a simple mistake could cause a wipe.
People were complaining about WotLK being too easy. People could do the raids with their eyes closed, go AFK, etc, etc, and still do fine.
The complaints of raids during 4.0 started happening because people didn't know what to do. But still, even with the knowledge gained from experience, the fights are still challenging, like Nefarian in "Blackwing Descent".
I don't know why people are complaining about things like tokens and a LFG tool. They're qualities of life change, the reason WoW added them in the first place was because there was a need for them.
Gear drops in general were RNG, I remember waiting months to finish the last piece of some of my sets in MC/BWL just because we kept getting the same Warrior crap that all of our mains, alts, and even new recruits already had so we ended up disenchanting.
Some of you may like to think you're "hardcore" but economically speaking, RIFT's got a lot more to gain by catering to the casual gamer. WoW evolved for a good reason, I can't see any gaming company catering to 1% of their community and letting the rest to stumble around.
Edit: BTW, my friend just gave me his RIFT info to try out and I was wondering, do you guys have any recommendations on what Shard to play on? I'm thinking of rolling Guardians, either PvE or PvP. Looking for a casual but good PvE progression server.
Reputation: 132I don't see how Dungeon Finder or any of that is bad. You people are just too butthurt.
Reputation: 10I still can't believe people actually expect a difficult game to become the norm and become popular. The largest subscriptions and biggest budgets are always going to go go games that are convenient and appeal to a broad range of people. Folks need to get over it if they expect otherwise.
Rift was clearly being made to be in the same market as WoW, and yet people still act surprised or get mad when they follow the things that made WoW successful and appeal to it's audience....
Popular MMOs are all about simplicity, convenience, and being able to get rewarded without long play sessions. Rift is simply following this formula now. Dungeon finders speed up the process of grouping immensely, allow partial runs, and give more people access to doing dungeons that they might not otherwise have friends to try with. Its as simple as that.
I don't necessarily love it either, I miss some of the challenges but I also enjoy the fact that I no longer have to play for 12 hours a day just to be viable like I used to have to in Everquest. Its alot harder to time budget this stuff as you grow older and if games did not put in these features like they do nowadays, I probably would not be able to play many of them.
I love how Fools actually say its wow ... i never knew that Wow has rifts opening all around the continent and has random raids ... i never knew that WoW had such graphics ... or such storyline ... I never knew that WoW had such skill system or everything else like Rift does... Hmm Maybe its time to wake up ?
WoW ... Soo Rift has dungeon finder too ? as well as many OTHER f2p games does too ... so everything is WOW just because they have dungeon finders
I think dungeon finder is the best thing to be implemented in a mmo ... u don't need to go around and shout LFP ! LFP ! LFP ... or anything like that.
Some Stories Are Just Way Better In My Head!
Reputation: 162Some Stories Are Just Way Better In My Head!